Difference between revisions of "API Sound.SetVolume"

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<sidebar>API contents</sidebar>
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Sets the volume of playbacks for this sound
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetVolume'''
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| colspan="2" | Sets the volume of playbacks for this sound&nbsp;
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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| width="90%" | Sounds
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| colspan="2" | The handle of the sound object to set the volume for&nbsp;
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| width="90%" | Volume
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| colspan="2" | A value from 0=off to 1=full&nbsp;
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
  
<div style="width:25%; float:right" class="toc">
 
===Class hierarchy===
 
:Sound
 
::SetVolume
 
</div>
 
__TOC__
 
  
==Parameters==
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==Detailed description==
''[[Variable types|HANDLE]] Sounds''
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This sets the volume for all sounds played through the given channel. The effects are instant - a sound part way through being played will have its volume affected, as will any sounds being queued.
:The handle of the sound object to set the volume for
 
 
 
''[[Variable types|FLOAT]] Volume''
 
:A value from 0=off to 1=full
 
 
 
==Return value==
 
''This call does not return a value''
 
  
==Detailed description==
 
''No additional information''
 
  
 
==Examples==
 
==Examples==
 
===Calling in a calculation===
 
===Calling in a calculation===
 
* Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetVolume(sounds, volume)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetVolume(sounds, volume)</pre>

Latest revision as of 11:55, 16 January 2023

Fc9-comp-macro.png SetVolume
Sets the volume of playbacks for this sound 
Fc9-h32-icon.png - HANDLE Sounds
The handle of the sound object to set the volume for 
Fc9-f32-icon.png - FLOAT Volume
A value from 0=off to 1=full 
Fc9-void-icon.png - NONE Return


Detailed description

This sets the volume for all sounds played through the given channel. The effects are instant - a sound part way through being played will have its volume affected, as will any sounds being queued.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Sound.SetVolume(sounds, volume)