Difference between revisions of "API Mouse.GetClickSide"
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | Gets the side of the component clicked on, 0 to | + | |- |
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetClickSide''' | ||
+ | |- | ||
+ | | colspan="2" | Gets the side of the component clicked on, 0 to 5 | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | == | + | ==Detailed description== |
− | + | This call retrieves the face of the bounding box intersected by the mouse. This is always the closest face to the screen. | |
− | === | + | [[file:SIMAPI Mouse.GetPosition Faces.svg|thumb|none|Face numbers]] |
− | + | The faces of the bounding box are ordered according to the following table: | |
+ | {| | ||
+ | |- | ||
+ | !Face | ||
+ | !Position | ||
+ | |- | ||
+ | |0 | ||
+ | |XY plane, Z=-1 | ||
+ | |- | ||
+ | |1 | ||
+ | |YZ plane, X=-1 | ||
+ | |- | ||
+ | |2 | ||
+ | |XZ plane, Y=-1 | ||
+ | |- | ||
+ | |3 | ||
+ | |XZ plane, Y=1 | ||
+ | |- | ||
+ | |4 | ||
+ | |YZ plane, X=1 | ||
+ | |- | ||
+ | |5 | ||
+ | |XY plane, Z=1 | ||
+ | |} | ||
+ | Each face, when added to the opposite face on the cube, adds up to 5 (so each YZ face = 1 + 4 = 5). | ||
− | |||
− | + | ==Examples== | |
− | + | ===Calling in a calculation=== | |
− | |||
− | |||
− | |||
* Declare a variable 'result' of type BYTE | * Declare a variable 'result' of type BYTE | ||
− | * Add to a calculation icon: result = ::Mouse.GetClickSide() | + | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Mouse.GetClickSide()</pre> |
Latest revision as of 11:55, 16 January 2023
GetClickSide | |
Gets the side of the component clicked on, 0 to 5 | |
- BYTE | Return |
Detailed description
This call retrieves the face of the bounding box intersected by the mouse. This is always the closest face to the screen.
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The faces of the bounding box are ordered according to the following table:
Face | Position |
---|---|
0 | XY plane, Z=-1 |
1 | YZ plane, X=-1 |
2 | XZ plane, Y=-1 |
3 | XZ plane, Y=1 |
4 | YZ plane, X=1 |
5 | XY plane, Z=1 |
Each face, when added to the opposite face on the cube, adds up to 5 (so each YZ face = 1 + 4 = 5).
Examples
Calling in a calculation
- Declare a variable 'result' of type BYTE
- Add to a calculation icon:
result = ::Mouse.GetClickSide()