Search found 2025 matches
- Wed Jan 07, 2026 2:43 pm
- Forum: Bug Reports
- Topic: FC11 ESP32-S3 BLE error
- Replies: 23
- Views: 2383
Re: FC11 ESP32-S3 BLE error
Hi Stefan, The byte is there on purpose as I have to define a byte byffer to use as a go between to convert from bytes to ints and that is fixed at 512 bytes and so more then 256 values in the array would require a bigger buffer of unknown size. It's a compromise but seems to be what I have put in p...
- Wed Jan 07, 2026 1:43 pm
- Forum: Bug Reports
- Topic: FC11 ESP32-S3 BLE error
- Replies: 23
- Views: 2383
Re: FC11 ESP32-S3 BLE error
Aha sorry I didn't make the new macros public! RX LED should flash now too.
Should be there for you now
Should be there for you now
- Wed Jan 07, 2026 12:08 pm
- Forum: General
- Topic: Problems using a 0.96" 128x64 OLED display
- Replies: 4
- Views: 92
Re: Problems using a 0.96" 128x64 OLED display
Hello,
Thanks for letting us know.
I beleive I have spotted the problem and hopefully it's now resolved for you in v10 and v11 via the Help -> Library updates menu.
Thanks for letting us know.
I beleive I have spotted the problem and hopefully it's now resolved for you in v10 and v11 via the Help -> Library updates menu.
- Wed Jan 07, 2026 11:31 am
- Forum: Bug Reports
- Topic: FC11 ESP32-S3 BLE error
- Replies: 23
- Views: 2383
Re: FC11 ESP32-S3 BLE error
Hi Stefan,
Right should all be available for you now via the library updates.
You will need a new version of the DLL for the PC Developer BLE component which now tells you how many bytes are in the receive queue rather then just a true/false.
Right should all be available for you now via the library updates.
You will need a new version of the DLL for the PC Developer BLE component which now tells you how many bytes are in the receive queue rather then just a true/false.
- Tue Jan 06, 2026 4:15 pm
- Forum: Bug Reports
- Topic: GLCD_RPI component bug
- Replies: 1
- Views: 46
Re: GLCD_RPI component bug
Hello,
It seems to be working for me in v10. Can you please try clicking on Help -> Library updates and changing Files in use to Full Database. Download the latest of everything and then close and restart Flowcode and hopefully you will have selectable fonts again for the RPI display.
It seems to be working for me in v10. Can you please try clicking on Help -> Library updates and changing Files in use to Full Database. Download the latest of everything and then close and restart Flowcode and hopefully you will have selectable fonts again for the RPI display.
- Mon Jan 05, 2026 1:42 pm
- Forum: Feature Requests
- Topic: FRAM COMPONENT
- Replies: 27
- Views: 2582
Re: FRAM COMPONENT
Ok let me investigate for you.
- Mon Jan 05, 2026 12:06 pm
- Forum: General
- Topic: FC11 Read float fr LUT err (Solved)
- Replies: 7
- Views: 149
Re: FC11 Read float fr LUT problems
Hopefully resolved for you now via the library updates.
- Mon Jan 05, 2026 11:34 am
- Forum: General
- Topic: FC11 Read float fr LUT err (Solved)
- Replies: 7
- Views: 149
Re: FC11 Read float fr LUT problems
Hello, Aha I see the problem, we made a massive efficiency boost for v11 where the byte values for the LUT are now parsed by the flowcode engine directly rather then having to get it as a string and have to manually crunch through the string in an event macro. This doesn't make much of a difference ...
- Wed Dec 24, 2025 9:41 pm
- Forum: General
- Topic: Happy Christmas
- Replies: 6
- Views: 391
Re: Happy Christmas
Really appreciate your comments and hope you all have a great holiday. We certainly couldn't do what we do without you guys, you make it all worthwhile. despite trying to sell his wifes shoes last year (or so we are told ;) Sometimes you've just got to admit to yourself when they just don't look goo...
- Wed Dec 24, 2025 3:48 pm
- Forum: General
- Topic: WS2811 Component Display error
- Replies: 1
- Views: 204
Re: WS2811 Component Display error
Hello,
I've just done some mods to let this component work on the 2d panel. However I've just tested and couldn't replicate a problem.
Can you explain a bit more about the problem your getting? Is it on the hardware or in the simulation?
I've just done some mods to let this component work on the 2d panel. However I've just tested and couldn't replicate a problem.
Can you explain a bit more about the problem your getting? Is it on the hardware or in the simulation?