Difference between revisions of "Component: Proximity Switch Template (Sensors)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Proximity_base.fcfx FC_Comp_Source_Proximity_base.fcfx] |
− | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Proximity_base.fcfx FC_Comp_Source_Proximity_base.fcfx] |
==Detailed description== | ==Detailed description== | ||
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Simple example showing the proximity detector component at work, when a proximity is detected the direction of the motor is reversed. | Simple example showing the proximity detector component at work, when a proximity is detected the direction of the motor is reversed. | ||
{{Fcfile|Detector.fcfx|Detector}} | {{Fcfile|Detector.fcfx|Detector}} | ||
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Latest revision as of 13:12, 7 February 2023
Author | Matrix Ltd |
Version | 1.2 |
Category | Sensors |
Contents
Proximity Switch Template component
Polls a chosen panel object to test it's distance from this component. When the test object is within the detection range, the state of a pin is changed, and a User event generated. Used for building models of reed swicthes and hall sensors.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Proximity_base.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Proximity_base.fcfx
Detailed description
No detailed description exists yet for this component
Examples
Simple example showing the proximity detector component at work, when a proximity is detected the direction of the motor is reversed.
Detector
Macro reference
ReadState
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ReadState |
Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
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Return |
SetTarget
WaitUntilHigh
WaitUntilLow