Search found 1779 matches
- Wed May 13, 2026 4:27 pm
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
I pulled the bit array to a new component - which I called bool_array. I think BitArray would probably be a better name - but for now it remains. I made it a bit more Flowcode - it simulates (though it would be a lot of single stepping!) - and it doesn't return a 'pointer' - it just uses an internal...
- Wed May 13, 2026 4:06 pm
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
Thanks for the offer - might need it when you are the right way up again 
So far tried the 'baremetal' emulator on a Pi3 - with no joy (no anything at all
) When I have a few minutes will try the 'fuse' emulator...
Martin
So far tried the 'baremetal' emulator on a Pi3 - with no joy (no anything at all
Martin
- Wed May 13, 2026 9:35 am
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
Yes. Dungeon Master was 1988 and probably the last game i played a great deal. It was more exciting times in computing though - the Amiga (and Atari ST) coming in the last years of the real fun (starting with the ZX spectrum (or Zx80/81 though a bit more frustrating)) Just found a copy of HiSoft Pas...
- Tue May 12, 2026 10:19 am
- Forum: Bug Reports
- Topic: Copy and past Error, no Garbage collection
- Replies: 2
- Views: 62
Re: Copy and past Error, no Garbage collection
Something has changed with paste - I used to be able to use Windows-Paste and get a history to select the item to use?
Couldn't get a crash though - even copying/pasting large chunks of code... Did get a bit of 'slow down' with really large blocks..
Martin
Couldn't get a crash though - even copying/pasting large chunks of code... Did get a bit of 'slow down' with really large blocks..
Martin
- Tue May 12, 2026 10:16 am
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
Oh - and Dungeon Master.....
Happy Days!
Happy Days!
- Tue May 12, 2026 10:15 am
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
Maybe in some cases - but I always need invincibility rather than infinite lives - otherwise get stuck at a checkpoint. Hollow Knight anyone? Got quite adept at Z80 code looking for 'patches' for Spectrum games (lives/protection etc) - but found I enjoyed that more than playing the actual thing (too...
- Tue May 12, 2026 9:19 am
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
Well that's just bats 🦇🦇 I quite like the idea of doing a Wordle solver for the esp32 too. I did one on PC - but a little standalone device might be fun... NY Times might sue? The trouble with doing this - suddenly it's no fun to do the puzzle (it's like infinite lives in computer games)- but writin...
- Mon May 11, 2026 11:07 pm
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
Could probaby find those - for a proper retro vibe?
Will hang fire on the hex entry though - everyone knows that DIP switches are the way to go
Will hang fire on the hex entry though - everyone knows that DIP switches are the way to go
- Mon May 11, 2026 6:53 pm
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
I see there is a new TV quiz show coming based on Wordle.
Sounds like very thin fare?
Much prefer Quordle
Sounds like very thin fare?
Much prefer Quordle
- Mon May 11, 2026 5:55 pm
- Forum: Projects - Embedded
- Topic: Mastermind (tm) - Pool reduction and Minimax algorithms
- Replies: 15
- Views: 281
Re: Mastermind (tm) - Pool reduction and Minimax algorithms
The score doesn't reflect the position of the pegs - so 2w + 2b doesn't tell you which are in the right place... So unlike Wordle on that regard. A small MCU would need a random number generator (of some sort) and 16 bits to save the code. What was the UI? I'm thinking 4 buttons to cycle the colour ...