Jump to content

Component: Keypad (Cursor 3x3) (Keypad): Difference between revisions

From Flowcode Help
No edit summary
m Text replacement - "class="wikitable" style="width:60%; background-color:#FFFFFF;"" to "class="mtx-class-macrotable wikitable""
Line 70: Line 70:


===GetAscii===
===GetAscii===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
Line 84: Line 84:


===GetIndex===
===GetIndex===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
Line 98: Line 98:


===GetNumber===
===GetNumber===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
Line 112: Line 112:


===GetString===
===GetString===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
Line 126: Line 126:


===WaitPressed===
===WaitPressed===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
Line 140: Line 140:


===WaitReleased===
===WaitReleased===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
Line 155: Line 155:
==Property reference==
==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]

Revision as of 14:15, 13 July 2026

Author Matrix Ltd
Version 1.0
Category Keypad


Keypad (Cursor 3x3) component

A preset keypad component with up, down, left and right cursors, and a selection of function keys, in a 3 by 3 matrix. Return values (Index or Number) are... 0 = F1, 1 = Up, 2 = F3 3 = left, 4 = OK, 5 = right 6 = F2, 7 = down, 8 = F4. 255 = No key pressed.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Keypad_Cursor.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Keypad_Cursor.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

GetAscii

GetAscii
Gets the ASCII value for the current keypress. If no key is pressed then the macro returns the value 255. 
- BYTE Return


GetIndex

GetIndex
Gets the index value for the current keypress. If no key pressed then the macro returns the value 255. 
- BYTE Return


GetNumber

GetNumber
Gets the numeric value for the current keypress. If no key pressed then the macro returns the value 255. 
- BYTE Return


GetString

GetString
Gets the ASCII value for the current keypress and returns in the form of a string. If no key pressed then the macro returns a null string. 
- STRING Return


WaitPressed

WaitPressed
Blocking call that waits for one of the keys on the keypad to be pressed. The index of the key that was pressed is passed back to the user. 
- BYTE Return


WaitReleased

WaitReleased
Blocking call that waits for the keys on the keypad to be released. If no key is pressed then the function will return immediatley. 
- VOID Return


Property reference

Properties
Dimensions
Keys
Number of columns (left to right) in the array of keys. Must be a value from one to four. 
Return Values
ASCII
A list of return values for the 'GetString' and 'GetASCII' macros. Enter a string with one character per key, in order of key scanning. Columns are counted first (left-to-right), then rows (direction set by the 'First Row' property) e.g. for a 2*2 grid, the order would be... [Row0, Column0], [Row0,Column1], ][Row1, Column0], [Row1, Column1] 
Numbers
A list of return values for the 'GetNumber' macro. Enter a comma separated list with one integer value per key, in order of key scanning. Columns are counted first (left-to-right), then rows (direction set by the 'First Row' property) e.g. for a 2*2 grid, the order would be... [Row0, Column0], [Row0,Column1], ][Row1, Column0], [Row1, Column1] 
Connections
Output Mode
 
Port
 
Appearance
Backplate Colour
 
Button 1
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Label colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label. 
Button 2
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Up arrow colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label. 
Button 3
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Label colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label. 
Button 4
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Left arrow colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label. 
Button 5
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Label colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label. 
Button 6
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Right arrow colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label. 
Button 7
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Label colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label. 
Button 8
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Down arrow colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label. 
Button 9
Key colour
Set the colour of the key body here. This is applied to all objects making up a key, including the background colour of any text labels. 
Label colour
Set the colour for the default 'ASCII' text label on the key-cap. This setting will be ignored if a bitmap is set for the key label.