Difference between revisions of "API Panel.Position.RotateAlong"

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<sidebar>API contents</sidebar>
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Rotates the object by the given rotation along an axis
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|-
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RotateAlong'''
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|-
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| colspan="2" | Rotates the object by the given rotation along an axis&nbsp;
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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| width="90%" | Handle
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|-
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| colspan="2" | The position or component to update&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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| width="90%" | Pivot
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|-
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| colspan="2" | The coordinates of the rotation center&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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| width="90%" | Axis
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|-
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| colspan="2" | An axis to align the angles to&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| width="90%" | X_Pitch
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|-
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| colspan="2" | The local X degrees to increment by&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| width="90%" | Y_Yaw
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|-
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| colspan="2" | The local Y degrees to increment by&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| width="90%" | Z_Roll
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|-
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| colspan="2" | The local Z degrees to increment by&nbsp;
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|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
  
  
===Parameters===
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==Detailed description==
''[[Variable types|HANDLE]] Handle''
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[[File:SIMAPI_Panel_Position_Rotate_Pic1.png|thumb|200px|right|Rotation around X]]
:The position or component to update
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The rotation calls allow an object to be [[Object Rotation|rotated]] around any point in any axis.
:''The default value for this parameter is: '''''this'''
 
  
''[[Variable types|HANDLE]] Pivot''
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The ''Handle'' must be a valid handle to a component or [[Object Position|position]], or a quoted (string) name of an object that can be selected on the panel.
:The coordinates of the rotation center
 
  
''[[Variable types|HANDLE]] Axis''
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An object can rotate around it's own '''axis''', or around the axis of another object's axis(x,y,x). An axis is the direction an object is facing.
:An axis to align the angles to
 
  
''[[Variable types|FLOAT]] X_Pitch''
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The ''Pivot'' is a component or position to rotate around. The object will adjust its angle as though it is sliding around the edge of a circle, so at 180 degrees the object will appear 'upside-down' in the same way as a human walking around the globe from the north to south pole.
:The local X degrees to increment by
 
:''The default value for this parameter is: '''''0'''
 
  
''[[Variable types|FLOAT]] Y_Yaw''
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If the ''Pivot'' is zero the object rotates around its own center.
:The local Y degrees to increment by
 
:''The default value for this parameter is: '''''0'''
 
  
''[[Variable types|FLOAT]] Z_Roll''
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The ''Axis'' is the alignment to rotate around. Specifying zero will cause the object to rotate around its own axis, or this may be the handle of another component or position.
:The local Z degrees to increment by
 
:''The default value for this parameter is: '''''0'''
 
  
===Return value===
 
''This call does not return a value''
 
  
===Detailed description===
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==Examples==
''No additional information''
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===Calling in a calculation===
 
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* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.RotateAlong(handle, pivot, axis, x_pitch, y_yaw, z_roll)</pre>
===Examples===
 
====Calling in a calculation====
 
* Add to a calculation icon: ::Panel.Position.RotateAlong(handle, pivot, axis, x_pitch, y_yaw, z_roll)
 

Latest revision as of 11:54, 16 January 2023

Fc9-comp-macro.png RotateAlong
Rotates the object by the given rotation along an axis 
Fc9-h32-icon.png - HANDLE Handle
The position or component to update 
Fc9-h32-icon.png - HANDLE Pivot
The coordinates of the rotation center 
Fc9-h32-icon.png - HANDLE Axis
An axis to align the angles to 
Fc9-f32-icon.png - FLOAT X_Pitch
The local X degrees to increment by 
Fc9-f32-icon.png - FLOAT Y_Yaw
The local Y degrees to increment by 
Fc9-f32-icon.png - FLOAT Z_Roll
The local Z degrees to increment by 
Fc9-void-icon.png - NONE Return


Detailed description

Rotation around X

The rotation calls allow an object to be rotated around any point in any axis.

The Handle must be a valid handle to a component or position, or a quoted (string) name of an object that can be selected on the panel.

An object can rotate around it's own axis, or around the axis of another object's axis(x,y,x). An axis is the direction an object is facing.

The Pivot is a component or position to rotate around. The object will adjust its angle as though it is sliding around the edge of a circle, so at 180 degrees the object will appear 'upside-down' in the same way as a human walking around the globe from the north to south pole.

If the Pivot is zero the object rotates around its own center.

The Axis is the alignment to rotate around. Specifying zero will cause the object to rotate around its own axis, or this may be the handle of another component or position.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.RotateAlong(handle, pivot, axis, x_pitch, y_yaw, z_roll)