Component: Mouse (Analog Control )
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Jump to navigationJump to searchAuthor | Matrix TSL |
Version | 1.0 |
Category | Analog Control |
Contents
Mouse component
A component to read the mouse buttons or position of the cursor on the screen.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Mouse.fcsx
Please click here to view the component source code (Beta): FC_Comp_Source_Mouse.fcsx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
GetMouseButtons | |
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down | |
- BYTE | Return |
GetMouseOverComponentHandle | |
Gets the handle of the panel component under the mouse pointer | |
- HANDLE | Return |
GetMouseCoords | |
Gets the coordinates of the mouse in screen coordinates. | |
- BOOL | Axis |
0=X, 1=Y | |
- ULONG | Return |
Property reference
Properties |
==Macro reference==
GetMouseButtons | |
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down | |
- BYTE | Return |
GetMouseOverComponentHandle | |
Gets the handle of the panel component under the mouse pointer | |
- HANDLE | Return |
GetMouseCoords | |
Gets the coordinates of the mouse in screen coordinates. | |
- BOOL | Axis |
0=X, 1=Y | |
- ULONG | Return |
Property reference
Properties |
==Macro reference==
GetMouseButtons | |
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down | |
- BYTE | Return |
GetMouseOverComponentHandle | |
Gets the handle of the panel component under the mouse pointer | |
- HANDLE | Return |
GetMouseCoords | |
Gets the coordinates of the mouse in screen coordinates. | |
- BOOL | Axis |
0=X, 1=Y | |
- ULONG | Return |
Property reference
Properties |
==Macro reference==
GetMouseButtons | |
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down | |
- BYTE | Return |
GetMouseOverComponentHandle | |
Gets the handle of the panel component under the mouse pointer | |
- HANDLE | Return |
GetMouseCoords | |
Gets the coordinates of the mouse in screen coordinates. | |
- BOOL | Axis |
0=X, 1=Y | |
- ULONG | Return |
Property reference
Properties |