Difference between revisions of "Component: Joystick 2D (Controls)"
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Latest revision as of 11:57, 3 November 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Controls |
Contents
Joystick 2D component
A simple joystick component allowing for easy mouse or touchscreen based analogue control.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Joystick_2dgi.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Joystick_2dgi.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadAxisAsFloat
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ReadAxisAsFloat |
Reads a single axis of the joystick and returns as a floating point value. | |
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Axis |
Range 0-1 Where 0=X, 1=Y | |
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Return |
ReadAxisAsInt
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ReadAxisAsInt |
Reads a single axis of the joystick and returns as a signed integer value. | |
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Axis |
Range 0-1 Where 0=X, 1=Y | |
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Return |
SimMoveThumbStick
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SimMoveThumbStick |
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X |
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Y |
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Component |
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Return |