Difference between revisions of "API Panel.Collision.TestTable"

From Flowcode Help
Jump to navigationJump to search
(XML import)
Line 1: Line 1:
<sidebar>API Contents</sidebar>
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Tests whether an object collides with the table top, returns Z distance to move to rest on the table
+
|-
 
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
<div style="width:25%; float:right" class="toc">
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''TestTable'''
====Class hierarchy====
+
|-
[[API Panel|Panel]]
+
| colspan="2" | Tests whether an object collides with the table top, returns Z distance to move to rest on the table&nbsp;
:[[API Panel.Collision|Collision]]
+
|-
::[[API Panel.Collision|TestTable]]
+
|-
</div>
+
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
__TOC__
+
| width="90%" | Pos
 
+
|-
==Parameters==
+
| colspan="2" | A component or position to focus the collision around&nbsp;
[[Variable Types|HANDLE]] ''Pos''
+
|-
:A component or position to focus the collision around
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-f32-icon.png]] - FLOAT
 
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
+
|}
==Return value==
 
[[Variable Types|FLOAT]]
 
 
 
Returns Z distance to move to rest on the table
 
  
  

Revision as of 11:41, 16 January 2023

Fc9-comp-macro.png TestTable
Tests whether an object collides with the table top, returns Z distance to move to rest on the table 
Fc9-h32-icon.png - HANDLE Pos
A component or position to focus the collision around 
Fc9-f32-icon.png - FLOAT Return


Detailed description

This calculates the distance between the lowest point on the objects bounding box and the table top, which is an infinite plane with Z = 0.

Distance to the table

The value returned is the distance to move in Z in order for the lowest point to lie on the table top. Note that this is not the same as the distance from the table which would be positive if the object was above the table, where as this would return the negative distance as the object would need to move down


Examples

Calling in a calculation

  • Declare a variable 'result' of type FLOAT
  • Add to a calculation icon:
    result = ::Panel.Collision.TestTable(pos)

No additional examples