Difference between revisions of "Component: Hall Effect Analog (Magnetic)"
From Flowcode Help
Jump to navigationJump to searchLine 77: | Line 77: | ||
''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
+ | |||
+ | |||
Line 83: | Line 85: | ||
==Macro reference== | ==Macro reference== | ||
+ | ===SetTarget=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
Line 101: | Line 104: | ||
+ | ===ReadProximityByte=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
Line 114: | Line 118: | ||
+ | ===ReadProximityFloat=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
Line 127: | Line 132: | ||
+ | ===ReadProximityInt=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- |
Revision as of 11:50, 3 February 2023
Author | Matrix Ltd |
Version | 1.1 |
Category | Magnetic |
Contents
Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_HallEffect_Analog.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_HallEffect_Analog.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
SetTarget
ReadProximityByte
ReadProximityFloat
ReadProximityInt