Difference between revisions of "Component: Airplane Landing Gear (Scenarios)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/LandingGearComponent_v002.fcfx FC_Comp_Source_temp/LandingGearComponent_v002.fcfx] |
− | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/LandingGearComponent_v002.fcfx FC_Comp_Source_temp/LandingGearComponent_v002.fcfx] |
==Detailed description== | ==Detailed description== | ||
Line 59: | Line 59: | ||
[[Airplane_Landing_Gear|Airplane Landing Gear Scenario]] | [[Airplane_Landing_Gear|Airplane Landing Gear Scenario]] | ||
+ | |||
+ | |||
Line 66: | Line 68: | ||
==Macro reference== | ==Macro reference== | ||
− | === | + | ===FrontDoorCloseSwitch=== |
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch''' | ||
+ | |- | ||
+ | | colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===FrontDoorLocks=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks''' |
|- | |- | ||
− | | colspan="2" | Will | + | | colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. |
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | OpenOrClose |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Open =1 Close=0 |
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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− | === | + | ===FrontDoorOpenSwitch=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch''' |
|- | |- | ||
− | | colspan="2" | Test to see if the | + | | colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended |
|- | |- | ||
|- | |- | ||
Line 99: | Line 115: | ||
− | === | + | ===FrontDoors=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors''' |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Will allow the front doors to open. |
|- | |- | ||
|- | |- | ||
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
+ | | width="90%" | Direction | ||
+ | |- | ||
+ | | colspan="2" | Drops the door down or close them. 0 = Close 1 = Open | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
− | === | + | ===LandingGear=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear''' |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Retracts and drops the landing gear. |
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | Direction |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop |
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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− | === | + | ===LandingGearDownSwitch=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch''' |
|- | |- | ||
− | | colspan="2" | Test to see if the Landing Gear will touch the collision switch | + | | colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended |
|- | |- | ||
|- | |- | ||
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− | === | + | ===LandingGearUpSwitch=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch''' |
|- | |- | ||
− | | colspan="2" | Test to see if the | + | | colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended |
|- | |- | ||
|- | |- | ||
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− | === | + | ===RearDoorCloseSwitch=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch''' |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. |
|- | |- | ||
|- | |- | ||
− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |
− | |||
− | |||
− | |||
− | |||
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
− | === | + | ===RearDoorLocks=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks''' |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Will unlock or lock the rear doors |
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | OpenOrClose |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Open =1 Close =0 |
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
Line 198: | Line 214: | ||
− | === | + | ===RearDoorOpenSwitch=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch''' |
|- | |- | ||
− | | colspan="2" | Test to see if the rear door will touch the collision switch by its | + | | colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. |
|- | |- | ||
|- | |- | ||
Line 227: | Line 243: | ||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} |
Revision as of 12:02, 3 February 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Scenarios |
Contents
Airplane Landing Gear component
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_temp/LandingGearComponent_v002.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_temp/LandingGearComponent_v002.fcfx
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Airplane Landing Gear Scenario
Macro reference
FrontDoorCloseSwitch
FrontDoorLocks
![]() |
FrontDoorLocks |
Will lock or unlock the front doors depending on the number given to the paremeter. | |
![]() |
OpenOrClose |
Open =1 Close=0 | |
![]() |
Return |
FrontDoorOpenSwitch
FrontDoors
![]() |
FrontDoors |
Will allow the front doors to open. | |
![]() |
Direction |
Drops the door down or close them. 0 = Close 1 = Open | |
![]() |
Return |
LandingGear
![]() |
LandingGear |
Retracts and drops the landing gear. | |
![]() |
Direction |
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop | |
![]() |
Return |
LandingGearDownSwitch
LandingGearUpSwitch
![]() |
LandingGearUpSwitch |
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | |
![]() |
Return |
RearDoorCloseSwitch
![]() |
RearDoorCloseSwitch |
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. | |
![]() |
Return |
RearDoorLocks
![]() |
RearDoorLocks |
Will unlock or lock the rear doors | |
![]() |
OpenOrClose |
Open =1 Close =0 | |
![]() |
Return |
RearDoorOpenSwitch
![]() |
RearDoorOpenSwitch |
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. | |
![]() |
Return |
RearDoors
![]() |
RearDoors |
Will allow the rear door to open | |
![]() |
Direction |
Drop the door down or close them. 0 = Close 1 = Open | |
![]() |
Return |
Property reference
![]() |
Properties |