Author
|
Matrix Ltd
|
Version
|
1.2
|
Category
|
Magnetic
|
Reed Switch component
Simple on off switch triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_temp/Reed_Switch.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_temp/Reed_Switch.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
|
ReadState
|
Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state.
|
- BYTE
|
Return
|
SetTarget
|
SetTarget
|
Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
|
- HANDLE
|
Target
|
The object to test for collision with.
|
- VOID
|
Return
|
WaitUntilHigh
|
WaitUntilHigh
|
Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
|
- VOID
|
Return
|
WaitUntilLow
|
WaitUntilLow
|
Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
|
- VOID
|
Return
|
Property reference
|
Properties
|
|
Connections
|
|
Pin
|
The chip pin that will receive the switch status.
|
|
Polarity
|
Select the pin state that will indicate that an object has been detected.
|
|
Simulation
|
|
Magnet Object
|
Select an object from the panel to act as the magnet that triggers the reed switch.
|
|
Range
|
Distance within which the switch is activated. NB) This is measured between the centre of the proximity switch and the centre of the target object.
|
|
Timer Interval (ms)
|
Time in milliseconds between testing for proximity. Small time = Greater CPU load Large time = More like to miss activation if it is very brief.
|