| Author
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Matrix TSL
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| Version
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1.0
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| Category
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Graphical Library
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gLCD Font Library component
A component designed to simplify the task of creating dynamic fonts for use with graphical displays.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Lib_Fonts.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Lib_Fonts.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadASCIILUT
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ReadASCIILUT
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| Gets a single pixel column byte from the selected ASCII character font data.
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- BYTE
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Character
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| ASCII position so A = 'A'
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- BYTE
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ByteIndex
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| Range: 0 to ((PixelWidth - 1) * BytesPerColumn)
|
- BYTE
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Return
|
ReadFontStat
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ReadFontStat
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| Collects a stat about the selected font
|
- BYTE
|
Index
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| 0=SpaceColumns, 1=CharacterHeight
|
- BYTE
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Return
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ReadWidth
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ReadWidth
|
| Gets the width of the ASCII character font data
|
- BYTE
|
Character
|
| ASCII position so A = 'A'
|
- BYTE
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Return
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Property reference
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Properties
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Font Settings
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Embed Font Set
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| Specifies whether or not to add an embedded font set into the program memory. Some displays have their own in-built font set and so do not require an additional embedded font.
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Font
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| Font picker to decide which font to use on your display.
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Character Spacing
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| Sets the number of blank pixels between each character when printing text. Default 1.
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Space Width
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| Sets the number of horizontal pixels used to represent a space character.
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Width Fixed
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| Details if the font has fixed width characters or variable width characters.
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Pixel Width
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| Details the pixel width of the font for fixed width characters.
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Pixel Height
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| Details the pixel height of the font.
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First Character
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| Details the first printable ASCI character.
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Character Count
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| Details the number of characters available, different fonts may have different characters available.
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Bytes Per Column
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