Jump to content

Component: Solenoid DC (Mechatronics): Difference between revisions

From Flowcode Help
No edit summary
No edit summary
Line 17: Line 17:
==Component Source Code==
==Component Source Code==


Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Solenoid_DC.fcfx FC_Comp_Source_Solenoid_DC.fcfx]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Solenoid_DC.fcfx FC_Comp_Source_Solenoid_DC.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Solenoid_DC.fcfx FC_Comp_Source_Solenoid_DC.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Solenoid_DC.fcfx FC_Comp_Source_Solenoid_DC.fcfx]


==Detailed description==
==Detailed description==




Line 36: Line 38:


==Examples==
==Examples==




Line 60: Line 64:


==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
|-
| colspan="2" | Choose an extermal object to move along with the solenoid's actuator 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Object
|-
| colspan="2" | An object to be moved by the solenoid 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''TurnOn'''
|-
| colspan="2" | Activate the solenoid 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
|-
| colspan="2" | Trun the solenoid on or off using a boolean value. 
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | State
|-
| colspan="2" | The new state for the solenoid to take. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''TurnOff'''
|-
| colspan="2" | De-activate the solenoid 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connection
|-
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Pin
|-
| colspan="2" | Chip pin to connect the solenoid circuit to. NB) Solenoid cannot be moved unless there is a valid connection. 
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 09:59, 27 January 2023

Author Matrix Ltd
Version 1.2
Category Mechatronics


Solenoid DC component

Simple open frame solenoid based on the Benson BDC.4 series.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Solenoid_DC.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Solenoid_DC.fcfx

Detailed description

No detailed description exists yet for this component

Examples

A solenoid will likely require more current than a microcontroller device can supply to activate the mechanical mechanism.

To amplify the current from the microcontroller simply use a NPN transistor or N channel FET.

The diode is required as with any inductive loads to help protect the microcontroller from back EMF generated by the inductor as the control signal switches the current through the inductor on and off


If the solenoid requires a large DC voltage, say 12V then you can connect the 12V directly to the top of the solenoid as shown above rather than using VCC or VDD. The transistor / FET will protect the micro from the large Voltage.

Macro reference

SetTarget
Choose an extermal object to move along with the solenoid's actuator 
- HANDLE Object
An object to be moved by the solenoid 
- VOID Return


TurnOn
Activate the solenoid 
- VOID Return


SetState
Trun the solenoid on or off using a boolean value. 
- BOOL State
The new state for the solenoid to take. 
- VOID Return


TurnOff
De-activate the solenoid 
- VOID Return



Property reference

Properties
Connection
Pin
Chip pin to connect the solenoid circuit to. NB) Solenoid cannot be moved unless there is a valid connection. 

==Macro reference==

SetTarget
Choose an extermal object to move along with the solenoid's actuator 
- HANDLE Object
An object to be moved by the solenoid 
- VOID Return


TurnOn
Activate the solenoid 
- VOID Return


SetState
Trun the solenoid on or off using a boolean value. 
- BOOL State
The new state for the solenoid to take. 
- VOID Return


TurnOff
De-activate the solenoid 
- VOID Return



Property reference

Properties
Connection
Pin
Chip pin to connect the solenoid circuit to. NB) Solenoid cannot be moved unless there is a valid connection. 

==Macro reference==

SetTarget
Choose an extermal object to move along with the solenoid's actuator 
- HANDLE Object
An object to be moved by the solenoid 
- VOID Return


TurnOn
Activate the solenoid 
- VOID Return


SetState
Trun the solenoid on or off using a boolean value. 
- BOOL State
The new state for the solenoid to take. 
- VOID Return


TurnOff
De-activate the solenoid 
- VOID Return



Property reference

Properties
Connection
Pin
Chip pin to connect the solenoid circuit to. NB) Solenoid cannot be moved unless there is a valid connection. 

==Macro reference==

SetTarget
Choose an extermal object to move along with the solenoid's actuator 
- HANDLE Object
An object to be moved by the solenoid 
- VOID Return


TurnOn
Activate the solenoid 
- VOID Return


SetState
Trun the solenoid on or off using a boolean value. 
- BOOL State
The new state for the solenoid to take. 
- VOID Return


TurnOff
De-activate the solenoid 
- VOID Return



Property reference

Properties
Connection
Pin
Chip pin to connect the solenoid circuit to. NB) Solenoid cannot be moved unless there is a valid connection.