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Event Sound.Complete: Difference between revisions

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XML import of updated Event docs
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{| class="mtx-class-macrotable wikitable"
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''Complete'''
|-
| colspan="2" | Sent when a sound queued by the component has finished playing 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | SoundH
|-
| colspan="2" | The sound object that has played a sound 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




Sent when a sound queued by the component has finished playing
Details on using Event Macros can be found here: [[Simulation Events|Event Macros]]


This event is part of the [[Event class Sound|Sound]] class


__TOC__
==Detailed description==
 
==Parameters==
[[Variable Types|HANDLE]] ''SoundH''
:The sound object that has played a sound
 
 
==Return value==
[[Variable Types|ULONG]]
The return of this event is currently unused


==Detailed description==
''<span style="color:red;">No additional information</span>''




==Examples==
==Examples==
''<span style="color:red;">No additional examples</span>''

Latest revision as of 14:13, 13 July 2026

Complete
Sent when a sound queued by the component has finished playing 
- HANDLE SoundH
The sound object that has played a sound 
- NONE Return


Details on using Event Macros can be found here: Event Macros


Detailed description

Examples