Search found 1779 matches

by mnfisher
Wed May 13, 2026 4:27 pm
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

I pulled the bit array to a new component - which I called bool_array. I think BitArray would probably be a better name - but for now it remains. I made it a bit more Flowcode - it simulates (though it would be a lot of single stepping!) - and it doesn't return a 'pointer' - it just uses an internal...
by mnfisher
Wed May 13, 2026 4:06 pm
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

Thanks for the offer - might need it when you are the right way up again :-)

So far tried the 'baremetal' emulator on a Pi3 - with no joy (no anything at all :-( ) When I have a few minutes will try the 'fuse' emulator...

Martin
by mnfisher
Wed May 13, 2026 9:35 am
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

Yes. Dungeon Master was 1988 and probably the last game i played a great deal. It was more exciting times in computing though - the Amiga (and Atari ST) coming in the last years of the real fun (starting with the ZX spectrum (or Zx80/81 though a bit more frustrating)) Just found a copy of HiSoft Pas...
by mnfisher
Tue May 12, 2026 10:19 am
Forum: Bug Reports
Topic: Copy and past Error, no Garbage collection
Replies: 2
Views: 62

Re: Copy and past Error, no Garbage collection

Something has changed with paste - I used to be able to use Windows-Paste and get a history to select the item to use?

Couldn't get a crash though - even copying/pasting large chunks of code... Did get a bit of 'slow down' with really large blocks..

Martin
by mnfisher
Tue May 12, 2026 10:16 am
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

Oh - and Dungeon Master.....

Happy Days!
by mnfisher
Tue May 12, 2026 10:15 am
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

Maybe in some cases - but I always need invincibility rather than infinite lives - otherwise get stuck at a checkpoint. Hollow Knight anyone? Got quite adept at Z80 code looking for 'patches' for Spectrum games (lives/protection etc) - but found I enjoyed that more than playing the actual thing (too...
by mnfisher
Tue May 12, 2026 9:19 am
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

Well that's just bats 🦇🦇 I quite like the idea of doing a Wordle solver for the esp32 too. I did one on PC - but a little standalone device might be fun... NY Times might sue? The trouble with doing this - suddenly it's no fun to do the puzzle (it's like infinite lives in computer games)- but writin...
by mnfisher
Mon May 11, 2026 11:07 pm
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

Could probaby find those - for a proper retro vibe?

Will hang fire on the hex entry though - everyone knows that DIP switches are the way to go :-)
by mnfisher
Mon May 11, 2026 6:53 pm
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

I see there is a new TV quiz show coming based on Wordle.

Sounds like very thin fare?

Much prefer Quordle 😀
by mnfisher
Mon May 11, 2026 5:55 pm
Forum: Projects - Embedded
Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
Replies: 15
Views: 285

Re: Mastermind (tm) - Pool reduction and Minimax algorithms

The score doesn't reflect the position of the pegs - so 2w + 2b doesn't tell you which are in the right place... So unlike Wordle on that regard. A small MCU would need a random number generator (of some sort) and 16 bits to save the code. What was the UI? I'm thinking 4 buttons to cycle the colour ...