Difference between revisions of "Event Sound.Complete"
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+ | Details on using Event Macros can be found here: [[Simulation Events|Event Macros]] | ||
Latest revision as of 12:12, 16 January 2023
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Complete |
Sent when a sound queued by the component has finished playing | |
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SoundH |
The sound object that has played a sound | |
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Return |
Details on using Event Macros can be found here: Event Macros