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Component: GLCD (ILI9488) (Graphical Color)

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Revision as of 14:28, 1 March 2024 by Wiki bot (talk | contribs)
Author Matrix Ltd
Version 2.0
Category Graphical Color


GLCD (ILI9488) component

Graphical display component designed to work with the ILI9488 controller IC Based on the ILI9488 16-bit colour graphical controller IC. Supports Serial, 8-bit and 16-bit interface modes.

Detailed description

Information on the Fonts available for this component are available here. GLCD Font Subcomponent

Examples

No additional examples









Macro reference

BPlot

BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


BacklightOff

BacklightOff
Clears the backlight enable pin allowing the display backlight to switch off. Switching the backlight on and off at high speed allow the light to be dimmed. 
- VOID Return


BacklightOn

BacklightOn
Sets the backlight enable pin allowing the display backlight to switch on. Switching the backlight on and off at high speed allow the light to be dimmed. 
- VOID Return


ClearDisplay

ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
- VOID Return


DrawArc

DrawArc
Draws an arc either as an outline or as a filled object. 
- UINT X
Center X coordinate 
- UINT Y
Center Y coordinate 
- UINT Radius
Radius, distance of edge from the centre coordinates 
- FLOAT StartAngle
Angle to start drawing, in degrees 
- FLOAT EndAngle
Angle to end drawing, in degrees 
- UINT Resolution
Number of lines to draw from the center to the outer edge, 0=Fill 
- BYTE Transparent
Chooses the transparency - 0 = Arc contains background colour, 1 = Arc contains previous pixel data. 
- BYTE Solid
Chooses to fill with colour - 0 = Arc transparency data, 1 = Arc contains foreground colour. 
- VOID Return


DrawCircle

DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT Radius
Radius of the circle specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


DrawEllipse

DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT XRadius
Radius of the circle on the X axis specified in pixels 
- UINT YRadius
Radius of the circle on the Y axis specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


DrawLine

DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


DrawRectangle

DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


DrawRoundedRectangle

DrawRoundedRectangle
Draws a rectangle with rounded corners 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- UINT Radius
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


FastPlot

FastPlot
Sets a pixel with the current foreground colour at current pixel location. Not compatible with orientations other than 0. 
- VOID Return


Initialise

Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
- VOID Return


LCD_Write_Data8

LCD_Write_Data8
 
- BYTE data
 
- VOID Return


LCD_Write_Reg

LCD_Write_Reg
 
- BYTE data
 
- VOID Return


Plot

Plot
Sets a pixel with the current foreground colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


Print

Print
This macro prints a string of characters to the Graphical LCD. 
- STRING Str
String of characters to send to the display. 
- UINT X1
X pixel coordinate to set the output string position. 
- UINT Y1
Y pixel coordinate to set the output string position. 
- BYTE Font
Selects which Font to use Range: 0 to Font Count 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


PrintNumber

PrintNumber
This macro prints a decimal number to the Graphical LCD. 
- INT Number
Byte or Integer number to send to the display. 
- UINT X
X pixel coordinate to set the output string position. 
- UINT Y
Y pixel coordinate to set the output string position. 
- BYTE Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


ReadFontStat

ReadFontStat
Gets a stat from the selected embedded ASCII font data. 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Index
0=SpaceWidth, 1=PixelHeight 
- BYTE Return


ReadFontWidth

ReadFontWidth
Reads the number of pixel columns used in the selected font 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Character
ASCII character to get the pixel width e.g. 'A' or 65 
- BYTE Return


SetBackgroundColour

SetBackgroundColour
Specifies the colour of the background by creating a mixture of red, green and blue.  
- BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
- BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
- BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
- VOID Return


SetDisplayOrientation

SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
- BYTE Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
- VOID Return


SetFontScaler

SetFontScaler
Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y. 
- BYTE ScaleX
Sets the horizontal scale of the font, default 1 
- BYTE ScaleY
Sets the vertical scale of the font, default 1 
- VOID Return


SetForegroundColour

SetForegroundColour
Specifies the colour of the foreground by creating a mixture of red, green and blue.  
- BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
- BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
- BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
- VOID Return


Window

Window
 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


Property reference

Properties
Dimensions
Pixel Width
Width of gLCD canvas measured in pixels. 
Pixel Height
Heigt of gLCD canvas measured in pixels. 
Flip X
Flips the horizontal display axis in hardware. 
Flip Y
Flips the vertical display axis in hardware. 
Colour
Monochrome
Specifies if the display is capable of colour or monochrome only. 
Foreground Color
Specifies the initial foreground color. 
Background Color
Specifies the initial background color. 
Invert Colour
No: A set output will light the corresponding LED Yes: A clear output will light the corresponding LED 
Bit Depth
Colour Bit Depth
Total color bit depth for the display. 
Red Bit Depth
Specifies the red bit depth for the display. 
Green Bit Depth
Specifies the green bit depth for the display. 
Blue Bit Depth
Specifies the blue bit depth for the display. 
Connections
Connection Type
 
Write (WR)
 
Read (RD)
 
Use CS
Determines if ther CS pin is used or is connected to ground and always enabled 
Toggle CS
Allows the CS pin to be toggled by the component when communicating with the display. No - Allows for better performace, the display is always enabled Yes - Allows for the display pins to be multiplexed with other functionality without the risk of display corruption 
Chip Select (CS)
Chip select pin connection 
Reg Select (D/C)
Instruction / Command pin connection 
Use Ports
Allows the 8-bit or 16-bit data to be controlled using 8-bit ports. Yes - Ports will be used allowing for better data rates No - individual I/O pins will be used allowing for better flexibility 
Data0
 
Data1
 
Data2
 
Data3
 
Data4
 
Data5
 
Data6
 
Data7
 
Use Reset
Determines if the reset pin is used or if it is simply connected to VCC 
Reset
Reset pin connection 
Use Backlight Pin
 
LED
LED backlight strobe pin connection 
Fonts
Font Count
Specifies the number of fonts available to use on the display. 
Font 0
Font
Font picker to decide which font to use on your display. 
Character Spacing
Sets the number of blank pixels between each character when printing text. Default 1. 
Space Width
Sets the number of horizontal pixels used to represent a space character. 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 

Component Source Code

Please click here to download the component source project: FC_Comp_Source_GLCD_ILI9488.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_ILI9488.fcfx