Difference between revisions of "Component: RGB LED SK6812 RGBW (LEDs)"

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Line 96: Line 96:
  
  
==Macro reference==
 
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetBrightness'''
 
|-
 
| colspan="2" | Allows the output colour brightness of the LEDs to be scaled down. For example to save current usage or to reduce brightness in dark environments.  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | Scaler
 
|-
 
| colspan="2" | Range: 0.0 to 1.0 Default: 1.0, 0 = Off, 0.5 = Half Brightness, 1.0 = Full Brightness 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLEDColour'''
 
|-
 
| colspan="2" | Sets the colour of a single LED in RAM as a 1D array. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | LED
 
|-
 
| colspan="2" | LED to change the colour / Range: 0 to (LED Count - 1) 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | ColIdx
 
|-
 
| colspan="2" | 0 = Red, 1 = Green, 2 = Blue, 3 = White 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OutputLow'''
 
|-
 
| colspan="2" |  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
 +
 +
==Macro reference==
 +
 +
===Delay_T0H===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetBrightnessByte'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_T0H'''
 
|-
 
|-
| colspan="2" | Allows the output colour brightness of the LEDs to be scaled down. For example to save current usage or to reduce brightness in dark environments.  
+
| colspan="2" |  
 
|-
 
|-
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Scaler
 
|-
 
| colspan="2" | Range: 0 to 255 Default: 255, 0 = Off, 128 = Half Brightness, 255 = Full Brightness 
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 170: Line 120:
  
  
 +
===Delay_T0L===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 183: Line 134:
  
  
 +
===Delay_T1H===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawLine2D'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_T1H'''
 
|-
 
|-
| colspan="2" | Draws a line on a 2D array of LEDs 
+
| colspan="2" |  
 
|-
 
|-
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | X1
 
|-
 
| colspan="2" | Start X Coordinate 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Y1
 
|-
 
| colspan="2" | Start Y Coordinate 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | X2
 
|-
 
| colspan="2" | End X Coordinate 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Y2
 
|-
 
| colspan="2" | End Y Coordinate 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | R
 
|-
 
| colspan="2" | Red colour channel 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | G
 
|-
 
| colspan="2" | Green colour channel 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | B
 
|-
 
| colspan="2" | Blue colour channel 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | W
 
|-
 
| colspan="2" | White colour channel 
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 236: Line 148:
  
  
 +
===Delay_T1L===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OutputHigh'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_T1L'''
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
Line 249: Line 162:
  
  
 +
===DrawCuboid3D===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDColour'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawCuboid3D'''
 
|-
 
|-
| colspan="2" | Sets the colour of a single LED in RAM as a 1D array. 
+
| colspan="2" | Draws a basic 3D cuboid onto the LEDs 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | LED
+
| width="90%" | X1
 
|-
 
|-
| colspan="2" | LED to change the colour / Range: 0 to (LED Count - 1) 
+
| colspan="2" | Start X pixel coordinate 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | R
+
| width="90%" | Y1
 
|-
 
|-
| colspan="2" | Red Colour Channel 
+
| colspan="2" | Start Y pixel coordinate 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | G
+
| width="90%" | Z1
 
|-
 
|-
| colspan="2" | Green Colour Channel 
+
| colspan="2" | Start Z pixel coordinate 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | B
+
| width="90%" | X2
 
|-
 
|-
| colspan="2" | Blue Colour Channel 
+
| colspan="2" | End X pixel coordinate 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | W
+
| width="90%" | Y2
 
|-
 
|-
| colspan="2" | White Colour Channel 
+
| colspan="2" | End Y pixel coordinate 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | Z2
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" | End Z pixel coordinate 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAllLEDColour'''
 
 
|-
 
|-
| colspan="2" | Sets the colour of all the LEDs in RAM 
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DrawStyle
 
|-
 
|-
 +
| colspan="2" | Sets the draw style - 0=Soild, 1=Edge, 2=Corners 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
Line 308: Line 219:
 
| width="90%" | B
 
| width="90%" | B
 
|-
 
|-
| colspan="2" | Blue Colour Channel 
+
| colspan="2" | White Colour Channel 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | W
 
| width="90%" | W
 
|-
 
|-
| colspan="2" | White colour channel 
+
| colspan="2" | White Colour Channel 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 320: Line 231:
  
  
 +
===DrawLine2D===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_T0H'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawLine2D'''
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Draws a line on a 2D array of LEDs 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | X1
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" | Start X Coordinate 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_T1L'''
 
 
|-
 
|-
| colspan="2" |  
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y1
 
|-
 
|-
 +
| colspan="2" | Start Y Coordinate 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | X2
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" | End X Coordinate 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Refresh'''
 
 
|-
 
|-
| colspan="2" | Clocks out the current colour data to the LEDs from the values stored in RAM 
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y2
 
|-
 
|-
 +
| colspan="2" | End Y Coordinate 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | R
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" | Red colour channel 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftLEDs1D'''
 
 
|-
 
|-
| colspan="2" | Shifts the LED colours in 1D and wraps  
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | G
 
|-
 
|-
 +
| colspan="2" | Green colour channel 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
+
| width="90%" | B
 
|-
 
|-
| colspan="2" | 0 = Forwards, 1 = Backwards 
+
| colspan="2" | Blue colour channel 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | DataMode
+
| width="90%" | W
 
|-
 
|-
| colspan="2" | 0=ResetToZero, 1=WrapAroundDisplay, 2=Smear 
+
| colspan="2" | White colour channel 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 382: Line 285:
  
  
 +
===DrawLine3D===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 445: Line 349:
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
===DrawRectangle2D===
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_T1H'''
 
|-
 
| colspan="2" |  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLEDIndex2D'''
 
|-
 
| colspan="2" | Sets the index of a single LED in RAM as a 2D array. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | X
 
|-
 
| colspan="2" | LED Column to change the colour / Range: 0 to (LED Column - 1) 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Y
 
|-
 
| colspan="2" | LED Row to change the colour / Range: 0 to (LED Row - 1) 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 539: Line 408:
  
  
 +
===GetLEDColour===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLEDColour'''
 +
|-
 +
| colspan="2" | Sets the colour of a single LED in RAM as a 1D array. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | LED
 +
|-
 +
| colspan="2" | LED to change the colour / Range: 0 to (LED Count - 1) 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ColIdx
 +
|-
 +
| colspan="2" | 0 = Red, 1 = Green, 2 = Blue, 3 = White 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
===GetLEDIndex2D===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftLEDs2D'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLEDIndex2D'''
 
|-
 
|-
| colspan="2" | Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable*** 
+
| colspan="2" | Sets the index of a single LED in RAM as a 2D array. 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | X
 
| width="90%" | X
 
|-
 
|-
| colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift 
+
| colspan="2" | LED Column to change the colour / Range: 0 to (LED Column - 1) 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Y
 
| width="90%" | Y
 
|-
 
|-
| colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift 
+
| colspan="2" | LED Row to change the colour / Range: 0 to (LED Row - 1) 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | DataMode
 
|-
 
| colspan="2" | 0=ResetToZero, 1=WrapAroundDisplay, 2=Smear 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
 +
===GetLEDIndex3D===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 595: Line 485:
  
  
 +
===Initialise===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawCuboid3D'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Inisialises the RGB colour RAM to 0,0,0 = LED Off and clocks out the data to  initialise all the LED ICs in the chain. 
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===OutputHigh===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OutputHigh'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===OutputLow===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OutputLow'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===Refresh===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Refresh'''
 +
|-
 +
| colspan="2" | Clocks out the current colour data to the LEDs from the values stored in RAM 
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===SetAllLEDColour===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAllLEDColour'''
 
|-
 
|-
| colspan="2" | Draws a basic 3D cuboid onto the LEDs 
+
| colspan="2" | Sets the colour of all the LEDs in RAM 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | X1
+
| width="90%" | R
 
|-
 
|-
| colspan="2" | Start X pixel coordinate 
+
| colspan="2" | Red Colour Channel 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Y1
+
| width="90%" | G
 
|-
 
|-
| colspan="2" | Start Y pixel coordinate 
+
| colspan="2" | Green Colour Channel 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Z1
+
| width="90%" | B
 
|-
 
|-
| colspan="2" | Start Z pixel coordinate 
+
| colspan="2" | Blue Colour Channel 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | X2
+
| width="90%" | W
 +
|-
 +
| colspan="2" | White colour channel 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===SetBrightness===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetBrightness'''
 +
|-
 +
| colspan="2" | Allows the output colour brightness of the LEDs to be scaled down. For example to save current usage or to reduce brightness in dark environments.  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | Scaler
 +
|-
 +
| colspan="2" | Range: 0.0 to 1.0 Default: 1.0, 0 = Off, 0.5 = Half Brightness, 1.0 = Full Brightness 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===SetBrightnessByte===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetBrightnessByte'''
 +
|-
 +
| colspan="2" | Allows the output colour brightness of the LEDs to be scaled down. For example to save current usage or to reduce brightness in dark environments.  
 
|-
 
|-
| colspan="2" | End X pixel coordinate 
 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Y2
+
| width="90%" | Scaler
 +
|-
 +
| colspan="2" | Range: 0 to 255 Default: 255, 0 = Off, 128 = Half Brightness, 255 = Full Brightness 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===SetLEDColour===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
| colspan="2" | End Y pixel coordinate 
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDColour'''
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| colspan="2" | Sets the colour of a single LED in RAM as a 1D array. 
| width="90%" | Z2
 
 
|-
 
|-
| colspan="2" | End Z pixel coordinate 
 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | DrawStyle
+
| width="90%" | LED
 
|-
 
|-
| colspan="2" | Sets the draw style - 0=Soild, 1=Edge, 2=Corners 
+
| colspan="2" | LED to change the colour / Range: 0 to (LED Count - 1) 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
Line 651: Line 640:
 
| width="90%" | B
 
| width="90%" | B
 
|-
 
|-
| colspan="2" | White Colour Channel 
+
| colspan="2" | Blue Colour Channel 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
Line 663: Line 652:
  
  
 +
===ShiftLEDs1D===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftLEDs1D'''
 +
|-
 +
| colspan="2" | Shifts the LED colours in 1D and wraps  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 +
|-
 +
| colspan="2" | 0 = Forwards, 1 = Backwards 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DataMode
 +
|-
 +
| colspan="2" | 0=ResetToZero, 1=WrapAroundDisplay, 2=Smear 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===ShiftLEDs2D===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftLEDs2D'''
 +
|-
 +
| colspan="2" | Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable*** 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
 +
| width="90%" | X
 +
|-
 +
| colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
 +
| width="90%" | Y
 +
|-
 +
| colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift 
 
|-
 
|-
| colspan="2" | Inisialises the RGB colour RAM to 0,0,0 = LED Off and clocks out the data to  initialise all the LED ICs in the chain. 
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DataMode
 
|-
 
|-
 +
| colspan="2" | 0=ResetToZero, 1=WrapAroundDisplay, 2=Smear 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 676: Line 705:
  
  
 +
===ShiftLEDs3D===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 707: Line 737:
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
 
 
  
  

Latest revision as of 13:11, 7 February 2023

Author Matrix TSL
Version 1.5
Category LEDs


RGB LED SK6812 RGBW component

A simple chained RGBW LED controller IC allowing multiple LEDs to be controlled using a serial data stream. Compatible with the SK6812 RGBW Type Controller ICs. Allows RGBW LEDs to be driven with full 24-bit colour depth plus 8-bit white channel. Allows single chains, 2D arrays and 3D cube formations to be simulated. Requires a high speed microcontroller to generate the critical timings to drive the device.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LED_SK6812RGBW.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LED_SK6812RGBW.fcfx

Detailed description

No detailed description exists yet for this component

Examples

LEDs can be wired either active high or active low. The LED components should each have a property allowing you to configure which LED type your using.

LED Active.jpg


An active high LED will light when the microcontroller pin is outputting a logic 1 and be off when the microcontroller pin is outputting a logic 0 or in input mode.


An active low LED will light when the microcontroller pin is outputting a logic 0 and be off when the microcontroller pin is outputting a logic 1 or in input mode.


The series resistor can be on either side of the LED and acts to protect the LED from damage due to excess current. The value of resistor used can be changed based on the brightness of the LED and power consumption.


This LED Calculator tool is a good resource for calculating the correct LED series protection resistor.

LED Resistor Calculator Tool






Macro reference

Delay_T0H

Fc9-comp-macro.png Delay_T0H
 
Fc9-void-icon.png - VOID Return


Delay_T0L

Fc9-comp-macro.png Delay_T0L
 
Fc9-void-icon.png - VOID Return


Delay_T1H

Fc9-comp-macro.png Delay_T1H
 
Fc9-void-icon.png - VOID Return


Delay_T1L

Fc9-comp-macro.png Delay_T1L
 
Fc9-void-icon.png - VOID Return


DrawCuboid3D

Fc9-comp-macro.png DrawCuboid3D
Draws a basic 3D cuboid onto the LEDs 
Fc9-u8-icon.png - BYTE X1
Start X pixel coordinate 
Fc9-u8-icon.png - BYTE Y1
Start Y pixel coordinate 
Fc9-u8-icon.png - BYTE Z1
Start Z pixel coordinate 
Fc9-u8-icon.png - BYTE X2
End X pixel coordinate 
Fc9-u8-icon.png - BYTE Y2
End Y pixel coordinate 
Fc9-u8-icon.png - BYTE Z2
End Z pixel coordinate 
Fc9-u8-icon.png - BYTE DrawStyle
Sets the draw style - 0=Soild, 1=Edge, 2=Corners 
Fc9-u8-icon.png - BYTE R
Red Colour Channel 
Fc9-u8-icon.png - BYTE G
Green Colour Channel 
Fc9-u8-icon.png - BYTE B
White Colour Channel 
Fc9-u8-icon.png - BYTE W
White Colour Channel 
Fc9-void-icon.png - VOID Return


DrawLine2D

Fc9-comp-macro.png DrawLine2D
Draws a line on a 2D array of LEDs 
Fc9-u16-icon.png - UINT X1
Start X Coordinate 
Fc9-u16-icon.png - UINT Y1
Start Y Coordinate 
Fc9-u16-icon.png - UINT X2
End X Coordinate 
Fc9-u16-icon.png - UINT Y2
End Y Coordinate 
Fc9-u8-icon.png - BYTE R
Red colour channel 
Fc9-u8-icon.png - BYTE G
Green colour channel 
Fc9-u8-icon.png - BYTE B
Blue colour channel 
Fc9-u8-icon.png - BYTE W
White colour channel 
Fc9-void-icon.png - VOID Return


DrawLine3D

Fc9-comp-macro.png DrawLine3D
Draws a line on a 3D array of LEDs 
Fc9-u16-icon.png - UINT X1
Start X Coordinate 
Fc9-u16-icon.png - UINT Y1
Start Y Coordinate 
Fc9-u16-icon.png - UINT Z1
Start Z Coordinate 
Fc9-u16-icon.png - UINT X2
End X Coordinate 
Fc9-u16-icon.png - UINT Y2
End Y Coordinate 
Fc9-u16-icon.png - UINT Z2
End Z Coordinate 
Fc9-u8-icon.png - BYTE R
Red Colour Channel 
Fc9-u8-icon.png - BYTE G
Green Colour Channel 
Fc9-u8-icon.png - BYTE B
Blue Colour Channel 
Fc9-u8-icon.png - BYTE W
White Colour Channel 
Fc9-void-icon.png - VOID Return


DrawRectangle2D

Fc9-comp-macro.png DrawRectangle2D
Draws a basic 2D rectangle onto the LEDs 
Fc9-u8-icon.png - BYTE X1
 
Fc9-u8-icon.png - BYTE Y1
 
Fc9-u8-icon.png - BYTE X2
 
Fc9-u8-icon.png - BYTE Y2
 
Fc9-u8-icon.png - BYTE DrawStyle
Sets the draw style - 0=Soild, 1=Edge, 2=Corners 
Fc9-u8-icon.png - BYTE R
 
Fc9-u8-icon.png - BYTE G
 
Fc9-u8-icon.png - BYTE B
 
Fc9-u8-icon.png - BYTE W
White Colour Channel 
Fc9-void-icon.png - VOID Return


GetLEDColour

Fc9-comp-macro.png GetLEDColour
Sets the colour of a single LED in RAM as a 1D array. 
Fc9-u16-icon.png - UINT LED
LED to change the colour / Range: 0 to (LED Count - 1) 
Fc9-u8-icon.png - BYTE ColIdx
0 = Red, 1 = Green, 2 = Blue, 3 = White 
Fc9-u8-icon.png - BYTE Return


GetLEDIndex2D

Fc9-comp-macro.png GetLEDIndex2D
Sets the index of a single LED in RAM as a 2D array. 
Fc9-u16-icon.png - UINT X
LED Column to change the colour / Range: 0 to (LED Column - 1) 
Fc9-u16-icon.png - UINT Y
LED Row to change the colour / Range: 0 to (LED Row - 1) 
Fc9-u16-icon.png - UINT Return


GetLEDIndex3D

Fc9-comp-macro.png GetLEDIndex3D
Gets the index of a single LED in RAM as a 3D array. 
Fc9-u16-icon.png - UINT X
LED Column to change the colour / Range: 0 to (LED Column - 1) 
Fc9-u16-icon.png - UINT Y
LED Row to change the colour / Range: 0 to (LED Row - 1) 
Fc9-u16-icon.png - UINT Z
LED Layer to change the colour / Range: 0 to (LED Layer - 1) 
Fc9-u16-icon.png - UINT Return


Initialise

Fc9-comp-macro.png Initialise
Inisialises the RGB colour RAM to 0,0,0 = LED Off and clocks out the data to initialise all the LED ICs in the chain. 
Fc9-void-icon.png - VOID Return


OutputHigh

Fc9-comp-macro.png OutputHigh
 
Fc9-void-icon.png - VOID Return


OutputLow

Fc9-comp-macro.png OutputLow
 
Fc9-void-icon.png - VOID Return


Refresh

Fc9-comp-macro.png Refresh
Clocks out the current colour data to the LEDs from the values stored in RAM 
Fc9-void-icon.png - VOID Return


SetAllLEDColour

Fc9-comp-macro.png SetAllLEDColour
Sets the colour of all the LEDs in RAM 
Fc9-u8-icon.png - BYTE R
Red Colour Channel 
Fc9-u8-icon.png - BYTE G
Green Colour Channel 
Fc9-u8-icon.png - BYTE B
Blue Colour Channel 
Fc9-u8-icon.png - BYTE W
White colour channel 
Fc9-void-icon.png - VOID Return


SetBrightness

Fc9-comp-macro.png SetBrightness
Allows the output colour brightness of the LEDs to be scaled down. For example to save current usage or to reduce brightness in dark environments.  
Fc9-f32-icon.png - FLOAT Scaler
Range: 0.0 to 1.0 Default: 1.0, 0 = Off, 0.5 = Half Brightness, 1.0 = Full Brightness 
Fc9-void-icon.png - VOID Return


SetBrightnessByte

Fc9-comp-macro.png SetBrightnessByte
Allows the output colour brightness of the LEDs to be scaled down. For example to save current usage or to reduce brightness in dark environments.  
Fc9-u8-icon.png - BYTE Scaler
Range: 0 to 255 Default: 255, 0 = Off, 128 = Half Brightness, 255 = Full Brightness 
Fc9-void-icon.png - VOID Return


SetLEDColour

Fc9-comp-macro.png SetLEDColour
Sets the colour of a single LED in RAM as a 1D array. 
Fc9-u16-icon.png - UINT LED
LED to change the colour / Range: 0 to (LED Count - 1) 
Fc9-u8-icon.png - BYTE R
Red Colour Channel 
Fc9-u8-icon.png - BYTE G
Green Colour Channel 
Fc9-u8-icon.png - BYTE B
Blue Colour Channel 
Fc9-u8-icon.png - BYTE W
White Colour Channel 
Fc9-void-icon.png - VOID Return


ShiftLEDs1D

Fc9-comp-macro.png ShiftLEDs1D
Shifts the LED colours in 1D and wraps  
Fc9-u8-icon.png - BYTE Direction
0 = Forwards, 1 = Backwards 
Fc9-u8-icon.png - BYTE DataMode
0=ResetToZero, 1=WrapAroundDisplay, 2=Smear 
Fc9-void-icon.png - VOID Return


ShiftLEDs2D

Fc9-comp-macro.png ShiftLEDs2D
Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable*** 
Fc9-s16-icon.png - INT X
Number of pixels to shift the display -1 to 1 / 0 = No Shift 
Fc9-s16-icon.png - INT Y
Number of pixels to shift the display -1 to 1 / 0 = No Shift 
Fc9-u8-icon.png - BYTE DataMode
0=ResetToZero, 1=WrapAroundDisplay, 2=Smear 
Fc9-void-icon.png - VOID Return


ShiftLEDs3D

Fc9-comp-macro.png ShiftLEDs3D
Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable*** 
Fc9-s16-icon.png - INT X
Number of pixels to shift the display -1 to 1 / 0 = No Shift 
Fc9-s16-icon.png - INT Y
Number of pixels to shift the display -1 to 1 / 0 = No Shift 
Fc9-s16-icon.png - INT Z
Number of pixels to shift the display -1 to 1 / 0 = No Shift 
Fc9-u8-icon.png - BYTE DataMode
0=ResetToZero, 1=WrapAroundDisplay, 2=Smear 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Controller IC
Fc9-type-16-icon.png LED Controller
Allows the user to select which LED controller IC they are using. The different controller ICs all work the same way but have different timing characteristics. 
Fc9-type-16-icon.png Data Order
Configures the order the colour data is clocked out to the LEDs 
Fc9-type-15-icon.png Reset Time (uS)
Blanking reset period to reset the LED shift chain and start from the beginning 
Fc9-type-15-icon.png T0H (uS)
Logic 0 high time in microseconds 
Fc9-type-15-icon.png T0L (uS)
Logic 0 low time in microseconds 
Fc9-type-15-icon.png T1H (uS)
Logic 1 high time in microseconds 
Fc9-type-15-icon.png T1L (uS)
Logic 1 low time in microseconds 
Fc9-conn-icon.png LED Properties
Fc9-type-16-icon.png LED Arrangement
Controls the arrangement of the LEDs on the panel. 1D - Creates a straight line of LEDs 2D - Creates an X by Y Array of LEDs 3D - Creates an X by Y by Z Array of LEDs 
Fc9-type-21-icon.png LED Count
Total number of LEDs in the design 
Fc9-type-15-icon.png Column Spacing
X Spacing Between LEDs on the Panel 
Fc9-conn-icon.png Connections
Fc9-type-5-icon.png Data Pin
LED Data Pin - Connected to the Data In pin of the first WS821x IC.