Component: Pedestrian Crossing (Scenarios)
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Jump to navigationJump to search| Author | Matrix TSL | 
| Version | 1.0 | 
| Category | Scenarios | 
Contents
Pedestrian Crossing component
A set of pedestrian crossing lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.
Component Source Code
Please click here to view the component source code (Beta): FC_Comp_Source_PedestrianCrossing.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
|   | GetStopGo | 
| Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
|  - BOOL | Return | 
|   | ReadSwitch | 
| Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
|  - BOOL | Return | 
|   | AutomaticMode | 
| Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
|  - BOOL | Mode | 
| 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
|  - VOID | Return | 
|   | GetLightState | 
| Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
|  - BYTE | Return | 
|   | SetLights | 
| Direct control over all 3 of the lights. | |
|  - BOOL | Red | 
| 0 = Off, 1 = On | |
|  - BOOL | Green | 
| 0 = Off, 1 = On | |
|  - BOOL | Wait | 
| 0 = Off, 1 = On | |
|  - VOID | Return | 
|   | SetLightState | 
| Follows the standard pedestrian crossing light sequence. | |
|  - BYTE | SequenceNumber | 
| 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
|  - VOID | Return | 
Property reference
==Macro reference==
|   | GetStopGo | 
| Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
|  - BOOL | Return | 
|   | ReadSwitch | 
| Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
|  - BOOL | Return | 
|   | AutomaticMode | 
| Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
|  - BOOL | Mode | 
| 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
|  - VOID | Return | 
|   | GetLightState | 
| Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
|  - BYTE | Return | 
|   | SetLights | 
| Direct control over all 3 of the lights. | |
|  - BOOL | Red | 
| 0 = Off, 1 = On | |
|  - BOOL | Green | 
| 0 = Off, 1 = On | |
|  - BOOL | Wait | 
| 0 = Off, 1 = On | |
|  - VOID | Return | 
|   | SetLightState | 
| Follows the standard pedestrian crossing light sequence. | |
|  - BYTE | SequenceNumber | 
| 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
|  - VOID | Return | 





