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Component: CNC Machine (Scenarios): Difference between revisions

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''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''




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==Macro reference==
==Macro reference==


===ZAxisMovement===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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===Drill_Speed===
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===MoveToXYZ===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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===YAxisMovement===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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===HomeMachine===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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===XAxisMovement===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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===ResetCoordinates===
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===Initialise===
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Revision as of 11:48, 3 February 2023

Author Matrix
Version 1.0
Category Scenarios


CNC Machine component

A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_CNCComponent_v002.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_CNCComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples



Macro reference

ZAxisMovement

ZAxisMovement
Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. 
- BYTE Return


Drill_Speed

Drill_Speed
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. 
- FLOAT DrillSpeed
Speed of the Drill. 0=Stopped 
- VOID Return


MoveToXYZ

MoveToXYZ
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. 
- FLOAT X
 
- FLOAT Y
 
- FLOAT Z
 
- VOID Return


YAxisMovement

YAxisMovement
Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. 
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. 
- BYTE Return


HomeMachine

HomeMachine
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. 
- VOID Return


XAxisMovement

XAxisMovement
Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. 
- BYTE Return


ResetCoordinates

ResetCoordinates
Resets the coordinates to the home position 0,0,0. 
- VOID Return


Initialise

Initialise
Enables the three motors within the component allowing for movement when any of the Axis macros are called. 
- VOID Return



Property reference

Properties