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Component: DSPBufferRef (DSP)

From Flowcode Help
Revision as of 10:35, 17 November 2021 by Wiki bot (talk | contribs)
Author Matrix TSL
Version 1.0
Category DSP


DSPBufferRef component

Reference and access to a specific DSP buffer inside another DSP component. Used for a DSP component input buffer.

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Downloadable macro reference

Prv_PutPropStr
 
- UINT Idx
 
- UINT Val
 
- VOID Return


Prv_PutConsole
 
- UINT Idx
 
- ULONG Val
 
- VOID Return


get
 
- UINT Idx
 
[[File:]] - Return


put
 
- UINT Idx
 
[[File:]] - Val
 
- VOID Return


Prv_GetPropStr
 
- UINT Idx
 
- UINT Return


Prv_GetConsole
 
- UINT Idx
 
- ULONG Return


SetHandle
 
[[File:]] - Handle
 
- VOID Return


Uninit
Un-initialize the UART and release the resources 
- VOID Return


ReceiveByteArray
Receives an array of bytes and returns the number of bytes received. 
- BYTE Data
A byte array variable to hold the received data 
- UINT NumBytes
Maximum number of bytes to try and receive 
- UINT Timeout
Max amount of time in ms to wait between bytes 
- UINT Return


ReceiveString
Receives a string of bytes and returns the number of bytes received. 
- STRING StringData
 
- UINT NumBytes
Maximum number of bytes to try and receive 
- UINT Timeout
Max amount of time in ms to wait between bytes 
- BYTE Return


Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
- VOID Return


SetLEDState
Sets the state of a single LED 
- BYTE Port
0 = PortA, 1 = PortB 
- BYTE LED
0 = LED0, 7 = LED7 
- BYTE State
 
- VOID Return


GetRxIdent
Gets the Rx ID as a Integer Standard and Extended IDs. 
- BYTE Buffer
 
- ULONG Return


Initialise
Must be called before any other CAN component macros to enable and initialise the CAN peripheral.  
- VOID Return



Property reference

Properties
Link To
 
Subname
 
Subhandle
 
Buffer Size
 
Buffer Type
 
Console Handle
 
Color
 
Outline
 
Text
 
Orientation
 
Connections
Simulations