Difference between revisions of "Component: Airplane Landing Gear (Scenarios)"

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[[Airplane_Landing_Gear|Airplane Landing Gear Scenario]]
 
[[Airplane_Landing_Gear|Airplane Landing Gear Scenario]]
 +
 +
 +
 +
 +
 +
  
  
Line 66: Line 72:
 
==Macro reference==
 
==Macro reference==
  
===FrontDoors===
+
===FrontDoorCloseSwitch===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
 +
|-
 +
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===FrontDoorLocks===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
 
|-
 
|-
| colspan="2" | Will allow the front doors to open. 
+
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
+
| width="90%" | OpenOrClose
 
|-
 
|-
| colspan="2" | Drops the door down or close them. 0 = Close 1 = Open 
+
| colspan="2" | Open =1 Close=0 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 85: Line 105:
  
  
===FrontDoorCloseSwitch===
+
===FrontDoorOpenSwitch===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
 
|-
 
|-
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.   Assigned variable of a Bool is recommended 
+
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
 
|-
 
|-
 
|-
 
|-
Line 99: Line 119:
  
  
===LandingGearDownSwitch===
+
===FrontDoors===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
 +
|-
 +
| colspan="2" | Will allow the front doors to open. 
 +
|-
 
|-
 
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 
|-
 
|-
 +
| colspan="2" | Drops the door down or close them. 0 = Close 1 = Open 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
===RearDoorLocks===
+
===LandingGear===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
 
|-
 
|-
| colspan="2" | Will unlock or lock the rear doors  
+
| colspan="2" | Retracts and drops the landing gear. 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
+
| width="90%" | Direction
 
|-
 
|-
| colspan="2" | Open =1 Close =0 
+
| colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 132: Line 157:
  
  
===LandingGearUpSwitch===
+
===LandingGearDownSwitch===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
 
|-
 
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
+
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
 
|-
 
|-
 
|-
 
|-
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===FrontDoorOpenSwitch===
+
===LandingGearUpSwitch===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
 
|-
 
|-
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
+
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
 
|-
 
|-
 
|-
 
|-
Line 160: Line 185:
  
  
===FrontDoorLocks===
+
===RearDoorCloseSwitch===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
 
|-
 
|-
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. 
+
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
 
|-
 
| colspan="2" | Open =1 Close=0 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
===LandingGear===
+
===RearDoorLocks===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
 
|-
 
|-
| colspan="2" | Retracts and drops the landing gear. 
+
| colspan="2" | Will unlock or lock the rear doors  
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
+
| width="90%" | OpenOrClose
 
|-
 
|-
| colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
+
| colspan="2" | Open =1 Close =0 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 198: Line 218:
  
  
===RearDoorCloseSwitch===
+
===RearDoorOpenSwitch===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
 
|-
 
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
+
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
 
|-
 
|-
 
|-
 
|-
Line 229: Line 249:
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
 
 
===RearDoorOpenSwitch===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
 
|-
 
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
  
  

Latest revision as of 13:11, 7 February 2023

Author Matrix TSL
Version 1.0
Category Scenarios


Airplane Landing Gear component

A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LandingGearComponent_v002.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LandingGearComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

There is a detailed walk through of the scenario detailed at the link below to go with this component.

Airplane Landing Gear Scenario






Macro reference

FrontDoorCloseSwitch

Fc9-comp-macro.png FrontDoorCloseSwitch
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
Fc9-u8-icon.png - BYTE Return


FrontDoorLocks

Fc9-comp-macro.png FrontDoorLocks
Will lock or unlock the front doors depending on the number given to the paremeter. 
Fc9-u8-icon.png - BYTE OpenOrClose
Open =1 Close=0 
Fc9-void-icon.png - VOID Return


FrontDoorOpenSwitch

Fc9-comp-macro.png FrontDoorOpenSwitch
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
Fc9-u8-icon.png - BYTE Return


FrontDoors

Fc9-comp-macro.png FrontDoors
Will allow the front doors to open. 
Fc9-u8-icon.png - BYTE Direction
Drops the door down or close them. 0 = Close 1 = Open 
Fc9-void-icon.png - VOID Return


LandingGear

Fc9-comp-macro.png LandingGear
Retracts and drops the landing gear. 
Fc9-u8-icon.png - BYTE Direction
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
Fc9-void-icon.png - VOID Return


LandingGearDownSwitch

Fc9-comp-macro.png LandingGearDownSwitch
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
Fc9-u8-icon.png - BYTE Return


LandingGearUpSwitch

Fc9-comp-macro.png LandingGearUpSwitch
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
Fc9-u8-icon.png - BYTE Return


RearDoorCloseSwitch

Fc9-comp-macro.png RearDoorCloseSwitch
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
Fc9-u8-icon.png - BYTE Return


RearDoorLocks

Fc9-comp-macro.png RearDoorLocks
Will unlock or lock the rear doors  
Fc9-u8-icon.png - BYTE OpenOrClose
Open =1 Close =0 
Fc9-void-icon.png - VOID Return


RearDoorOpenSwitch

Fc9-comp-macro.png RearDoorOpenSwitch
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
Fc9-u8-icon.png - BYTE Return


RearDoors

Fc9-comp-macro.png RearDoors
Will allow the rear door to open  
Fc9-u8-icon.png - BYTE Direction
Drop the door down or close them. 0 = Close 1 = Open 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties