Event Sound.Complete: Difference between revisions
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Sent when a sound queued by the component has finished playing | |- | ||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''Complete''' | |||
|- | |||
| colspan="2" | Sent when a sound queued by the component has finished playing | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | SoundH | |||
|- | |||
| colspan="2" | The sound object that has played a sound | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
Details on using Event Macros can be found here: [[Simulation Events|Event Macros]] | |||
==Detailed description== | |||
==Examples== | ==Examples== | ||
Latest revision as of 14:13, 13 July 2026
| Complete | |
| Sent when a sound queued by the component has finished playing | |
| SoundH | |
| The sound object that has played a sound | |
| Return | |
Details on using Event Macros can be found here: Event Macros