Component: Text (Graphical Manager Primitives)
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Jump to navigationJump to searchAuthor | Matrix TSL |
Version | 1.0 |
Category | Graphical Manager Primitives |
Contents
Text component
A text primtive used with the Graphical Manager on the GLCD Layout Editor panel. Useful when defining areas of the screen for text and touch.
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
GetID
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GetID |
Returns the assigned object/widget ID. | |
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Return |
ModifyColour
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ModifyColour |
Changes the theme index of the selected Object or Widget. | |
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Index |
0=Foreground, 1=Background, 2=Text, 3=Highlight | |
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R |
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G |
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B |
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Redraw |
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Return |
ModifyPosition
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ModifyPosition |
Moves an existing object or Widget to absolute coordinates on the screen. | |
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X |
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Y |
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Relative |
0=Absolute Positioning, 1=Relative Positioning | |
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Return |
ModifyScale
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ModifyScale |
Changes the width and height of the selected Object or Widget. | |
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Width |
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Height |
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Return |
SetTextFloat
SetTextLabel
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SetTextLabel |
Draws a string onto an object or Widget location. | |
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Text |
Text string to set as the label | |
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Return |
SetTextNumber
Property reference
Component Source Code
Please click here to download the component source project: FC_Comp_Source_DC_Text.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_DC_Text.fcfx