Component: Beam Breaker (Light): Difference between revisions
Appearance
m Text replacement - "width="10%" align="center" style="background-color:#D8C9D8;"" to "width="10%" align="center" class="mtx-class-macrohead"" |
m Text replacement - "width="90%" style="background-color:#D8C9D8; color:#4B008D;"" to "width="90%" class="mtx-class-macrohead"" |
||
| Line 69: | Line 69: | ||
|- | |- | ||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''ReadState''' | ||
|- | |- | ||
| colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | | colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | ||
| Line 83: | Line 83: | ||
|- | |- | ||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''SetTarget''' | ||
|- | |- | ||
| colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | ||
| Line 102: | Line 102: | ||
|- | |- | ||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''WaitUntilHigh''' | ||
|- | |- | ||
| colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | | colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | ||
| Line 116: | Line 116: | ||
|- | |- | ||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''WaitUntilLow''' | ||
|- | |- | ||
| colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | | colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | ||
| Line 131: | Line 131: | ||
|- | |- | ||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''Properties''' | ||
|- | |- | ||
|- | |- | ||
Revision as of 14:23, 13 July 2026
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Light |
Beam Breaker component
Automatically sets and resets a pin depending on whether a panel object breaks the 'light beam'. Can also send simulation notification events.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Beam_breaker.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Beam_breaker.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
| ReadState | |
| Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
| Return | |
SetTarget
WaitUntilHigh
WaitUntilLow