Component: Bitmap (Graphical Manager Primitives)
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Jump to navigationJump to searchAuthor | Matrix TSL |
Version | 1.0 |
Category | Graphical Manager Primitives |
Contents
Bitmap component
A bitmap primitive used with the Graphical Manager on the GLCD Layout Editor panel. Requires a bitmap drawer GLCD library to be connected to the GLCD and the Display Manager.
Detailed description
No detailed description exists yet for this component
Examples
A simple example shows how to use a ASC712 to measure current range of +/- 5A. The component type can be changed within its properties.
Macro reference
GetID
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GetID |
Returns the assigned object/widget ID. | |
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Return |
ModifyBitmap
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ModifyBitmap |
Allows the bitmap image to be swapped out | |
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Filename |
Bitmap filename in 8.3 file format | |
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Redraw |
Allows the bitmap to be redrawn immediatley or later on. | |
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Return |
ModifyColour
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ModifyColour |
Changes the theme index of the selected Object or Widget. | |
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Index |
0=Transparent, 1=Text | |
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R |
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G |
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B |
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Redraw |
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Return |
ModifyPosition
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ModifyPosition |
Moves an existing object or Widget to absolute coordinates on the screen. | |
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X |
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Y |
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Relative |
0=Absolute Positioning, 1=Relative Positioning | |
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Return |
ModifyScale
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ModifyScale |
Changes the width and height of the selected Object or Widget. | |
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Width |
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Height |
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Return |
SetTextFloat
SetTextLabel
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SetTextLabel |
Draws a string onto an object or Widget location. | |
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Text |
Text string to set as the label | |
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Return |
SetTextNumber
Property reference
Component Source Code
Please click here to download the component source project: FC_Comp_Source_DC_Bitmap.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_DC_Bitmap.fcfx