Author
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Matrix TSL
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Version
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1.0
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Category
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Audio Output
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Piezo Sounder component
Drives a simple variable frequency piezo sounder in hardware and simulates the sound in simulation. To actually drive a piezo you may have to amplify the signal from the microcontroller using a transistor or MOSFET.
Detailed description
No detailed description exists yet for this component
Examples
Here is a simple example that will create a siren effect using a piezo sounder.
Piezo Siren
Depending on your Piezo Sounder you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET.
Downloadable macro reference
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BuzzerBeep
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Switches the buzzer on and off automatically to allow for a series of beeps
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- UINT
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OnTime
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Length of time in ms the buzzer will remain on
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- UINT
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OffTime
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Length of time in ms the buzzer will remain off
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- BYTE
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NumberLoops
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Number of times to repeat the sequence. Range 1-255
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- UINT
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Frequency
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frequency in hz to output to the Piezo sounder
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- VOID
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Return
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BuzzerOnDelay
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Switch the Buzzer on for a fixed amount of time
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- UINT
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Time
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Time in milliseconds to keep the buzzer on
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- UINT
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Frequency
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Frequency to output in Hz
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- VOID
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Return
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SetAddress
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Allows a different I2C address to be specified allowing one component to control multiple PCA9685 modules.
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- BYTE
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Address
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Range: 0x40 - 0x7F
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- VOID
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Return
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SetClockFrequency
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Sets the current clock frequency, used for things like calculating the PWM frequency and Microsecond duty.
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- ULONG
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Clock
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- VOID
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Return
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GetClockFrequency
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Returns the current clock frequency
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- ULONG
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Return
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WriteMicroseconds
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Sets the PWM output of one of the PCA9685 pins based on the input microseconds, output is not precise
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- BYTE
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Output
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One of the PWM output pins - Range: 0 to 15
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- UINT
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Microseconds
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The number of Microseconds to turn the PWM output ON
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- VOID
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Return
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SetPWM
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Sets the PWM output of one of the PCA9685 pins
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- BYTE
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Output
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One of the PWM output pins - Range: 0 to 15
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- UINT
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On
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At what point in the 4096-part cycle to turn the PWM output ON
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- UINT
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Off
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At what point in the 4096-part cycle to turn the PWM output OFF
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- VOID
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Return
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Initialise
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Sets up the I2C ready for communications to begin
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- VOID
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Return
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WakeUp
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Wakes the module from Sleep mode
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- VOID
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Return
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SetPin
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Sets pin without having to deal with on/off tick placement and properly handles a zero value as completely off and 4095 as completely on.
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- BYTE
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Output
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One of the PWM output pins - Range: 0 to 15
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- UINT
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Duty
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The number of ticks out of 4096 to be active
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[[File:]] -
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Invert
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0=Normal, 1=Inverted
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- VOID
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Return
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DrawRectangle2D
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Draws a basic 2D rectangle onto the LEDs
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- BYTE
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X1
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- BYTE
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Y1
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- BYTE
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X2
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- BYTE
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Y2
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- BYTE
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DrawStyle
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Sets the draw style - 0=Soild, 1=Edge, 2=Corners
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- BYTE
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R
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- BYTE
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G
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- BYTE
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B
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- VOID
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Return
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ShiftLEDs2D
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Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable***
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[[File:]] -
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X
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Number of pixels to shift the display -1 to 1 / 0 = No Shift
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[[File:]] -
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Y
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Number of pixels to shift the display -1 to 1 / 0 = No Shift
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- BYTE
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DataMode
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0=ResetToZero, 1=WrapAroundDisplay, 2=Smear
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- VOID
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Return
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GetLEDIndex3D
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Gets the index of a single LED in RAM as a 3D array.
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- UINT
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X
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LED Column to change the colour / Range: 0 to (LED Column - 1)
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- UINT
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Y
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LED Row to change the colour / Range: 0 to (LED Row - 1)
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- UINT
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Z
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LED Layer to change the colour / Range: 0 to (LED Layer - 1)
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- UINT
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Return
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DrawCuboid3D
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Draws a basic 3D cuboid onto the LEDs
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- BYTE
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X1
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Start X pixel coordinate
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- BYTE
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Y1
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Start Y pixel coordinate
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- BYTE
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Z1
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Start Z pixel coordinate
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- BYTE
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X2
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End X pixel coordinate
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- BYTE
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Y2
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End Y pixel coordinate
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- BYTE
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Z2
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End Z pixel coordinate
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- BYTE
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DrawStyle
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Sets the draw style - 0=Soild, 1=Edge, 2=Corners
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- BYTE
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R
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Red Colour Channel
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- BYTE
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G
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Green Colour Channel
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- BYTE
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B
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White Colour Channel
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- VOID
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Return
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Initialise
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Inisialises the RGB colour RAM to 0,0,0 = LED Off and clocks out the data to initialise all the LED ICs in the chain.
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- VOID
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Return
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ShiftLEDs3D
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Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable***
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[[File:]] -
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X
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Number of pixels to shift the display -1 to 1 / 0 = No Shift
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[[File:]] -
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Y
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Number of pixels to shift the display -1 to 1 / 0 = No Shift
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[[File:]] -
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Z
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Number of pixels to shift the display -1 to 1 / 0 = No Shift
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- BYTE
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DataMode
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0=ResetToZero, 1=WrapAroundDisplay, 2=Smear
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- VOID
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Return
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Initialise
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Sets up the data memory and draws the simulated LED cube on the panel.
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- VOID
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Return
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Property reference
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Properties
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Output Pin
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Pin used to drive the output to the buzzer
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Color
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Controls the color of the Buzzer object on the panel.
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Connections
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Simulations
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