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Component: GLCD Base (Graphical Library)

From Flowcode Help
Author Matrix Ltd
Version 35.0
Category Graphical Library


GLCD Base component

Base graphical LCD with simulation only interface to allow graphics to be drawn in simulation. Suitable for inheriting to simplify the creation of further graphical LCD components.

Version information

Library Version, Component Version, Date, Author, Info
11, 1.0, 22-07-24, BR, Added DrawArc and DrawRoundedRectangle functions
Library Version, Component Version, Date, Author, Info
33, 3.1, 13-06-24, BR, Added user selectable simulated mask for round displays
34, 3.1, 17-07-24, MW, Fixed bug where Arc is not displyed when Resolution is 0
35, 35, 17-07-24, MW, Added an additioanl font count of 4
35, 35, 17-07-24, MW, Changed a variable type to allow larger font sizes

Detailed description

Font sizes

Standard Fonts

0 = Normal

1 = 2 x Width

2 = 2 x Width and 2 x Height

3 = 2 x Height


Extended Fonts

4 = 2 x Width and 3 x Height

5 = 2 x Width and 4 x Height

6 = 2 x Width and 5 x Height

7 = 2 x Width and 6 x Height

8 = 3 x width

9 = 3 x Width and 2 x Height

10 = 3 x Width and 3 x Height

11 = 3 x Width and 4 x Height

12 = 3 x Width and 5 x Height

13 = 3 x Width and 6 x Height

14 = 4 x width

15 = 4 x Width and 2 x Height

16 = 4 x Width and 3 x Height

17 = 4 x Width and 4 x Height

18 = 4 x Width and 5 x Height

19 = 4 x Width and 6 x Height

20 = 5 x width

21 = 5 x Width and 2 x Height

22 = 5 x Width and 3 x Height

23 = 5 x Width and 4 x Height

24 = 5 x Width and 5 x Height

25 = 5 x Width and 6 x Height

26 = 6 x width

27 = 6 x Width and 2 x Height

28 = 6 x Width and 3 x Height

29 = 6 x Width and 4 x Height

30 = 6 x Width and 5 x Height

31 = 6 x Width and 6 x Height

Examples

EBM001 Basic Example

EBM001 gLCD Example File

EBM001 Example

Example should show the following on the display on the panel and on the hardware.


EBM001 Maze Builder

Maze Builder gLCD

Example to draw a randomly generated 2D maze on an EBM001 graphical display.


EBM001 Drawing 3D Objects With Perspective

3D Manipulations

Example should show the following on the display on the panel and on the hardware. The two switches allow you to move closer to or away from the object. The perspective provides more and more distortion to the object the closer you get.





























Macro reference

BPlot

BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


ClearDisplay

ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
- VOID Return


DrawArc

DrawArc
Draws an arc either as an outline or as a filled object. 
- UINT X
Center X coordinate 
- UINT Y
Center Y coordinate 
- UINT Radius
Radius, distance of edge from the centre coordinates 
- FLOAT StartAngle
Angle to start drawing, in degrees 
- FLOAT EndAngle
Angle to end drawing, in degrees 
- UINT Resolution
Number of lines to draw from the center to the outer edge 
- BYTE Transparent
Chooses the transparency - 0 = Arc contains background colour, 1 = Arc contains previous pixel data. 
- BYTE Solid
Chooses to fill with colour - 0 = Arc transparency data, 1 = Arc contains foreground colour. 
- VOID Return


DrawBezier

DrawBezier
Draws a quadratic Bezier curve with the current foreground colour from pixel location X0, Y0 to pixel location X2, Y2 using control point CX, CY. 
- UINT X0
Start X coordinate 
- UINT Y0
Start Y coordinate 
- UINT CX
Control point X coordinate 
- UINT CY
Control point Y coordinate 
- UINT X2
End X coordinate 
- UINT Y2
End Y coordinate 
- UINT Resolution
Number of segments to approximate the curve, 0 chooses an automatic value based on curve size. 
- VOID Return


DrawCircle

DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT Radius
Radius of the circle specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


DrawEllipse

DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT XRadius
Radius of the circle on the X axis specified in pixels 
- UINT YRadius
Radius of the circle on the Y axis specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


DrawLine

DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


DrawRectangle

DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


DrawRoundedRectangle

DrawRoundedRectangle
Draws a rectangle with rounded corners 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- UINT Radius
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


FastPlot

FastPlot
Sets a pixel with the current foreground colour at current pixel location. 
- VOID Return


Initialise

Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
- VOID Return


Plot

Plot
Sets a pixel with the current foreground colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


Print

Print
This macro prints a string of characters to the Graphical LCD. 
- STRING Str
String of characters to send to the display. 
- UINT X1
X pixel coordinate to set the output string position. 
- UINT Y1
Y pixel coordinate to set the output string position. 
- BYTE Font
Selects which Font to use Range: 0 to Font Count 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


PrintNumber

PrintNumber
This macro prints a decimal number to the Graphical LCD. 
- INT Number
Byte or Integer number to send to the display. 
- UINT X
X pixel coordinate to set the output string position. 
- UINT Y
Y pixel coordinate to set the output string position. 
- BYTE Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


ReadFontByte

ReadFontByte
Gets a byte from the selected embedded ASCII font data. 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Character
ASCII character for example 'A' or 65 
- UINT ByteIndex
Font column Ranging 0-4 
- BYTE Return


ReadFontStat

ReadFontStat
Gets a stat from the selected embedded ASCII font data. 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Index
0=SpaceWidth, 1=PixelHeight 
- BYTE Return


ReadFontWidth

ReadFontWidth
Reads the number of pixel columns used in the selected font 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Character
ASCII character to get the pixel width e.g. 'A' or 65 
- BYTE Return


SetBackgroundColour

SetBackgroundColour
Specifies the colour of the background by creating a mixture of red, green and blue.  
- BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
- BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
- BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
- VOID Return


SetDisplayOrientation

SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
- BYTE Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
- VOID Return


SetExternalFont

SetExternalFont
Allows one of the default external font files to be switched out for a different font file. 
- BYTE Font
Range: 0 to (FontCount - 1) 
- STRING Filename
New font filename 
- BYTE CharacterSpacing
Number of pixel columns to use between each character 
- BYTE SpaceWidth
Number of pixel columns to use for a space character 
- VOID Return


SetFontScaler

SetFontScaler
 
- BYTE ScaleX
 
- BYTE ScaleY
 
- VOID Return


SetForegroundColour

SetForegroundColour
Specifies the colour of the foreground by creating a mixture of red, green and blue.  
- BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
- BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
- BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
- VOID Return


Window

Window
Specifies a specific window in the pixels to draw to. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


Property reference

Properties
Dimensions
Pixel Width
Width of gLCD canvas measured in pixels. 
Pixel Height
Heigt of gLCD canvas measured in pixels. 
Colour
Monochrome
Specifies if the display is capable of colour or monochrome only. 
Foreground Colour
Specifies the initial foreground colour for shapes and text. 
Background Colour
Specifies the initial background color. 
Bit Depth
Colour Bit Depth
Total color bit depth for the display. 
Red Bit Depth
Specifies the red bit depth for the display. 
Green Bit Depth
Specifies the green bit depth for the display. 
Blue Bit Depth
Specifies the blue bit depth for the display. 
Fonts
External Fonts
Defines how fonts are stored when compiled to a microcontroller. No - Font data is stored in the microcontroller ROM. Yes - Font data is stored externally on a file source such as an SD card. 
Font Count
Specifies the number of fonts available to use on the display. 
Font 0
Font
Font picker to decide which font to use on your display. 
BinaryFilename
 
Bytes Required
Number of bytes required in program memory to store the selected font. 
Character Spacing
Sets the number of blank pixels between each character when printing text. 
Simulation Mode
Show Background Elements
Show or hide features like the title and background. 
Component Label
 
User Label Text
Text to display 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Display Type
Chooses which method to use when drawing to the gLCD component The bitmap is the more common mode but may run slowly on some machines. The point cloud should run faster but may use more memory. 
Embed Font Set
Specifies if the font set is included with the embedded downloadable code. Some display types have in an built font and text functions so the embedded font set can be disabled to reduce code overhead. For other display types the embedded font data should be enable to allow the print functions to work correctly.  
Embed Font Width
 
Num Parents
Number of parent levels to jump up to get the auto title name. For most GLCDs it will be 1. For most Alpha LCDs it will be 2. 
Show GLCD Icon
Show the GLCD connectivity icon, Set to Yes for GLCDs and No for other none standard things e.g. Alphanumeric LCDs. 
TouchHandler
 
Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
AutoRefresh
 
Round Mask
Allows a round mask to be applied allowing a circular display to be simulated. 
Export Binary Fonts
Allows all selected fonts to be exported as a binary format that can be loaded from an SD card. When set to yes loops through all selected fonts and outputs .bin files into the project directory. May take some time to complete, resets back to no when complete. 
Export All Fonts
 

Component Source Code

Please click here to download the component source project: FC_Comp_Source_GLCD_base.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_base.fcfx