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Component: Button helper (Helpers)

From Flowcode Help
Revision as of 11:53, 3 February 2023 by Wiki bot (talk | contribs)
Author Matrix Ltd
Version 1.1
Category Helpers


Button helper component

A button overlay that allows any object to behave like a button

Component Source Code

Please click here to download the component source project: FC_Comp_Source_buttonhelper.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_buttonhelper.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples




Macro reference

GetStateFor

GetStateFor
Returns true if the button is depressed, else false 
- HANDLE Target
 
- BOOL Return


Clear

Clear
Clears all objects from the lists This leaves no links for the button helper 
- VOID Return


SetDisabledPos

SetDisabledPos
Sets the position of the released button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetEnabledPos

SetEnabledPos
Sets the position of the depressed button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAxis

SetAxis
Sets the movement axis as an Axis_... constant 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetDisabledPosFor

SetDisabledPosFor
Sets the disabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


GetTarget

GetTarget
Gets the target handle the property links to 
- HANDLE Return


GetState

GetState
Returns true if the button is depressed, else false 
- BOOL Return


Register

Register
Adds the object to the list if not already there 
- HANDLE Target
 
- VOID Return


SetNotify

SetNotify
Sets the object to notify when the button is pressed or released  
- HANDLE Handle
The handle of the object - 0 to use the caller object 
- ULONG Ident
The identifier to send in the System.Notify message 
- VOID Return


SetLatchingFor

SetLatchingFor
Sets whether the button is depressed when the mouse is released 
- HANDLE Target
 
- BOOL Enabled
 
- VOID Return


SetMode

SetMode
Sets the animation mode for the button 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetEnabledPosFor

SetEnabledPosFor
Sets the enabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetPivotPosFor

SetPivotPosFor
Sets the position the lever rotates around for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetModeFor

SetModeFor
Sets the animation mode for the button 
- HANDLE Target
The target object, 0 for 'set default' 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetMovement

SetMovement
Sets the movement in units or PI/16 steps for the button 
- FLOAT Move
Movement to set to - default is 4 
- VOID Return


SetAxisFor

SetAxisFor
Sets the movement axis as an Axis_... constant 
- HANDLE Target
 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetPivotPos

SetPivotPos
Sets the position of the object the lever rotates around  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAutoReset

SetAutoReset
Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
- BOOL State
Set true to reset to off on sim stop, else false to retain state 
- VOID Return


SetLatching

SetLatching
Sets whether the button is depressed when the mouse is released 
- BOOL Enabled
 
- VOID Return


Unregister

Unregister
Removes the object to the list if present 
- HANDLE Target
 
- VOID Return


SetMovementFor

SetMovementFor
Sets the movement in units or PI/16 steps for the button 
- HANDLE Target
 
- FLOAT Move
Movement to set to, default 4 
- VOID Return



Property reference

Properties
Host component
 
Lever pivot