Author
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Matrix TSL
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Version
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1.0
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Category
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E-blocks 2
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Combo component
A component to drive the BL0114 Combo board including LEDs, Switches, LCD, 7-Segs and analogue inputs.
Component Source Code
Please click here for the component source code: FC_Comp_Source_EBlocks2_COMBO_BL0114.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
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Seg_ShowDigit
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Displays a digit on the 7-seg display
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- BYTE
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Digit
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Which of the digits to change (0 - 3)
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- BYTE
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Value
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The value to display (0 - 9)
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- BYTE
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DecimalPoint
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Decides if the decimal point is lit
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- VOID
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Return
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LCD_PrintFormattedNumber
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Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295
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- ULONG
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Number
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Enter the number or variable to print to the LCD
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- BOOL
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Format
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0=Signed, 1=Unsigned
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- VOID
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Return
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LCD_RemapCharacter
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Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.
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- BYTE
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RemapIdx
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Remap Index, Range: 0 to (Remap Characters - 1)
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- BYTE
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SearchCharacter
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Character to look for a replace
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- BYTE
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ReplacementCharacter
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New character value to use in place of the search character.
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- VOID
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Return
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LCD_ScrollDisplay
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Scrolls the display left or right by a number of given positions.
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- BYTE
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Position
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Holds the number of positions to shift the display
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- BYTE
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Direction
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0 = left, 1 = right
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- VOID
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Return
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IO_SetPort
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Sets the state of a single port
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- BYTE
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Bank
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0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs
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- BYTE
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Value
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- VOID
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Return
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IO_SetLEDState
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Sets the state of a single LED
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- BYTE
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Bank
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0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs
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- BYTE
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LED
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0 = LED0, 7 = LED7
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- BYTE
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State
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0 = Off, 1 = On
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- VOID
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Return
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LCD_PrintFloat
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Print a Float number rounded up to a specified amount of decimal places.
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- FLOAT
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Number
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Enter the number or variable to print to the LCD
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- BYTE
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DecimalPlaces
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Enter how many decimal places to round up to (1 - 6)
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- VOID
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Return
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IO_GetPort
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Reads the state of a single port
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- BYTE
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Bank
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0 = Top Bank of Switches, 1 = Bottom Bank of Switches
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- BYTE
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Return
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LCD_Cursor
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Moves the cursor on the LCD Display
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- BYTE
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x
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Set the cursor position in the X plane, 0 is the left most cell
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- BYTE
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y
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Set the cursor position in the Y plane, 0 is the top most cell
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- VOID
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Return
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Seg_ShowSegments
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Allows the individual segments of the display to be controlled.
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- BYTE
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Digit
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Which of the digits to change (0 - 3)
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- BYTE
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Segments
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8-bit Binary value to set the segments, bit0 = segA, bit1 = segB...
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- VOID
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Return
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LCD_Start
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Startup routine required by the hardware device. Automatically clears the display after initialising.
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- VOID
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Return
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LCD_Command
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Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.
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- BYTE
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instruction
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Send a defined command to the LCD Screen. See datasheet for supported commands.
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- VOID
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Return
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LCD_RAMWrite
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Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory
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- BYTE
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Index
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Values 0 to 7
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- BYTE
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d0
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- BYTE
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d1
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- BYTE
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d2
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- BYTE
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d3
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- BYTE
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d4
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- BYTE
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d5
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- BYTE
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d6
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- BYTE
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d7
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- VOID
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Return
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IO_ReadAnalogAsInt
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Reads one of the analogue components as an Integer value
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- BYTE
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Channel
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0 = Light Sensor, 1 = Potentiometer
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- INT
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Return
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LCD_PrintString
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Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro
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- STRING
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Text
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Enter the text or variable to print to the LCD
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- VOID
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Return
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LCD_ClearLine
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Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.
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- BYTE
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Line
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The line to clear, zero being the first (top) line of the display
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- VOID
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Return
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IO_GetSwitchState
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Reads the state of a single switch Returns: 0 = Switch not pressed, 1 = Switch pressed
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- BYTE
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Bank
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0 = Top Bank of Switches, 1 = Bottom Bank of Switches
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- BYTE
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Switch
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0 = SW0, 7 = SW7
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- BYTE
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Return
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IO_ReadAnalogAsByte
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Reads one of the analogue components as an byte value
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- BYTE
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Channel
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0 = Light Sensor, 1 = Potentiometer
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- BYTE
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Return
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LCD_PrintAscii
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Takes the ascii value for a character and prints the character
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- BYTE
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character
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Holds an ascii value.
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- VOID
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Return
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LCD_PrintNumber
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Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767
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- INT
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Number
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Enter the number or variable to print to the LCD
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- VOID
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Return
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LCD_RawSend
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Sends data to the LCD display
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- BYTE
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data
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The data byte to send to the LCD
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- BOOL
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type
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A boolean to indicate command type: true to write data, false to write a command
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- VOID
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Return
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LCD_Clear
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Clears the entire contents of the display.
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- VOID
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Return
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Property reference
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Properties
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Connection Type
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Bank 0 Connections
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Bank 0
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Bank 1 Connections
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Bank 1
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Analog Connections
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Light Sensor
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Light Sensor ADC channel Connected to Bank 0 pin 0 which is usually analog pin AN0.
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Potentiometer
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Potentiometer ADC channel Connected to Bank 0 pin 1 which is usually analog pin AN1.
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Simulation
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Analog Scope Traces
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Controls if traces are automatically added to the data recorder window for the analogue signals on the combo board.
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