API Sound.GetPending
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Gets the number of sample blocks queued or playing for the sound | |
- HANDLE | Sounds |
The handle of the sound object to read | |
- ULONG | Return |
Detailed description
The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.
Examples
Calling in a calculation
- Declare a variable 'result' of type ULONG
- Add to a calculation icon:
result = ::Sound.GetPending(sounds)