Simulation Functionality

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Built in functions

Property
Gets the value of a property as a string\r\n|- Sets a components 'color' property as a R,G,B value\r\n|- Sets a components property as a string\r\n|- Copies a property value from one target to another\r\n|- Sets all child components property as a string\r\n|- Copies the values of a properties children from the source to dest\r\n|- Sets whether the property is visible or not\r\n|- Sets whether the property can be edited in the UI or not\r\n|- Gets whether the property is visible or not\r\n|- Gets whether the property can be edited in the UI or not\r\n|- Gets a components property filter string for lists, files, etc\r\n|- Sets a components property filter string for lists, files, etc\r\n|- Copies a property filter from one target to another\r\n|- Gets a single lists index value from a property by line number\r\n|- Gets a single list entry from a property by named index\r\n|- Sets an existing list entries text for the property by named index\r\n|- Alters or appends a list entries text for the property by named index\r\n|- Returns the id of the panel hosting the component\r\n|- Sets whether a component can interact with the mouse\r\n|- Gets whether a component can interact with the mouse\r\n|- Sets whether a component can be seen on the panel\r\n|- Gets whether a component can be seen on the panel\r\n|- Sets whether a component is checked in collision detections\r\n|- Gets whether a component is checked in collision detections\r\n|- Sets whether a component is considered for compilation or not\r\n|- Gets whether a component will be compiled or not\r\n|- Gets the type-instance of the component, >= 1 is valid\r\n|- Finds a named object that is part of the component\r\n|- Gets the root component handle\r\n|- Gets the top-level owner of the component\r\n|- Gets the owner of the component\r\n|- Gets the next (younger) sibling of the components handle\r\n|- Gets the previous (elder) sibling of the components handle\r\n|- Gets the first (eldest) child of the component\r\n|- Gets the last (youngest) child of the component\r\n|- Gets the original definition of the component, returns Current if no original copy\r\n|- Clones an existing object to another position on the panel\r\n|- Deletes an existing object, removing it from the panel\r\n|-
Returns the name of the panel from the id\r\n|- Returns the main background colour of the panel\r\n|- Gets the number of 2d panels\r\n|- Creates a new 2d panel\r\n|- Adds a new component to a panel\r\n|- Position
Returns the positions coordinates in (X,Y,Z) array\r\n|- Returns the component size in (X,Y,Z) array\r\n|- Moves the object to the given coordinates in World coordinates\r\n|- Sets the objects size to a value\r\n|- Gets a handle to an object representing the components current position\r\n|- Gets a handle to an empty position\r\n|- Sets an objects position based on a component or pre-defined position\r\n|- Sets an objects coordinates based on a position\r\n|- Sets an objects scale based on a position\r\n|- Sets an objects orientation based on a position\r\n|- Gets a handle to an object representing the components bounding box position\r\n|- Returns the position of a line's nodes as a comma-separated list\r\n|- Sets the nodes of a line\r\n|- Blends positions from two sources to a destination\r\n|- Blends positions from two sources to a destination over time\r\n|- Stops all animations started by this component\r\n|- Moves the object by the given offset relative to its parent along an axis\r\n|- Moves the object by the given offset relative to its parent\r\n|- Moves the object to the given coordinates relative to its parent\r\n|- Sets the objects scale to a value\r\n|- Multiplies the objects scale by a value\r\n|- Divides the objects scale by a value\r\n|- Rotates the object to the given rotation\r\n|- Rotates the object by the given rotation along an axis\r\n|- Rotates the object around the X axis\r\n|- Rotates the object around the Y axis\r\n|- Rotates the object around the Z axis\r\n|- Returns the positions coordinates in (X,Y,Z) array\r\n|- Returns the positions scale in (X,Y,Z) array\r\n|- Returns the positions quaternion in (X,Y,Z,W) array\r\n|- Returns the positions euler angles in (P,Y,R) array\r\n|- Coordinate maths functions\r\n|- 2D Panel functions\r\n|- Camera positioning for 3D panel\r\n|- PCloud
Creates a new point cloud tied to a position handle\r\n|- Sets whether the point cloud is displayed or not\r\n|- Sets the position for the point cloud to be located at\r\n|- Gets the position the point cloud is located at\r\n|- Sets the X,Y,Z point lists\r\n|- Sets the X,Y,Z point lists\r\n|- Sets the X,Y,Z point lists in a height-map grid\r\n|- Sets the X,Y,Z point lists in a height-map grid\r\n|- Sets the X,Y,Z point lists in a flat height-map grid\r\n|- Given an XY on the grid, sets the vertex value at that point\r\n|- Creates a unit scaled axis (X, Y or Z) with a center of zero and a range of two\r\n|- Sets the RGB colour of the entire cloud\r\n|- Sets the RGB colour of the individual points in the cloud\r\n|- Given an XY on the grid, sets the vertex colour at that point\r\n|- Sets the rendering mode of the point cloud\r\n|- Enables or disables simple lighting for point mode, providing a normal passing through the point and (0,0,0)\r\n|- Manually refresh the screen the point cloud exists on\r\n|- LinkBar
Creates a new bar linking a pair of position handles\r\n|- Sets whether the link is displayed or not\r\n|- Sets the position for the start point of the bar\r\n|- Sets the position for the end point of the bar\r\n|- Sets the clipping adjustments for the beginning of the link\r\n|- Sets the clipping adjustments for the end of the link\r\n|- Sets the graphic for the start point of the bar\r\n|- Sets the graphic for the main line of the bar\r\n|- Sets the graphic for the end point of the bar\r\n|- Gets the position the bars start point is located at\r\n|- Gets the position the bar is located at\r\n|- Gets the position the bars end point is located at\r\n|- Manually refresh the screen the bar exists on\r\n|- Sets whether Flowcode should automatically draw links for component object property types\r\n|- TextLabel
Creates a new text label that always faces the camera\r\n|- Sets whether the label is displayed or not\r\n|- Sets the position for the point to draw the text at\r\n|- Sets the offset from the SetPos() position for the label\r\n|- Sets the text for the label\r\n|- Sets the multipliers for the width and height of the label\r\n|- Sets the foreground and background colours for the label\r\n|- Sets whether to draw at a fixed size or to scale based on distance from the camera\r\n|- Gets the position the label is located at\r\n|- Manually refresh the screen the label exists on\r\n|- Collision
Tests whether an object collides with the table top, returns Z distance to move to rest on the table\r\n|- Tests whether an object collides with a position\r\n|- Tests whether an object collides with a position\r\n|- Returns the position to move Pos to so it does not collide with Test - null if no collide\r\n|- Tests whether an object collides with a position\r\n|- Returns the position to move Pos to so it does not collide with any other object - null if no collide\r\n|- Graphics
Sends a redraw request to the given component\r\n|- Sets the draw colour for and subsequent graphics objects\r\n|- Sets the draw colour for and subsequent graphics objects\r\n|- Sets the text font for subsequent text objects\r\n|- Sets the text scale for subsequent text objects\r\n|- Sets the thinkness when drawing lines and points\r\n|- Creates a drawing area on a shape\r\n|- Begins drawing on a given shape\r\n|- Ends drawing started with DrawBegin()\r\n|- Deletes a drawing area for a shape\r\n|- Draws a line of text texture\r\n|- Draws a point on a texture\r\n|- Draws a line on a texture\r\n|- Draws a smooth line on a texture\r\n|- Draws a rectangle on a texture\r\n|- Draws a circle on a texture\r\n|- Clear texture to the given component\r\n|- Routines to change the last drawn shape\r\n|-
Gets the button state from the mouse: 4 for left, 1 for right\r\n|- Gets the handle of the component under the mouse\r\n|- Gets the position of the mouse, intersecting with a component or the viewing plane\r\n|- Gets the X/Y position of the mouse in screen coords\r\n|- Gets the side of the component clicked on, 0 to 5\r\n|- Simulates a click on an object\r\n|- Simulates a click-drag on an object\r\n|- Simulates a click-release on an object\r\n|-
Simulates a key-press on an object\r\n|- Simulates a key-release on an object\r\n|-
Gets a paths item value from the FCD document\r\n|- Gets a FCD items handle, suitable for traversal with the Tree API\r\n|- Gets a FCD paths handle, suitable for traversal with the Tree API\r\n|- Override item value from the FCD document from path\r\n|- Reset paths item value from the FCD document\r\n|-
Plays a formatted file sound, returns true if the sound played OK\r\n|- Loads a wave file into memory, providing the values needed to play it\r\n|- Creates a sound object that data can be played through\r\n|- Sets the volume of playbacks for this sound\r\n|- Gets the volume of playbacks for this sound in the range 0 to 1\r\n|- Gets the number of bits per sample for the sound\r\n|- Gets the current sample rate for the sound\r\n|- Sets the current sample rate for the sound - this will stop the playing sound\r\n|- Queues a sound for playing\r\n|- Queues a sound for playing, with the format provided\r\n|- Stops all playing and queued sounds\r\n|- Gets the number of sample blocks queued or playing for the sound\r\n|-
Adds a group to the scope to which streams may be added\r\n|- Sets the visibility of the given group\r\n|- Adds a stream to the given group suitable for inputs and operations\r\n|- Adds a fixed-view stream to the given group suitable for inputs and operations\r\n|- Renames the given scope group, stream or buffer\r\n|- Sets the labels for the Y-axis of the given stream\r\n|- Sets the group, stream or buffers line colour\r\n|- Gets the streams line colour\r\n|- Sets the groups background colour\r\n|- Gets the stream groups background colour\r\n|- Sets whether a stream can be decoded via the components event - defaults to 'true'\r\n|- Gets whether a stream can be decoded via the components event - defaults to 'true'\r\n|- Adds an input to the stream from a port\r\n|- Adds an input to the stream from an analog channel\r\n|- Adds an input to the stream from a custom injection\r\n|- Adds an operation to act on the inputs of the stream\r\n|- Clears all inputs and operations from the given stream\r\n|- Sets the contents of a snapshot stream\r\n|- Sets one of 32 custom analog values for the group\r\n|- Gets a block of the output stream with each input sample operated on, returns number of samples read\r\n|- Searches back through the output history for a value, returns offset of found sample from TimeUS, 0 if not found\r\n|- Attempts to calculate the wave period given a series of transitions for the stream, returns calculated period\r\n|- Sets the graphical format of the packets added with AddPacket and Add...Packets\r\n|- Returns the graphical format of the packets added with AddPacket and Add...Packets\r\n|- Adds an overlay packet to the stream at a given offset from the current time\r\n|- Adds overlay packets to the stream by decoding the stream contents with a fixed period rate\r\n|- Adds overlay packets to the stream by decoding the stream contents with a variable period rate\r\n|- Clears existing overlay packets from the stream\r\n|- Clears all existing overlay packets from the stream\r\n|- Converts a duration in ticks into a time in seconds\r\n|- Converts a time in seconds into a duration in ticks\r\n|-
Converts a float to an array containing 4 bytes\r\n|- Returns a float value from an unsigned long representation (used to store or transfer it)\r\n|- Calculates the frequency from an array of data.\r\n|- Calculates the amplitude from an array of data.\r\n|-
Adds a window to the list of consoles available\r\n|- Adds a window to the list of consoles available\r\n|- Gets the default (read-only) console window\r\n|- Gets a console window\r\n|- Returns the name of a console\r\n|- Renames the given console\r\n|- Sets whether to show address and bytes for the console\r\n|- Sets the colour of text inserted by the user from now on\r\n|- Sets the colour of text inserted by the component from now on\r\n|- Adds a block of text to the console window\r\n|- Reads a line of text from the given console, pass -1 for final line\r\n|- Writes a line of text from the given console, pass -1 for final line\r\n|- Reads a line of bytes from the given console extending the array if needed\r\n|- Writes a line of bytes from the given console, pass -1 for final line\r\n|- Counts the number of lines in the console\r\n|- Clears all the text in the console\r\n|-
Gets a ports value from its index\r\n|- Sets a ports value from its index\r\n|- Gets an analog value from its channel index\r\n|- Sets an analog value from its index, range 0->1\r\n|- Gets a ports details from its name or index\r\n|-
Expands a string using the built-in pathname expansion variables\r\n|- Expands a string to the name of a macro used in the generated code\r\n|- Expands a string to the name of a global variable used in the generated code\r\n|- Expands a string to the name of a property used in the generated code\r\n|- Expands a macro name to the code generated for the header of that macro\r\n|- Expands a macro name to the code generated for the body of that macro\r\n|- Expands a macro name to the code generated for the tail of that macro\r\n|-
Gets the value of the given object, if available\r\n|- Gets the name of the given object\r\n|- Gets the full '.' separated name of the given object\r\n|- Gets the value of a named sub-item of the given object, if available\r\n|- Updates the object to step depth-first through the tree\r\n|- Updates the object to point to the next (younger) sibling\r\n|- Updates the object to point to the next (younger) sibling matching the name\r\n|- Updates the object to point to the Nth next (younger) sibling matching the name\r\n|- Updates the object to point to the last (elder) sibling\r\n|- Updates the object to point to its parent object\r\n|- Updates the object to point to the root of the tree\r\n|- Updates the object to point to the head (eldest) child\r\n|- Updates the object to point to the tail (youngest) child\r\n|- Updates the object to point to the '.' separated named child path\r\n|- Returns the number of immediate children present for the object\r\n|- Returns true if the object has children, else false\r\n|- Returns the number of immediate children present for the object\r\n|- Returns true if the object has a parent, else false if it is the root\r\n|- Updates the object to point to the head (eldest) attribute, if any\r\n|- Updates the object to point to the tail (youngest) attribute, if any\r\n|- Updates the object to point to the named attribute, if any\r\n|- Creates a copy of the handle and returns the copy\r\n|-
Gets an absolute path from a relative filename\r\n|- Gets an relative path from an absolute filename\r\n|- Creates a directory structure\r\n|- Finds the type of a file: 0=Unknown, 1=File, 2=Dir, 4=Disk\r\n|- Gets the number of bytes in the file, by handle or name\r\n|- Deletes the file or directory structure\r\n|- Creates the new file as a standard stream\r\n|- Opens the existing file as a standard stream\r\n|- Reads an array from the file, returns elements read\r\n|- Writes an array to the file\r\n|- Sets the position of the next read or write in the file\r\n|- Gets the position of the next read or write in the file\r\n|- Writes all unwritten data to the file in one block\r\n|- Buffer
Opens the existing file as a circular buffer\r\n|- Creates the new file as a circular buffer\r\n|- Reads a single byte from the input stream, -1 if empty\r\n|- Writes a single byte to the input stream\r\n|- Reads an array from the input stream, returns elements read\r\n|- Writes an array to the input stream\r\n|- NVM
Opens the existing file as a block of non-volatile memory\r\n|- Creates the new file as a block of non-volatile memory\r\n|- Reads a single byte from the NVM, -1 if empty\r\n|- Writes a single byte to the NVM multiple times\r\n|- Reads an array from the NVM, returns elements read\r\n|- Writes an array to the NVM\r\n|-
Displays a simple 'Ok' message box\r\n|- Invokes the Win32 API MessageBox function\r\n|- Displays a simple 'Yes/No' message box\r\n|- Displays a simple 'Yes/No/Cancel' message box (0 == Cancel, 1 == No, 2 == Yes)\r\n|- Displays a message box that allows the user to input text. Returns true if 'Ok' clicked, false otherwise\r\n|-
Returns the value of a monotonic non-decrementing millisecond counter\r\n|- Returns the current UTC Modified Julian Date value\r\n|- Returns the current local time as a Modified Julian Date value\r\n|- Increments or decrements a Modified Julian Date and millisecond value\r\n|- Converts a Modified Julian Date into a Gregorian calendar date\r\n|- Converts a Gregorian calendar date into a Modified Julian Date\r\n|- Converts a Modified Julian Date into a number of seconds since a specified epoch\r\n|- Returns the Modified Julian Date given by the number of seconds since a specified epoch\r\n|- Gets the day of the week that the MJD represents\r\n|- Returns true if the given year is a leap year, else false\r\n|- Returns the number of days in the given month\r\n|-
Takes English text and optional hint and converts to the current language\r\n|-
Sends a System.User message to the targeted component\r\n|- Sends the currently processing message to the target\r\n|- Returns true if the macro exists\r\n|- Calls a macro\r\n|- Given a handle to an object with viewable presence, shows that object on screen\r\n|- Creates a general-purpose garbage collected handle for resource management\r\n|- Sets a general purpose word in the handle for use by its owner\r\n|- Gets a general-purpose word set by the owner of a custom handle\r\n|- Deletes any handle created by the component\r\n|- Gets the handle of the component that posted this event - 0 for system\r\n|- Calls the Component.Timer event with Ident as an argument after Millisecs time\r\n|- Kills any timers with the given ident for this component\r\n|- Enables or disables the software watchdog during long operations\r\n|- Claims an event message by name, returns true if claimed\r\n|- Releases a previously claimed an event message by name, returns true if released\r\n|- Allows an event to be fired or removes the ability for an event to fire - this may be nested\r\n|- Claims mouse clicks for the target object\r\n|- Releases mouse clicks for the target object\r\n|- Allows calls to one of your children to be redirected to another component\r\n|- Start the simulation engine\r\n|- Stop the simulation engine\r\n|- Sets the speed the simulation engine\r\n|- Sets the clipboard with text data\r\n|- Reads text data from the clipboard\r\n|- Checks to see if a Flowcode window has the focus\r\n|- Launches an external file or program on this computer\r\n|- Writes an integer value to the registry\r\n|- Writes a string value to the registry\r\n|- Reads an integer value from the registry\r\n|- Reads a string value from the registry\r\n|-
Prints out the string or value on a line in the debug window\r\n|- Prints out the string or value with a new-line in the debug window\r\n|- Temporary debug function\r\n|-

Events

Broadcast to all components immediately before compilation is started\r\n| style="background-color:#f8e8ff;" | Broadcast to all components immediately before compilation is started\r\n|- Sent to a component to allow dynamic amendment of global property declarations\r\n| style="background-color:#f8e8ff;" | Sent to a component to allow dynamic amendment of global property declarations\r\n|- Sent to a component to allow dynamic amendment of global variable declarations\r\n| style="background-color:#f8e8ff;" | Sent to a component to allow dynamic amendment of global variable declarations\r\n|- Sent to a component to allow dynamic amendment of global array-size declarations\r\n| style="background-color:#f8e8ff;" | Sent to a component to allow dynamic amendment of global array-size declarations\r\n|- Sent to a component to allow dynamic amendment of global constant declarations\r\n| style="background-color:#f8e8ff;" | Sent to a component to allow dynamic amendment of global constant declarations\r\n|- Sent to a component to allow dynamic amendment of header code\r\n| style="background-color:#f8e8ff;" | Sent to a component to allow dynamic amendment of header code\r\n|- Sent to a component to allow dynamic amendment of the interrupts for a component\r\n| style="background-color:#f8e8ff;" | Sent to a component to allow dynamic amendment of the interrupts for a component\r\n|- Sent to a component to allow dynamic amendment of a single interrupts code\r\n| style="background-color:#f8e8ff;" | Sent to a component to allow dynamic amendment of a single interrupts code\r\n|- Broadcast to all components that compilation is starting\r\n| style="background-color:#f8e8ff;" | Broadcast to all components that compilation is starting\r\n|- Broadcast to all components that compilation has stopped\r\n| style="background-color:#f8e8ff;" | Broadcast to all components that compilation has stopped\r\n|- Sent to a component to amend the size of the expected array\r\n| style="background-color:#f8e8ff;" | Sent to a component to amend the size of the expected array\r\n|- Sent to a component to retrieve tags to be placed in the html body\r\n| style="background-color:#f8e8ff;" | Sent to a component to retrieve tags to be placed in the html body\r\n|- Sent to a component to retrieve script code to be placed in the html header section\r\n| style="background-color:#f8e8ff;" | Sent to a component to retrieve script code to be placed in the html header section\r\n|-
Sent when a property has been changed by the User (specific property and value identified)\r\n| style="background-color:#f8e8ff;" | Sent when a property has been changed by the User (specific property and value identified)\r\n|- Sent when a property has been changed by the User\r\n| style="background-color:#f8e8ff;" | Sent when a property has been changed by the User\r\n|- Sent to the component when the project is closing\r\n| style="background-color:#f8e8ff;" | Sent to the component when the project is closing\r\n|- Broadcast to all existing components once a new component has been added\r\n| style="background-color:#f8e8ff;" | Broadcast to all existing components once a new component has been added\r\n|- Broadcast to all existing components when a new component is about to be added\r\n| style="background-color:#f8e8ff;" | Broadcast to all existing components when a new component is about to be added\r\n|- Sent to the mouse target when the user has altered the position of a component child\r\n| style="background-color:#f8e8ff;" | Sent to the mouse target when the user has altered the position of a component child\r\n|- Broadcast to all remaining components after a component has been removed\r\n| style="background-color:#f8e8ff;" | Broadcast to all remaining components after a component has been removed\r\n|- Broadcast to all existing components when a component is about to be removed\r\n| style="background-color:#f8e8ff;" | Broadcast to all existing components when a component is about to be removed\r\n|- Sent to the component when the component is renamed\r\n| style="background-color:#f8e8ff;" | Sent to the component when the component is renamed\r\n|- Closedown routine for the component\r\n| style="background-color:#f8e8ff;" | Closedown routine for the component\r\n|- Send to a component when it is being deleted\r\n| style="background-color:#f8e8ff;" | Send to a component when it is being deleted\r\n|- Initialisation routine for the component once the component is linked to its parent\r\n| style="background-color:#f8e8ff;" | Initialisation routine for the component once the component is linked to its parent\r\n|- Initialisation routine before the component is linked to its parent\r\n| style="background-color:#f8e8ff;" | Initialisation routine before the component is linked to its parent\r\n|-
Post to the owning component when a line is inserted by the user\r\n| style="background-color:#f8e8ff;" | Post to the owning component when a line is inserted by the user\r\n|- Post when the console text is changed by the user in some way\r\n| style="background-color:#f8e8ff;" | Post when the console text is changed by the user in some way\r\n|- Post when the console memory is changed by the user in some way\r\n| style="background-color:#f8e8ff;" | Post when the console memory is changed by the user in some way\r\n|-
Sent when auto-populate of digital connections is requested\r\n| style="background-color:#f8e8ff;" | Sent when auto-populate of digital connections is requested\r\n|- Sent during simulation if a connected port pin changes\r\n| style="background-color:#f8e8ff;" | Sent during simulation if a connected port pin changes\r\n|- Sent when auto-populate of analog connections is requested\r\n| style="background-color:#f8e8ff;" | Sent when auto-populate of analog connections is requested\r\n|- Sent during simulation if a connected ADC channel changes\r\n| style="background-color:#f8e8ff;" | Sent during simulation if a connected ADC channel changes\r\n|- Sent when the target device has changed\r\n| style="background-color:#f8e8ff;" | Sent when the target device has changed\r\n|- Sent when the component is compiled with unconnected pins\r\n| style="background-color:#f8e8ff;" | Sent when the component is compiled with unconnected pins\r\n|- Sent when some settings of the target device have changed\r\n| style="background-color:#f8e8ff;" | Sent when some settings of the target device have changed\r\n|-
Broadcast to all components that simulation has paused\r\n| style="background-color:#f8e8ff;" | Broadcast to all components that simulation has paused\r\n|- Broadcast to all components that simulation has resumed\r\n| style="background-color:#f8e8ff;" | Broadcast to all components that simulation has resumed\r\n|- Broadcast to all components that simulation is starting\r\n| style="background-color:#f8e8ff;" | Broadcast to all components that simulation is starting\r\n|- Broadcast to all components that simulation has stopped\r\n| style="background-color:#f8e8ff;" | Broadcast to all components that simulation has stopped\r\n|-
Called when a custom handle is deleted to allow cleanup of resources\r\n| style="background-color:#f8e8ff;" | Called when a custom handle is deleted to allow cleanup of resources\r\n|- Called back on the panel command System.TimerStart\r\n| style="background-color:#f8e8ff;" | Called back on the panel command System.TimerStart\r\n|- Called back on the panel command System.Notify\r\n| style="background-color:#f8e8ff;" | Called back on the panel command System.Notify\r\n|- Broadcast after a project has finished loading\r\n| style="background-color:#f8e8ff;" | Broadcast after a project has finished loading\r\n|-
Sent when a sound queued by the component has finished playing\r\n| style="background-color:#f8e8ff;" | Sent when a sound queued by the component has finished playing\r\n|-
Sent when Packet_ResyncEv is specified in scope decoding\r\n| style="background-color:#f8e8ff;" | Sent when Packet_ResyncEv is specified in scope decoding\r\n|- Sent when a block of the stream is to be decoded into packets\r\n| style="background-color:#f8e8ff;" | Sent when a block of the stream is to be decoded into packets\r\n|- Sent when a %e is read in a format string when decoding a packet\r\n| style="background-color:#f8e8ff;" | Sent when a %e is read in a format string when decoding a packet\r\n|- Sent when the mouse hovers over a scope stream\r\n| style="background-color:#f8e8ff;" | Sent when the mouse hovers over a scope stream\r\n|-
Called when a tooltip graphic is updating with the draw image already pushed\r\n| style="background-color:#f8e8ff;" | Called when a tooltip graphic is updating with the draw image already pushed\r\n|- Called when a tooltip text string can be displayed\r\n| style="background-color:#f8e8ff;" | Called when a tooltip text string can be displayed\r\n|- Called when a tooltip graphic can be displayed with the draw image already pushed\r\n| style="background-color:#f8e8ff;" | Called when a tooltip graphic can be displayed with the draw image already pushed\r\n|-
Sent when a file being watched has changed\r\n| style="background-color:#f8e8ff;" | Sent when a file being watched has changed\r\n|- Sent when a file monitor is being closed\r\n| style="background-color:#f8e8ff;" | Sent when a file monitor is being closed\r\n|-
Notification than an animation has finished\r\n| style="background-color:#f8e8ff;" | Notification than an animation has finished\r\n|- Updates the background container of the 2d panel\r\n| style="background-color:#f8e8ff;" | Updates the background container of the 2d panel\r\n|- Reconstructs and redraws the target component\r\n| style="background-color:#f8e8ff;" | Reconstructs and redraws the target component\r\n|-
Sent to give a meaningful name to a button on a simulated mouse-click\r\n| style="background-color:#f8e8ff;" | Sent to give a meaningful name to a button on a simulated mouse-click\r\n|- Post when a mapped key is pressed for the component\r\n| style="background-color:#f8e8ff;" | Post when a mapped key is pressed for the component\r\n|- Post when a mapped key is released for the component\r\n| style="background-color:#f8e8ff;" | Post when a mapped key is released for the component\r\n|- Sent to find out how many keys it is possible to map to the component during simulation\r\n| style="background-color:#f8e8ff;" | Sent to find out how many keys it is possible to map to the component during simulation\r\n|- Sent to give a meaningful name to a custom key-map event for a component\r\n| style="background-color:#f8e8ff;" | Sent to give a meaningful name to a custom key-map event for a component\r\n|-
Post when the mouse is released on a child of the component during simulation\r\n| style="background-color:#f8e8ff;" | Post when the mouse is released on a child of the component during simulation\r\n|- Post when the mouse is clicked on a child of the component during simulation\r\n| style="background-color:#f8e8ff;" | Post when the mouse is clicked on a child of the component during simulation\r\n|- Post when the mouse is dragged on a child of the component during simulation\r\n| style="background-color:#f8e8ff;" | Post when the mouse is dragged on a child of the component during simulation\r\n|-