Difference between revisions of "Event Compile.AddHeader"
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Jump to navigationJump to search| (2 intermediate revisions by the same user not shown) | |||
| Line 12: | Line 12: | ||
| | colspan="2" | Text to amend for header  | | colspan="2" | Text to amend for header  | ||
| |- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG | 
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |- | ||
| + | | colspan="2" | Non-zero to block header code insertion  | ||
| |} | |} | ||
| + | |||
| + | |||
| + | Details on using Event Macros can be found here: [[Simulation Events|Event Macros]] | ||
Latest revision as of 12:32, 16 January 2023
|   | AddHeader | 
| Sent to a component to allow dynamic amendment of header code | |
|  - STRING | HeadCode | 
| Text to amend for header | |
|  - ULONG | Return | 
| Non-zero to block header code insertion | |
Details on using Event Macros can be found here: Event Macros
