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Component: GLCD (ST7565R) SPI (Graphical Monochrome): Difference between revisions

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''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''




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==Macro reference==
==Macro reference==


===ReadFontWidth===
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===SetFontScaler===
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===PrintNumber===
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===DrawLine===
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===DrawEllipse===
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===SetDisplayOrientation===
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===BPlot===
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===ReadFontStat===
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===Print===
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===ClearDisplay===
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===SetBackgroundColour===
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===DrawCircle===
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===Write_Command===
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===SetForegroundColour===
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===DrawRectangle===
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===Initialise===
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Revision as of 11:50, 3 February 2023

Author Matrix Ltd
Version 1.5
Category Graphical Monochrome


GLCD (ST7565R) SPI component

Graphical display component designed to work with the ST7565 type monochrome displays. Transfers data using a 4-wire SPI interface, cannot read back so pixel based routines won't work.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_GLCD_ST7565R_SPI.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_ST7565R_SPI.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples




Macro reference

ReadFontWidth

ReadFontWidth
Reads the number of pixel columns used in the selected font 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Character
ASCII character to get the pixel width e.g. 'A' or 65 
- BYTE Return


SetFontScaler

SetFontScaler
Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y. 
- BYTE ScaleX
Sets the horizontal scale of the font, default 1 
- BYTE ScaleY
Sets the vertical scale of the font, default 1 
- VOID Return


PrintNumber

PrintNumber
This macro prints a decimal number to the Graphical LCD. 
- INT Number
Byte or Integer number to send to the display. 
- UINT X
X pixel coordinate to set the output string position. 
- UINT Y
Y pixel coordinate to set the output string position. 
- BYTE Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


DrawLine

DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


DrawEllipse

DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT XRadius
Radius of the circle on the X axis specified in pixels 
- UINT YRadius
Radius of the circle on the Y axis specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


SetDisplayOrientation

SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
- BYTE Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
- VOID Return


BPlot

BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


ReadFontStat

ReadFontStat
Gets a stat from the selected embedded ASCII font data. 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Index
0=SpaceWidth, 1=PixelHeight 
- BYTE Return


Print

Print
This macro prints a string of characters to the Graphical LCD. 
- STRING Str
String of characters to send to the display. 
- UINT X1
X pixel coordinate to set the output string position. 
- UINT Y1
Y pixel coordinate to set the output string position. 
- BYTE Font
Selects which Font to use Range: 0 to Font Count 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


ClearDisplay

ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
- VOID Return


SetBackgroundColour

SetBackgroundColour
Specifies the colour of the foreground 
- BYTE PixelColour
0=White, 1=Black 
- VOID Return


DrawCircle

DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT Radius
Radius of the circle specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


Write_Command

Write_Command
 
- BYTE Command
 
- VOID Return


SetForegroundColour

SetForegroundColour
Specifies the colour of the foreground.  
- BYTE PixelColour
0=White, 1=Black 
- VOID Return


DrawRectangle

DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


Initialise

Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
- VOID Return



Property reference

Properties
Dimensions
Pixel Width
Width of gLCD canvas measured in pixels. 
Pixel Height
Heigt of gLCD canvas measured in pixels. 
Colour
Monochrome
Specifies if the display is capable of colour or monochrome only. 
Foreground Color
Specifies the initial foreground color. 
Background Color
Specifies the initial background color. 
Bit Depth
Color Bit Depth
Number of bits of colour depth available on the display 
Red Bit Depth
Number of bits of Red colour depth on the display 
Green Bit Depth
Number of bits of Green colour depth on the display 
Blue Bit Depth
Number of bits of Blue colour depth on the display 
Connections
Channel
SPI Channel selector 
Prescale
Prescale option selector 
MOSI
SPI Data Out Pin SDO - Also Known as Master Out Slave In (MOSI) when used in Master mode. 
MOSI Remap Pin
Select which the target pin to assign the MOSI hardware pin functionality. 
MISO
SPI Data In Pin SDI - Also Known as Master In Slave Out (MISO) when used in Master mode. 
MISO Remap Pin
Select which the target pin to assign the MISO hardware pin functionality. 
CLK
SPI Clock Pin CLK - The Clock signal is driven by the SPI master. 
CLK Remap Pin
Select which the target pin to assign the CLK hardware pin functionality. 
CS
Chip select pin 
A0
Address pin to tell the display if we are sending commands or data 
Fonts
Font Count
Specifies the number of fonts available to use on the display. 
Font 0
Font
Font picker to decide which font to use on your display. 
Character Spacing
Sets the number of blank pixels between each character when printing text. Default 1. 
Space Width
Sets the number of horizontal pixels used to represent a space character. 
Simulation Mode
Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
Simulate Comms
Allows the communications to be simulated to either see the waveforms on the data recorder or to drive an injector component.