Difference between revisions of "Component: Button helper (Helpers)"

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==Component Source Code==
 
==Component Source Code==
  
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]
+
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]
  
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]
  
 
==Detailed description==
 
==Detailed description==
 +
 +
 +
 +
  
  
Line 36: Line 40:
  
 
==Examples==
 
==Examples==
 +
 +
 +
 +
  
  
Line 51: Line 59:
  
  
==Macro reference==
 
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor'''
 
|-
 
| colspan="2" | Returns true if the button is depressed, else false 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
 
|-
 
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos'''
 
|-
 
| colspan="2" | Sets the position of the released button  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | PositionHandle
 
|-
 
| colspan="2" | A handle to the position of the depressed location 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos'''
 
|-
 
| colspan="2" | Sets the position of the depressed button  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | PositionHandle
 
|-
 
| colspan="2" | A handle to the position of the depressed location 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis'''
 
|-
 
| colspan="2" | Sets the movement axis as an Axis_... constant 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Axis
 
|-
 
| colspan="2" | Movement axis to set to, default 4 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
==Macro reference==
  
 +
===Clear===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
 
|-
 
|-
| colspan="2" | Sets the disabled position for an object 
+
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper 
 
|-
 
|-
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Position
 
|-
 
| colspan="2" |  
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 161: Line 85:
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
===GetState===
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget'''
 
|-
 
| colspan="2" | Gets the target handle the property links to 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 187: Line 99:
  
  
 +
===GetStateFor===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor'''
 
|-
 
|-
| colspan="2" | Adds the object to the list if not already there 
+
| colspan="2" | Returns true if the button is depressed, else false 
 
|-
 
|-
 
|-
 
|-
Line 200: Line 113:
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
 +
===GetTarget===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget'''
 
|-
 
|-
| colspan="2" | Sets the object to notify when the button is pressed or released  
+
| colspan="2" | Gets the target handle the property links to 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Handle
 
|-
 
| colspan="2" | The handle of the object - 0 to use the caller object 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" | Ident
 
|-
 
| colspan="2" | The identifier to send in the System.Notify message 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
 +
===Register===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register'''
 
|-
 
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released 
+
| colspan="2" | Adds the object to the list if not already there 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
| width="90%" | Target
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | Enabled
 
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
Line 251: Line 151:
  
  
 +
===SetAutoReset===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset'''
 
|-
 
|-
| colspan="2" | Sets the animation mode for the button 
+
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Mode
+
| width="90%" | State
 
|-
 
|-
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever 
+
| colspan="2" | Set true to reset to off on sim stop, else false to retain state 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 269: Line 170:
  
  
 +
===SetAxis===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis'''
|-
 
| colspan="2" | Sets the enabled position for an object 
 
 
|-
 
|-
 +
| colspan="2" | Sets the movement axis as an Axis_... constant 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Position
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor'''
 
|-
 
| colspan="2" | Sets the position the lever rotates around for an object 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Position
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor'''
 
|-
 
| colspan="2" | Sets the animation mode for the button 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" | The target object, 0 for 'set default' 
 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Mode
+
| width="90%" | Axis
 
|-
 
|-
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever 
+
| colspan="2" | Movement axis to set to, default 4 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement'''
 
|-
 
| colspan="2" | Sets the movement in units or PI/16 steps for the button 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | Move
 
|-
 
| colspan="2" | Movement to set to - default is 4 
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 356: Line 189:
  
  
 +
===SetAxisFor===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 379: Line 213:
  
  
 +
===SetDisabledPos===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos'''
 
|-
 
|-
| colspan="2" | Sets the position of the object the lever rotates around  
+
| colspan="2" | Sets the position of the released button  
 
|-
 
|-
 
|-
 
|-
Line 397: Line 232:
  
  
 +
===SetDisabledPosFor===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor'''
 
|-
 
|-
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
+
| colspan="2" | Sets the disabled position for an object 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | State
 
|-
 
| colspan="2" | Set true to reset to off on sim stop, else false to retain state 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching'''
 
|-
 
| colspan="2" | Sets whether the button is depressed when the mouse is released 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | Enabled
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister'''
 
|-
 
| colspan="2" | Removes the object to the list if present 
 
 
|-
 
|-
 
|-
 
|-
Line 445: Line 245:
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor'''
 
|-
 
| colspan="2" | Sets the movement in units or PI/16 steps for the button 
 
|-
 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
+
| width="90%" | Position
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
|-
 
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | Move
 
|-
 
| colspan="2" | Movement to set to, default 4 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
==Property reference==
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
 
| width="90%" | Host component
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
 
| width="90%" | Lever pivot
 
|-
 
| colspan="2" |  
 
|}==Macro reference==
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor'''
 
|-
 
| colspan="2" | Returns true if the button is depressed, else false 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
 
|-
 
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos'''
 
|-
 
| colspan="2" | Sets the position of the released button  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | PositionHandle
 
|-
 
| colspan="2" | A handle to the position of the depressed location 
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 544: Line 256:
  
  
 +
===SetEnabledPos===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 562: Line 275:
  
  
 +
===SetEnabledPosFor===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor'''
 
|-
 
|-
| colspan="2" | Sets the movement axis as an Axis_... constant 
+
| colspan="2" | Sets the enabled position for an object 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Axis
 
|-
 
| colspan="2" | Movement axis to set to, default 4 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor'''
 
|-
 
| colspan="2" | Sets the disabled position for an object 
 
 
|-
 
|-
 
|-
 
|-
Line 603: Line 299:
  
  
 +
===SetLatching===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching'''
 
|-
 
|-
| colspan="2" | Gets the target handle the property links to 
+
| colspan="2" | Sets whether the button is depressed when the mouse is released 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | Enabled
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
 
|-
 
| colspan="2" | Returns true if the button is depressed, else false 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register'''
 
|-
 
| colspan="2" | Adds the object to the list if not already there 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
Line 647: Line 318:
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
===SetLatchingFor===
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify'''
 
|-
 
| colspan="2" | Sets the object to notify when the button is pressed or released  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Handle
 
|-
 
| colspan="2" | The handle of the object - 0 to use the caller object 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" | Ident
 
|-
 
| colspan="2" | The identifier to send in the System.Notify message 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 693: Line 342:
  
  
 +
===SetMode===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 711: Line 361:
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
===SetModeFor===
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor'''
 
|-
 
| colspan="2" | Sets the enabled position for an object 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Position
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor'''
 
|-
 
| colspan="2" | Sets the position the lever rotates around for an object 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Position
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 780: Line 385:
  
  
 +
===SetMovement===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 798: Line 404:
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
===SetMovementFor===
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor'''
 
|-
 
| colspan="2" | Sets the movement axis as an Axis_... constant 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Axis
 
|-
 
| colspan="2" | Movement axis to set to, default 4 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos'''
 
|-
 
| colspan="2" | Sets the position of the object the lever rotates around  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | PositionHandle
 
|-
 
| colspan="2" | A handle to the position of the depressed location 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset'''
 
|-
 
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | State
 
|-
 
| colspan="2" | Set true to reset to off on sim stop, else false to retain state 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching'''
 
|-
 
| colspan="2" | Sets whether the button is depressed when the mouse is released 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | Enabled
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister'''
 
|-
 
| colspan="2" | Removes the object to the list if present 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 916: Line 428:
  
  
 
+
===SetNotify===
 
 
==Property reference==
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
 
| width="90%" | Host component
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
 
| width="90%" | Lever pivot
 
|-
 
| colspan="2" |  
 
|}==Macro reference==
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor'''
 
|-
 
| colspan="2" | Returns true if the button is depressed, else false 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
 
|-
 
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos'''
 
|-
 
| colspan="2" | Sets the position of the released button  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | PositionHandle
 
|-
 
| colspan="2" | A handle to the position of the depressed location 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos'''
 
|-
 
| colspan="2" | Sets the position of the depressed button  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | PositionHandle
 
|-
 
| colspan="2" | A handle to the position of the depressed location 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis'''
 
|-
 
| colspan="2" | Sets the movement axis as an Axis_... constant 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Axis
 
|-
 
| colspan="2" | Movement axis to set to, default 4 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor'''
 
|-
 
| colspan="2" | Sets the disabled position for an object 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Position
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget'''
 
|-
 
| colspan="2" | Gets the target handle the property links to 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
 
|-
 
| colspan="2" | Returns true if the button is depressed, else false 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register'''
 
|-
 
| colspan="2" | Adds the object to the list if not already there 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 1,112: Line 452:
  
  
 +
===SetPivotPos===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos'''
 
|-
 
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released 
+
| colspan="2" | Sets the position of the object the lever rotates around  
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
+
| width="90%" | PositionHandle
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | A handle to the position of the depressed location 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | Enabled
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode'''
 
|-
 
| colspan="2" | Sets the animation mode for the button 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Mode
 
|-
 
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor'''
 
|-
 
| colspan="2" | Sets the enabled position for an object 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Position
 
|-
 
| colspan="2" |  
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 1,176: Line 471:
  
  
 +
===SetPivotPosFor===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 1,199: Line 495:
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
===Unregister===
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor'''
 
|-
 
| colspan="2" | Sets the animation mode for the button 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" | The target object, 0 for 'set default' 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Mode
 
|-
 
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement'''
 
|-
 
| colspan="2" | Sets the movement in units or PI/16 steps for the button 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | Move
 
|-
 
| colspan="2" | Movement to set to - default is 4 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor'''
 
|-
 
| colspan="2" | Sets the movement axis as an Axis_... constant 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Axis
 
|-
 
| colspan="2" | Movement axis to set to, default 4 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos'''
 
|-
 
| colspan="2" | Sets the position of the object the lever rotates around  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | PositionHandle
 
|-
 
| colspan="2" | A handle to the position of the depressed location 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset'''
 
|-
 
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | State
 
|-
 
| colspan="2" | Set true to reset to off on sim stop, else false to retain state 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching'''
 
|-
 
| colspan="2" | Sets whether the button is depressed when the mouse is released 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | Enabled
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 1,333: Line 512:
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor'''
 
|-
 
| colspan="2" | Sets the movement in units or PI/16 steps for the button 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | Move
 
|-
 
| colspan="2" | Movement to set to, default 4 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
  
  

Latest revision as of 13:13, 7 February 2023

Author Matrix Ltd
Version 1.1
Category Helpers


Button helper component

A button overlay that allows any object to behave like a button

Component Source Code

Please click here to download the component source project: FC_Comp_Source_buttonhelper.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_buttonhelper.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples







Macro reference

Clear

Fc9-comp-macro.png Clear
Clears all objects from the lists This leaves no links for the button helper 
Fc9-void-icon.png - VOID Return


GetState

Fc9-comp-macro.png GetState
Returns true if the button is depressed, else false 
Fc9-bool-icon.png - BOOL Return


GetStateFor

Fc9-comp-macro.png GetStateFor
Returns true if the button is depressed, else false 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-bool-icon.png - BOOL Return


GetTarget

Fc9-comp-macro.png GetTarget
Gets the target handle the property links to 
Fc9-h32-icon.png - HANDLE Return


Register

Fc9-comp-macro.png Register
Adds the object to the list if not already there 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-void-icon.png - VOID Return


SetAutoReset

Fc9-comp-macro.png SetAutoReset
Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
Fc9-bool-icon.png - BOOL State
Set true to reset to off on sim stop, else false to retain state 
Fc9-void-icon.png - VOID Return


SetAxis

Fc9-comp-macro.png SetAxis
Sets the movement axis as an Axis_... constant 
Fc9-u8-icon.png - BYTE Axis
Movement axis to set to, default 4 
Fc9-void-icon.png - VOID Return


SetAxisFor

Fc9-comp-macro.png SetAxisFor
Sets the movement axis as an Axis_... constant 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-u8-icon.png - BYTE Axis
Movement axis to set to, default 4 
Fc9-void-icon.png - VOID Return


SetDisabledPos

Fc9-comp-macro.png SetDisabledPos
Sets the position of the released button  
Fc9-h32-icon.png - HANDLE PositionHandle
A handle to the position of the depressed location 
Fc9-void-icon.png - VOID Return


SetDisabledPosFor

Fc9-comp-macro.png SetDisabledPosFor
Sets the disabled position for an object 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-h32-icon.png - HANDLE Position
 
Fc9-void-icon.png - VOID Return


SetEnabledPos

Fc9-comp-macro.png SetEnabledPos
Sets the position of the depressed button  
Fc9-h32-icon.png - HANDLE PositionHandle
A handle to the position of the depressed location 
Fc9-void-icon.png - VOID Return


SetEnabledPosFor

Fc9-comp-macro.png SetEnabledPosFor
Sets the enabled position for an object 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-h32-icon.png - HANDLE Position
 
Fc9-void-icon.png - VOID Return


SetLatching

Fc9-comp-macro.png SetLatching
Sets whether the button is depressed when the mouse is released 
Fc9-bool-icon.png - BOOL Enabled
 
Fc9-void-icon.png - VOID Return


SetLatchingFor

Fc9-comp-macro.png SetLatchingFor
Sets whether the button is depressed when the mouse is released 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-bool-icon.png - BOOL Enabled
 
Fc9-void-icon.png - VOID Return


SetMode

Fc9-comp-macro.png SetMode
Sets the animation mode for the button 
Fc9-u8-icon.png - BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
Fc9-void-icon.png - VOID Return


SetModeFor

Fc9-comp-macro.png SetModeFor
Sets the animation mode for the button 
Fc9-h32-icon.png - HANDLE Target
The target object, 0 for 'set default' 
Fc9-u8-icon.png - BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
Fc9-void-icon.png - VOID Return


SetMovement

Fc9-comp-macro.png SetMovement
Sets the movement in units or PI/16 steps for the button 
Fc9-f32-icon.png - FLOAT Move
Movement to set to - default is 4 
Fc9-void-icon.png - VOID Return


SetMovementFor

Fc9-comp-macro.png SetMovementFor
Sets the movement in units or PI/16 steps for the button 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-f32-icon.png - FLOAT Move
Movement to set to, default 4 
Fc9-void-icon.png - VOID Return


SetNotify

Fc9-comp-macro.png SetNotify
Sets the object to notify when the button is pressed or released  
Fc9-h32-icon.png - HANDLE Handle
The handle of the object - 0 to use the caller object 
Fc9-u32-icon.png - ULONG Ident
The identifier to send in the System.Notify message 
Fc9-void-icon.png - VOID Return


SetPivotPos

Fc9-comp-macro.png SetPivotPos
Sets the position of the object the lever rotates around  
Fc9-h32-icon.png - HANDLE PositionHandle
A handle to the position of the depressed location 
Fc9-void-icon.png - VOID Return


SetPivotPosFor

Fc9-comp-macro.png SetPivotPosFor
Sets the position the lever rotates around for an object 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-h32-icon.png - HANDLE Position
 
Fc9-void-icon.png - VOID Return


Unregister

Fc9-comp-macro.png Unregister
Removes the object to the list if present 
Fc9-h32-icon.png - HANDLE Target
 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-type-17-icon.png Host component
 
Fc9-type-17-icon.png Lever pivot