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Component: Mouse (Analog Control ): Difference between revisions

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m Text replacement - "width="10%" align="center" style="background-color:#D8C9D8;"" to "width="10%" align="center" class="mtx-class-macrohead""
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetMouseButtons'''
| width="90%" class="mtx-class-macrohead" | '''GetMouseButtons'''
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| colspan="2" | Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down 
| colspan="2" | Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down 
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetMouseCoords'''
| width="90%" class="mtx-class-macrohead" | '''GetMouseCoords'''
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| colspan="2" | Gets the coordinates of the mouse in screen coordinates. 
| colspan="2" | Gets the coordinates of the mouse in screen coordinates. 
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetMouseOverComponentHandle'''
| width="90%" class="mtx-class-macrohead" | '''GetMouseOverComponentHandle'''
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| colspan="2" | Gets the handle of the panel component under the mouse pointer 
| colspan="2" | Gets the handle of the panel component under the mouse pointer 
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
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Latest revision as of 14:23, 13 July 2026

Author Matrix TSL
Version 1.0
Category Analog Control


Mouse component

A component to read the mouse buttons or position of the cursor on the screen.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Mouse.fcsx

Please click here to view the component source code (Beta): FC_Comp_Source_Mouse.fcsx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

GetMouseButtons

GetMouseButtons
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down 
- BYTE Return


GetMouseCoords

GetMouseCoords
Gets the coordinates of the mouse in screen coordinates. 
- BOOL Axis
0=X, 1=Y 
- ULONG Return


GetMouseOverComponentHandle

GetMouseOverComponentHandle
Gets the handle of the panel component under the mouse pointer 
- HANDLE Return


Property reference

Properties