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Component: Stepper Motor Template (Mechatronics): Difference between revisions

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==Component Source Code==
==Component Source Code==


Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/Stepper_Motor_Base.fcfx FC_Comp_Source_temp/Stepper_Motor_Base.fcfx]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Stepper_Motor_Base.fcfx FC_Comp_Source_Stepper_Motor_Base.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/Stepper_Motor_Base.fcfx FC_Comp_Source_temp/Stepper_Motor_Base.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Stepper_Motor_Base.fcfx FC_Comp_Source_Stepper_Motor_Base.fcfx]


==Detailed description==
==Detailed description==
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''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''





Revision as of 13:12, 7 February 2023

Author Matrix Ltd
Version 1.2
Category Mechatronics


Stepper Motor Template component

Enables the creation of a stepper motor component by specifying objects for its appearance. 'Attach to...' property should be exposed in any components buit from this - this sets a target object to be joined to the motor shaft. The target can then be rotated around the axis with a custom gear ration, or moved linearly according to the pitch of a given lead screw.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Stepper_Motor_Base.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Stepper_Motor_Base.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

DecrementStep

DecrementStep
Move the motor backwards by one step. 
- VOID Return


DisableMotor

DisableMotor
Turn off the motor. It will no longer respond to any other macros. 
- VOID Return


EnableMotor

EnableMotor
Turn on the motor. This must be done before it will respond to any other macros. 
- VOID Return


IncrementStep

IncrementStep
Move the motor forward by one step. 
- VOID Return


SetTarget

SetTarget
Assign a panel object to be moved by the motor. Once linked, the object will respond to the 'Motor Simulation' properties, and it will be moved whenever the motor is stepped. 
- HANDLE target
An object to be moved by the motor. 
- VOID Return


Property reference

Properties
Connections
Driver
 
Coil 1
Chip pin to which the first motor coil is connected. 
Coil 2
Chip pin to which the second motor coil is connected. 
Coil 3
Chip pin to which the third motor coil is connected. 
Coil 4
Chip pin to which the fourth motor coil is connected. 
Motor Setup
Winding Type
The polarity settings of the motor windings. Refer to the data-sheet for your chosen hardware to determine this value. 
Step Type
Trade accuracy against torque by changing the type of stepping. Refer to the data-sheet for your chosen hardware to determine which modes your device supports. 
Steps Per Revolution
The number of steps it takes for the motor shaft to turn a full circle (360 degrees). Refer to the data-sheet for your chosen hardware to determine this value. 
Angle Increment
Amount of change in the shaft angle when the IncrementStep / DecrementStep functions are called. 
Motor Simulation
Rotating Part
Select a panel object here that will represent the moving part of the motor - for example, an output shaft or actuator. 
Rotation Centre
Select a panel object to be the centre of rotation of the 'Rotating Part'. If non is chosen, the 'Rotating Part' will revove around its own axes. 
Rotate Around
The axis of the 'Rotaion Centre' object around which the 'Rotating Part' will rotate. 
Coil Simulation
Waveforms
Allows waveforms to be auto generated on the data recorder window. 
Coil Simulation
Turn coil simulation on and off. 
Coil 1
Choose a panel object to represent the first coil. The simulation will automatically change this object's color to visualise when it is energised. 
Coil 2
Choose a panel object to represent the second coil. The simulation will automatically change this object's color to visualise when it is energised. 
Coil 3
Choose a panel object to represent the third coil. The simulation will automatically change this object's color to visualise when it is energised. 
Coil 4
Choose a panel object to represent the fourth coil. The simulation will automatically change this object's color to visualise when it is energised. 
Colour Non Active Coil
Make coil object this colour when they are NOT energised. 
Colour Active Coil
Make the coil objects this colour when they ARE energised,. 
Target Object
Gear Ratio
Set a non-zero value here to make the target object rotate whenever the motor spins. The target will revolve around the same axis as the motor's own 'Moving Part' (e.g. drive shaft). A value of 1.00 make the target spin at the same speed as the motor. Choose other values to set the ratio of a 'virtual gearbox' to change the speed of the target's movement. 
X Linear Pitch
Set this to a non-zero value to move the target object linearly along its X-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch. 
Y Linear Pitch
Set this to a non-zero value to move the target object linearly along its Y-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch. 
Z Linear Pitch
Set this to a non-zero value to move the target object linearly along its Z-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.