Author
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Matrix TSL
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Version
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1.0
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Category
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Analog Input
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Joystick (Sparkfun Quiic) component
An XY sprung joystick with click switch allowing for easy user input control. Connected using I2C bus.
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Traffic Light Scenario
Downloadable macro reference
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ChangeI2CAddress
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Allows the I2C Device address to be changed which in turn allows more then one RFID reader to sit on the same physical I2C bus. Returns 1 if succesful.
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- BYTE
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NewAddress
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Range: 8 to 119 or 0x08 - 0x77
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[[File:]] -
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Return
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CheckButton
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Checks to see if the button has been pressed since the last read of CheckButton or ReadButton.
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[[File:]] -
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Return
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ReadAxis
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Reads a single axis of the joystick and returns as a signed integer value.
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- BYTE
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Axis
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Range 0-1 Where 0=X, 1=Y
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[[File:]] -
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Type
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0 = Signed (-512 to 511), 1 = Unsigned (0 to 1023)
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[[File:]] -
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Return
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ReadButton
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Checks to see if the button is currently pressed
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[[File:]] -
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Return
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Initialise
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Initialises the I2C bus ready for communications with the module.
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- VOID
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Return
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OpenPort
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Opens the currently selected COM port, allowing data to be sent and received.
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- VOID
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Return
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SetProp
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Allows the COM port property to be set from a parent component.
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- STRING
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PropName
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- ULONG
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PropVal
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- VOID
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Return
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GetProp
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Allows the property filter for the COM port list to be copied to a parent component.
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- STRING
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PropName
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- STRING
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Return
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GetConsoleHandle
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Gets the handle to the console allowing data displaying on the panel etc.
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[[File:]] -
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Return
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SendByteArray
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Sends an array of bytes to the COM port.
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- BYTE
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Data
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Data byte array to send
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- UINT
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Length
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Number of bytes to send
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- VOID
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Return
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ReceiveBinary16Bit
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Receives a binary 16-bit value split across two bytes.
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[[File:]] -
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MSBfirst
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0=Least significant byte first, 1=Most significant byte first
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- BYTE
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Timeout
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Max amount of time in ms to wait between bytes
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- UINT
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Return
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ReceiveFloat
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Attempts to receive a floating point number as ASCII characters and convert back into a numeric value. Note this function will receive until a timeout or a none numeric char is received, the none numeric char will be lost.
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- BYTE
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Timeout
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Max time in ms to wait in between bytes
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[[File:]] -
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IgnoreData
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0=Dont ignore any data, 1=Ignore any initial none numeric data
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[[File:]] -
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Return
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SendFloat
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Sends out a floating point number as an ASCII String from the UART interface.
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[[File:]] -
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Number
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- VOID
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Return
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SendHexNumber
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Sends out a number as an ASCII hexadecimal String from the UART interface.
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- ULONG
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Number
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- BYTE
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NumChars
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Number of characters in the string data, 0 for auto, 2 for 0x00, 4 for 0x0000
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[[File:]] -
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Prefix
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Generate hexadecimal prefix 0x e.g. 1= 0xFF, 0= FF
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- VOID
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Return
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SetFlowControl
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Allows the Flowcontrol signals to be enabled or disabled.
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- BYTE
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State
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A value of 0 disables flow control, 1 or above willl enable flow control.
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- VOID
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Return
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OpenPort
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Opens the currently selected COM port, allowing data to be sent and received.
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- VOID
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Return
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ReceiveHexNumber
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Attempts to receive a hex number as ASCII characters and convert back into a numeric value. Note this function will receive until a timeout or a none hexadecimal char is received, the none numeric char will be lost.
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- BYTE
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Timeout
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Max time in ms to wait in between bytes
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[[File:]] -
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IgnoreData
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0=Dont ignore any data, 1=Ignore any initial none numeric data
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[[File:]] -
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Prefix
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Look for prefix before receiving, 1=0xFF, 0=FF
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- ULONG
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Return
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SetProp
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Allows the COM port property to be set from a parent component.
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- STRING
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PropName
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- ULONG
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PropVal
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- VOID
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Return
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SendBinary32Bit
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Sends out a 32-bit binary value split across four bytes.
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- ULONG
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Value
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[[File:]] -
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MSBfirst
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0=Least significant byte first, 1=Most significant byte first
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- VOID
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Return
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SendBinaryFloat
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Sends out a 32-bit binary floating point value split across four bytes.
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[[File:]] -
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Value
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[[File:]] -
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MSBfirst
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0=Least significant byte first, 1=Most significant byte first
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- VOID
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Return
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GetProp
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Allows the property filter for the COM port list to be copied to a parent component.
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- STRING
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PropName
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- STRING
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Return
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ReceiveByteArray
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Attempts to receive an array of bytes using the COM port Returns the number of bytes received.
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- BYTE
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Data
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- UINT
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MaxLength
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Max number of bytes to try and read
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- UINT
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Timeout
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Time to wait for incoming data in milliseconds
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- UINT
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Return
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ReceiveString
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Attempts to receive an string using the COM port Returns the number of bytes received.
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- UINT
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Timeout
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Time to wait for incoming data in milliseconds
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- UINT
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MaxLength
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Max number of bytes to try and read
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- STRING
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Return
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PWMEnable
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Allows pulse width modulated transistor outputs to be switched on or off. Bit 0 = Enable AB Bit 1 = A / Bit 2 = B Bit 3 = C / Bit 4 = D Bit 5 = Enable CD
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- BYTE
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EnableMask
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Range 0-63 or 0b00000 to 0b111111
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- VOID
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Return
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Initialise
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- VOID
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Return
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GetProp
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Allows the property filter for the COM port list to be copied to a parent component.
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- STRING
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PropName
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- STRING
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Return
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Property reference
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Properties
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Return To Center
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Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released.
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X Min
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X Max
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Y Min
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Y Max
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Device Address
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External device address used to communicate with the module. Default 32 or 0x20
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Connections
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Channel
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Channel selection
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Baud Select
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Baud rate option selector
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Baud Rate
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Baud rate to be used
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SDA
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Pin used for SDA (data signal)
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SCL
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Pin used for SCL (clock signal)
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Stop Delay
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On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications.
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Simulations
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Simulate Comms
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Controls if we are using the panel simulation or simulating the I2C calls for use with an I2C injector.
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Scope Traces
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Selects if the component pin connections are automatically generated on the data recorder window or not. Yes: Automatically add the component pins to a group on the data recorder which will reflect the sim data during simultion. No: Do not show the pin signals on the data recorder window.
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Console Data
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Selects if the console data is automatically generated or not
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API
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Specifies the injector component on the panel to interact with to provide comms simulation.
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