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==Component Source Code==
==Component Source Code==
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor'''
|-
| colspan="2" | Returns true if the button is depressed, else false 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
|-
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos'''
|-
| colspan="2" | Sets the position of the released button  
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos'''
|-
| colspan="2" | Sets the position of the depressed button  
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis'''
|-
| colspan="2" | Sets the movement axis as an Axis_... constant 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Axis
|-
| colspan="2" | Movement axis to set to, default 4 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor'''
|-
| colspan="2" | Sets the disabled position for an object 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget'''
|-
| colspan="2" | Gets the target handle the property links to 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
|-
| colspan="2" | Returns true if the button is depressed, else false 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register'''
|-
| colspan="2" | Adds the object to the list if not already there 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify'''
|-
| colspan="2" | Sets the object to notify when the button is pressed or released  
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Handle
|-
| colspan="2" | The handle of the object - 0 to use the caller object 
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Ident
|-
| colspan="2" | The identifier to send in the System.Notify message 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor'''
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Enabled
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode'''
|-
| colspan="2" | Sets the animation mode for the button 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Mode
|-
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor'''
|-
| colspan="2" | Sets the enabled position for an object 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor'''
|-
| colspan="2" | Sets the position the lever rotates around for an object 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor'''
|-
| colspan="2" | Sets the animation mode for the button 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | The target object, 0 for 'set default' 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Mode
|-
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement'''
|-
| colspan="2" | Sets the movement in units or PI/16 steps for the button 
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Move
|-
| colspan="2" | Movement to set to - default is 4 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor'''
|-
| colspan="2" | Sets the movement axis as an Axis_... constant 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Axis
|-
| colspan="2" | Movement axis to set to, default 4 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos'''
|-
| colspan="2" | Sets the position of the object the lever rotates around  
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset'''
|-
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | State
|-
| colspan="2" | Set true to reset to off on sim stop, else false to retain state 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching'''
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released 
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Enabled
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister'''
|-
| colspan="2" | Removes the object to the list if present 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor'''
|-
| colspan="2" | Sets the movement in units or PI/16 steps for the button 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Move
|-
| colspan="2" | Movement to set to, default 4 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| width="90%" | Host component
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| width="90%" | Lever pivot
|-
| colspan="2" |  
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:25, 20 January 2023

Author Matrix Ltd
Version 1.1
Category Helpers


Button helper component

A button overlay that allows any object to behave like a button

Component Source Code

Please click here to download the component source project: FC_Comp_Source_buttonhelper.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_buttonhelper.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

GetStateFor
Returns true if the button is depressed, else false 
- HANDLE Target
 
- BOOL Return


Clear
Clears all objects from the lists This leaves no links for the button helper 
- VOID Return


SetDisabledPos
Sets the position of the released button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetEnabledPos
Sets the position of the depressed button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAxis
Sets the movement axis as an Axis_... constant 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetDisabledPosFor
Sets the disabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


GetTarget
Gets the target handle the property links to 
- HANDLE Return


GetState
Returns true if the button is depressed, else false 
- BOOL Return


Register
Adds the object to the list if not already there 
- HANDLE Target
 
- VOID Return


SetNotify
Sets the object to notify when the button is pressed or released  
- HANDLE Handle
The handle of the object - 0 to use the caller object 
- ULONG Ident
The identifier to send in the System.Notify message 
- VOID Return


SetLatchingFor
Sets whether the button is depressed when the mouse is released 
- HANDLE Target
 
- BOOL Enabled
 
- VOID Return


SetMode
Sets the animation mode for the button 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetEnabledPosFor
Sets the enabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetPivotPosFor
Sets the position the lever rotates around for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetModeFor
Sets the animation mode for the button 
- HANDLE Target
The target object, 0 for 'set default' 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetMovement
Sets the movement in units or PI/16 steps for the button 
- FLOAT Move
Movement to set to - default is 4 
- VOID Return


SetAxisFor
Sets the movement axis as an Axis_... constant 
- HANDLE Target
 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetPivotPos
Sets the position of the object the lever rotates around  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAutoReset
Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
- BOOL State
Set true to reset to off on sim stop, else false to retain state 
- VOID Return


SetLatching
Sets whether the button is depressed when the mouse is released 
- BOOL Enabled
 
- VOID Return


Unregister
Removes the object to the list if present 
- HANDLE Target
 
- VOID Return


SetMovementFor
Sets the movement in units or PI/16 steps for the button 
- HANDLE Target
 
- FLOAT Move
Movement to set to, default 4 
- VOID Return



Property reference

Properties
Host component
 
Lever pivot
 

==Macro reference==

GetStateFor
Returns true if the button is depressed, else false 
- HANDLE Target
 
- BOOL Return


Clear
Clears all objects from the lists This leaves no links for the button helper 
- VOID Return


SetDisabledPos
Sets the position of the released button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetEnabledPos
Sets the position of the depressed button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAxis
Sets the movement axis as an Axis_... constant 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetDisabledPosFor
Sets the disabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


GetTarget
Gets the target handle the property links to 
- HANDLE Return


GetState
Returns true if the button is depressed, else false 
- BOOL Return


Register
Adds the object to the list if not already there 
- HANDLE Target
 
- VOID Return


SetNotify
Sets the object to notify when the button is pressed or released  
- HANDLE Handle
The handle of the object - 0 to use the caller object 
- ULONG Ident
The identifier to send in the System.Notify message 
- VOID Return


SetLatchingFor
Sets whether the button is depressed when the mouse is released 
- HANDLE Target
 
- BOOL Enabled
 
- VOID Return


SetMode
Sets the animation mode for the button 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetEnabledPosFor
Sets the enabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetPivotPosFor
Sets the position the lever rotates around for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetModeFor
Sets the animation mode for the button 
- HANDLE Target
The target object, 0 for 'set default' 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetMovement
Sets the movement in units or PI/16 steps for the button 
- FLOAT Move
Movement to set to - default is 4 
- VOID Return


SetAxisFor
Sets the movement axis as an Axis_... constant 
- HANDLE Target
 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetPivotPos
Sets the position of the object the lever rotates around  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAutoReset
Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
- BOOL State
Set true to reset to off on sim stop, else false to retain state 
- VOID Return


SetLatching
Sets whether the button is depressed when the mouse is released 
- BOOL Enabled
 
- VOID Return


Unregister
Removes the object to the list if present 
- HANDLE Target
 
- VOID Return


SetMovementFor
Sets the movement in units or PI/16 steps for the button 
- HANDLE Target
 
- FLOAT Move
Movement to set to, default 4 
- VOID Return



Property reference

Properties
Host component
 
Lever pivot
 

==Macro reference==

GetStateFor
Returns true if the button is depressed, else false 
- HANDLE Target
 
- BOOL Return


Clear
Clears all objects from the lists This leaves no links for the button helper 
- VOID Return


SetDisabledPos
Sets the position of the released button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetEnabledPos
Sets the position of the depressed button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAxis
Sets the movement axis as an Axis_... constant 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetDisabledPosFor
Sets the disabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


GetTarget
Gets the target handle the property links to 
- HANDLE Return


GetState
Returns true if the button is depressed, else false 
- BOOL Return


Register
Adds the object to the list if not already there 
- HANDLE Target
 
- VOID Return


SetNotify
Sets the object to notify when the button is pressed or released  
- HANDLE Handle
The handle of the object - 0 to use the caller object 
- ULONG Ident
The identifier to send in the System.Notify message 
- VOID Return


SetLatchingFor
Sets whether the button is depressed when the mouse is released 
- HANDLE Target
 
- BOOL Enabled
 
- VOID Return


SetMode
Sets the animation mode for the button 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetEnabledPosFor
Sets the enabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetPivotPosFor
Sets the position the lever rotates around for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetModeFor
Sets the animation mode for the button 
- HANDLE Target
The target object, 0 for 'set default' 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetMovement
Sets the movement in units or PI/16 steps for the button 
- FLOAT Move
Movement to set to - default is 4 
- VOID Return


SetAxisFor
Sets the movement axis as an Axis_... constant 
- HANDLE Target
 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetPivotPos
Sets the position of the object the lever rotates around  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAutoReset
Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
- BOOL State
Set true to reset to off on sim stop, else false to retain state 
- VOID Return


SetLatching
Sets whether the button is depressed when the mouse is released 
- BOOL Enabled
 
- VOID Return


Unregister
Removes the object to the list if present 
- HANDLE Target
 
- VOID Return


SetMovementFor
Sets the movement in units or PI/16 steps for the button 
- HANDLE Target
 
- FLOAT Move
Movement to set to, default 4 
- VOID Return



Property reference

Properties
Host component
 
Lever pivot