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Component: Mouse (Analog Control )

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Revision as of 14:15, 13 July 2026 by SteveT (talk | contribs) (Text replacement - "class="wikitable" style="width:60%; background-color:#FFFFFF;"" to "class="mtx-class-macrotable wikitable"")
Author Matrix TSL
Version 1.0
Category Analog Control


Mouse component

A component to read the mouse buttons or position of the cursor on the screen.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Mouse.fcsx

Please click here to view the component source code (Beta): FC_Comp_Source_Mouse.fcsx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

GetMouseButtons

GetMouseButtons
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down 
- BYTE Return


GetMouseCoords

GetMouseCoords
Gets the coordinates of the mouse in screen coordinates. 
- BOOL Axis
0=X, 1=Y 
- ULONG Return


GetMouseOverComponentHandle

GetMouseOverComponentHandle
Gets the handle of the panel component under the mouse pointer 
- HANDLE Return


Property reference

Properties