| Author
|
Matrix Ltd
|
| Version
|
1.0
|
| Category
|
Scenarios
|
Maze Generator component
Creates a simulation only randomised maze out of standard micromouse maze walls and pillars. Compatible with the Formula Flowcode robot.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_MazeGenerator.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_MazeGenerator.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
|
GenerateMaze
|
| Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered.
|
- VOID
|
Return
|
Property reference
|
Properties
|
|
Generation Settings
|
|
Maze Generation
|
| Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated
|
|
Contained
|
| Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained
|
|
Dimensions
|
|
Width (Walls)
|
| The number of micromouse walls wide the maze should be
|
|
Length (Walls)
|
| The number of micromouse walls long the maze should be
|
|
Cell Count
|
| The total number of individual cells the maze will have
|
==Macro reference==
|
GenerateMaze
|
| Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered.
|
- VOID
|
Return
|
Property reference
|
Properties
|
|
Generation Settings
|
|
Maze Generation
|
| Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated
|
|
Contained
|
| Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained
|
|
Dimensions
|
|
Width (Walls)
|
| The number of micromouse walls wide the maze should be
|
|
Length (Walls)
|
| The number of micromouse walls long the maze should be
|
|
Cell Count
|
| The total number of individual cells the maze will have
|
==Macro reference==
|
GenerateMaze
|
| Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered.
|
- VOID
|
Return
|
Property reference
|
Properties
|
|
Generation Settings
|
|
Maze Generation
|
| Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated
|
|
Contained
|
| Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained
|
|
Dimensions
|
|
Width (Walls)
|
| The number of micromouse walls wide the maze should be
|
|
Length (Walls)
|
| The number of micromouse walls long the maze should be
|
|
Cell Count
|
| The total number of individual cells the maze will have
|