Difference between revisions of "Event Sound.Complete"
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| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Complete''' | ||
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| + | | colspan="2" | Sent when a sound queued by the component has finished playing | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | SoundH | ||
| + | |- | ||
| + | | colspan="2" | The sound object that has played a sound | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| − | + | Details on using Event Macros can be found here: [[Simulation Events|Event Macros]] | |
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| − | + | ==Detailed description== | |
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==Examples== | ==Examples== | ||
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Latest revision as of 12:12, 16 January 2023
| Complete | |
| Sent when a sound queued by the component has finished playing | |
| SoundH | |
| The sound object that has played a sound | |
| Return | |
Details on using Event Macros can be found here: Event Macros