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Component: Servo Motor (Standard) ()

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Author Matrix Ltd
Version 1.1
Category


Servo Motor (Standard) component

Standard size servo motor suitable for control by the 'Servo Controller' component. Use the 'Link to...' property to attach other objects to the rotor for emulating mechanical systems. Send a virtual PWM signal to the servo by selecting it as a target of the 'Servo Controller' component.

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Downloadable macro reference

SetTarget
Set a panel object to be 'connected' to the servo's. The connected object will then move as if connected mechanically to the servo's actuator. 
[[File:]] - Target
Object to be moved by the motor 
- VOID Return


MoveToPositionInt
Moves a single step towards the new position, the rate of movement is determined by how often the move to macro is called. Returns 1 if the position has been reached. 
- BYTE Channel
The channel to assign the new position. Range: 0-7 
- UINT Position
Target position to move towards. Range: 0-65535 
- BYTE Return


SetPositionInt
Moves directly to the specified position with no interpolation. Uses a 16-bit position parameter to add extra precision. 
- BYTE Channel
The channel to assign the new position. Range: 0-7 
- UINT Position
Position to jump to. Range: 0-65535 
- VOID Return


MoveToPosition
Moves a single step towards the new position, the rate of movement is determined by how often the move to macro is called. Returns 1 if the position has been reached. 
- BYTE Channel
The channel to assign the new position. Range: 0-7 
- BYTE Position
Target position to move towards. Range: 0-255 
- BYTE Return


SetTrim
Allows the level of trim for each servo channel to be adjusted progmatically. 
- BYTE Channel
The channel to set the position for. First channel is zero. 
- BYTE Trim
Legacy: 0=0us, 1=+25us, 2=+50us, 3=+75us, 4=+100us, 5=-25us, 6=-50us, 7=-75us, 8=-100us or Smooth: 0-200 
- VOID Return


IsAutoMoving
Is the AutoMoveToPosition movement complete. Returns 1 if the servos are still moving. Returns 0 if all servo movement is complete. 
- BYTE Return


SetAutoMoveSpeedInt
Sets the speed of the auto move to position macro. Default speed is shown in the Servo_Period_Multiplier property. 
- UINT Speed
1=Slowest (Default), 2= Double, 3=Triple, 4=Quadruple 
- VOID Return


IsServoAutoMoving
Is the AutoMoveToPosition movement complete for a specific servo output. Returns 1 if the servo is still moving. Returns 0 if the servo movement is complete. 
- BYTE Channel
Servo Motor Output Range: 0-7 
- BYTE Return


AutoMoveToPosition
Automatically moves towards the new position at a fixed rate determined by the AutoMoveSpeed. 
- BYTE Channel
The channel to assign the new position. Range: 0-7 
- BYTE Position
Position to automatically move to. Range: 0-255 
- VOID Return


EnableServo
Enables a servo channel effectivly setting the position of the motor to the value in the local position variable. 
- BYTE Channel
The channel to set the position for. First channel is zero. 
- VOID Return


SetAutoMoveSpeed
Sets the speed of the auto move to position macro. Default speed is shown in the Servo_Period_Multiplier property. 
- BYTE Speed
1=Slowest (Default), 2= Double, 3=Triple, 4=Quadruple 
- VOID Return


AutoMoveToPositionInt
Automatically moves towards the new 16-bit position at a fixed rate determined by the AutoMoveSpeed. 
- BYTE Channel
The channel to assign the new position. Range: 0-7 
- UINT Position
Position to automatically move to. Range: 0-65535 
- VOID Return


Initialise
Sets up the servo motor interrupts 
- VOID Return


WriteLEDs
Allows control of all 8-LEDs on the front of the Formula Flowcode. 
- BYTE LED_Byte
 
- VOID Return


Initialise
Starts up the formula flowcode PWM for motor control and performs the wait for button press 
- VOID Return



Property reference

Properties
Link To...
Select a panel object here to connect it 'mechanically' to the servo's actuator. The selected object will now be moved whenever the servo position changes. NB) To move multiple objects, first group the objects, and then select the group. 
Reverse Output
Some manufacturers motors may rotate in different ways to others. Changing this property allows you to flip the direction of the simulated motor to better match with the real world hardware. 
Movement Type
 
Connections
Simulations