FC Equipment and Tutorials .Please contact me if you need anything

For general Flowcode discussion that does not belong in the other sections.
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17712885438
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FC Equipment and Tutorials .Please contact me if you need anything

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Fun Math FC Programming
FC Programming for Division of Two-Digit Numbers by One-Digit Numbers
FC Programming for Cube Roots within 10
FC Programming for Cube Tables within 10
FC Programming for Square Roots within 20
FC Programming for Square Tables within 20
FC Programming for Pythagorean Triples within 100
FC Programming for the Collatz Conjecture
FC Programming for Generating a Random Number
Flowcode Design for Fibonacci Sequence
FC Programming for Multiplying Fractions
FC Programming for Adding Fractions
FC Programming for Function Graphs
FC Programming for the Golden Section Method
FC Programming for Geometric Mean
FC Programming for Geometric Figures
FC Programming for the Multiplication Table
Leibniz Series
FC Programming for the Greatest Common Divisor of Two Numbers
FC Programming for the Least Common Multiple of Two Numbers
FC Programming for Addition, Subtraction, Multiplication and Division of Two One-Digit Fractions
FC Programming for Generating Even Numbers
FC Programming for the Sum of Odd Numbers Equal to the Square of a Natural Number
FC Programming for Generating Odd Numbers
FC Programming for Arbitrary Triangle Generator
FC Programming for Arbitrary Trapezoid Generator
FC Programming for Generating a Natural Number
FC Programming for Narcissistic Numbers
Flowcode Design for Prime Number Algorithm
FC Programming for Prime Factorization of a Random Three-Digit Number
FC Programming for Addition, Subtraction, Multiplication and Division of One-Digit Numbers
FC Programming for Pi
FC Programming for the Sum of Cubes of Natural Numbers Equal to the Square of Their Sum
FC Programming for Arithmetic Sequences
FC Programming for Geometric Sequences
FC Programming for Perfect Numbers
FC Programming for Pascal's Triangle
FC Programming for Optimized Euclidean Algorithm
FC Programming for Factorial Calculation
FC Programming for Solving Quadratic Equations
FC Programming for Calculating Triangle Area
FC Programming for Rhombus Figures
FC Programming for Parallelograms
FC Programming for Calculating Trapezoid Area
FC Programming for Hyperbolic Functions
FC Programming for Exponential Functions
Optimized FC Programming for Logarithmic Functions
FC Programming for Calculating Cylinder Volume
FC Programming for Calculating Cone Volume

FC Puzzle Game Programming Practical Tutorial
Part One: Timer Game (Floating Point) 1
Device: Puzzle Game Math FC Programming V1.3.
Objective: Train the coordination of the customer's hands, eyes and brain. Enhance students' concentration and reaction speed.
Function: The screen displays a "10.0" timer. The user selects the correct key. If selected correctly, it adds 1. If selected incorrectly, it does not add. There is a reward for correctly selecting three times in a row.
Key 5 - Set level, start. Key 0 - Select time.
Second Game: Digital Clicker Game
Device: Puzzle Game Math FC Programming V2.1
Objective: Train the customer's hand-eye-brain coordination. Enhance students' concentration and reaction speed.
Function: The screen randomly displays numbers from 0 to 5. The user selects the correct number by pressing the corresponding key. Each correct selection adds 1 point, and incorrect selections do not add points. There are 20 questions each time.
Key 5 - Long press "Level Setting", levels 1 to 10. Start.

The third game: One-digit Addition Challenge Game
Device: Puzzle Game Math FC Programming V1.3
Objective: To train the customer's coordination of hand, eye and brain in mathematical operations. To enhance students' concentration and reaction speed.
Function: The first line of the screen displays "A+B=?" 。 "Level". "Total number of questions". "Number of correct answers".
The second line of the screen shows "Three sets of answers". Corresponding to keys 2; key 1; key 0 respectively.
The number of correct selections increases by 1. Incorrect selections do not add. Each round consists of 20 questions. There is a reward for getting all correct.
Press key 5 - to set the level and start.

The fourth game: 99 Multiplication Table NANO2.fcfx Puzzle Game
Device: Puzzle Game Math FC Programming V1.3
Objective: Train customers' coordination of hand, eye and brain in mathematical operations. Enhance students' concentration and reaction speed.
Function: The first line of the screen displays "AXB =?" 。 "Level". "Total number of questions". "Number of correct answers".
The second line of the screen shows "Three sets of answers". Corresponding to keys 2; key 1; key 0 respectively.
The number of correct selections increases by 1. Incorrect selections do not add. Each round consists of 20 questions. There is a reward for getting all correct.
Press key 5 - to set the level and start.

Fifth Game: Multiplication and Addition Hybrid Game NANO
Device: Puzzle Game Math FC Programming V1.3
Objective: Train the customer's coordination of hand, eye and brain in mathematical operations. Enhance students' concentration and reaction speed.
Function: The first line of the screen displays "A + / X B = ?" 。 "Level". "Total number of questions". "Number of correct answers".
The second line of the screen shows "Three sets of answers". Corresponding to keys 2; key 1; key 0 respectively.
The number of correct selections increases by 1. Incorrect selections do not add. Each round consists of 20 questions. There is a reward for getting all correct.
Press key 5 - to set the level and start.

Article 6 Color Trainer 1
Device: Puzzle Game Math FC Programming V2.1.
Objective: To train the client's perception of colors and enhance students' color discrimination ability.
Functions: Press 2 - R; Press 1 - G; Press 0 - B;
Press 3 - Decrease the value “-”;
Press 4 - Provide the standard answer of the contrasting color;
Press 5 - Start.

Article 7 Color Trainer 2
Device: Puzzle Game Math FC Programming V2.1.
Purpose: To train the client's color recognition. Enhance students' color discrimination ability.
Function: Press 5 - Start. Random sector colors open. The setting color bar at the bottom edge turns on the setting mode.
Press 2 - R +; Press 1 - G +; Press 0 - B +;
Press 3 simultaneously with Press 2 - R -; Press 1 - G -; Press 0 - B -;
When the sector is fully open, the standard answer for the contrast color is given along with the evaluation error value; and it has an intelligent scoring system.

Article 8: Graphic Trainer
Device: Puzzle Game Math FC Programming V2.1.
Objective: To train customers' recognition of various common shapes. Enhance students' shape discrimination ability.
Function: Random shapes such as triangles, circles, ellipses, rectangles, rhombuses, trapezoids, etc. appear on the screen.
Keys 0 to 5 correspond to the above shapes respectively. If the correct key is pressed, the score increases by 1; if the wrong key is pressed, no points are added.
The game is divided into levels 1 to 10 based on the speed at which the shapes change. The higher the level, the faster the speed. It also features an intelligent level-up system.

Article 9: Digital Game
Device: Puzzle Game Math FC Programming V1.3
Objective: Train the coordination of eyes, brain and hands of the client. Improve the reaction speed of students.
Function: Random numbers from 0 to 5 appear on the screen.
Keys 0 to 5 correspond to the above numbers respectively. Score “+1” for correct selection and no score for wrong selection.
There are 10 levels according to the speed of number changes. The higher the level, the faster the speed. It also has an intelligent level-up system. 20 groups per session.

Article 10: Shooting Game

Device: Puzzle Game Math FC Programming V2.1

Objective: To train the customer's coordination of eyes, brain and hands. Improve students' reaction speed.

Function: Targets randomly appear on the screen.

Press 0 and 2 to move the launcher "up" and "down" respectively. Press 1 to fire. Score +1 for hitting the bullseye, no points for missing it.

There is an automatic timing system. Ten shots each time, see who has the shorter time and higher hit rate. 10 groups per session.

Article 11 Sector Shooting Game

Equipment: Puzzle Game Math FC Programming V2.1

Objective: To train the customer's coordination ability of eyes, brain and hands. Enhance students' understanding and perception of shooting angles.

Function: Targets randomly appear at the top of the screen. Pressing keys 0 and 2 respectively makes the launcher move in left and right sectorial motions. Pressing key 1 fires. Hitting the bullseye scores "+1", and no points are added if it misses. There is an automatic timing system. Ten shots are taken to see who has the shorter time and higher hit rate. 10 groups per session.



Article 12 Electronic Dice Game

Device: Puzzle Game Math FC Programming V2.1

Purpose: Dice game. For use in entertainment venues such as bars, tea houses, and coffee shops.

Function: Six red dice and six blue dice are displayed on the screen. Customer A presses key 2 - the six red dice randomly display numbers 1 to 6; Customer B presses key 0 - the six blue dice randomly display numbers 1 to 6; to play the dice game.

Article 13: Card Flipping Game to Compare Values
Device: Puzzle Game Math FC Programming V2.1
Purpose: Card flipping game to compare values. For use in entertainment venues such as bars, tea houses, and coffee shops.
Function: A red card and a blue card are displayed on the screen. Customer A presses key 2 - the red card randomly shows A to K; Customer B presses key 0 - the red card randomly shows A to K; to play the card flipping game to compare values.

Article 14 Refraction Design Game
Device: Puzzle Game Math FC Programming V2.1
Objective: Hit the target through refraction to understand the principle of refraction and experience the control of the angle of refraction.
Function: A fixed firing gun is displayed in the upper left corner of the screen; a random target appears at the top of the screen; a movable aiming point that can move left and right is displayed at the bottom of the screen (controlled by keys 0 and 2); press key 1 to fire, and the shot will be reflected 1-2 times before hitting the target. See if you can hit it.
Article 15: Gray Scale Training Game
Device: Puzzle Game Math FC Programming V2.1
Objective: Understand the calculation principle of gray scale by adjusting the gray scale color and experience the display effect of gray scale.
Function: A circle with a random gray scale value is displayed on the left side of the screen; a circle for gray scale testing is displayed on the right side of the screen. Press key 0 to increase the gray scale value; press key 2 + 0 (0 and 2 keys are controlled) to decrease the gray scale value. Make the gray scale of the test circle on the right approach that of the circle on the left. Press key 4 to view the gray scale values of the two circles on the left and right. Experience the display effect of gray scale personally.
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