Event Reference
From Flowcode Help
Jump to navigationJump to search<sidebar>Event Contents</sidebar> Flowcode provides an event interface to help writing simulation and PC-side programs.
This event list allows Flowcode to communicate with the components through macros.
An event may be thought of as a simulation-side interrupt. Each event associated with a Flowcode program will call a macro when that event occurs.
Events are grouped by class to provide context for their use. Below is a reference to the classes and events available:
| Compile | |
|---|---|
| Preprocess | Broadcast to all components immediately before compilation is started |
| AddProperty | Sent to a component to allow dynamic amendment of global property declarations |
| AddConst | Sent to a component to allow dynamic amendment of global variable declarations |
| AddVarSize | Sent to a component to allow dynamic amendment of global array-size declarations |
| AddVar | Sent to a component to allow dynamic amendment of global constant declarations |
| AddHeader | Sent to a component to allow dynamic amendment of header code |
| AddInterrupts | Sent to a component to allow dynamic amendment of the interrupts for a component |
| AddInterrupt | Sent to a component to allow dynamic amendment of a single interrupts code |
| Start | Broadcast to all components that compilation is starting |
| Stop | Broadcast to all components that compilation has stopped |
| GetVarSize | Sent to a component to amend the size of the expected array |
| Components | |
| Property | Sent when a property has been changed by the User |
| Added | Broadcast to all existing components once a new component has been added |
| Adding | Broadcast to all existing components when a new component is about to be added |
| Resize | Sent to the mouse target when the user has altered the position of a component child |
| Removed | Broadcast to all remaining components once an existing component has been removed |
| Removing | Broadcast to all existing components when an existing component is about to be removed |
| Closedown | Closedown routine for the component |
| Closing | Pre-Closedown routine for the component, sent when the component is linked |
| Initialise | Initialisation routine for the component once the component is linked to its parent |
| Initialising | Initialisation routine before the component is linked to its parent |
| Console | |
| AddLine | Post to the owning component when a line is inserted by the user |
| TextChanged | Post when the console text is changed by the user in some way |
| MemChanged | Post when the console memory is changed by the user in some way |
| Connection | |
| PinPopulate | Sent when auto-populate of digital connections is requested |
| PinChange | Sent during simulation if a connected port pin changes |
| AnPopulate | Sent when auto-populate of analog connections is requested |
| AnChange | Sent during simulation if a connected ADC channel changes |
| ChipChange | Sent when the target device has changed |
| Unconnected | Sent when the component is compiled with unconnected pins |
| Scope | |
| Decode | Sent when a block of the stream is to be decoded into packets |
| Overlay | Sent when the mouse hovers over a scope stream |
| Simulation | |
| Pause | Broadcast to all components that simulation has paused |
| Resume | Broadcast to all components that simulation has resumed |
| Start | Broadcast to all components that simulation is starting |
| Stop | Broadcast to all components that simulation has stopped |
| System | |
| CleanHandle | Called when a custom handle is deleted to allow cleanup of resources |
| Timer | Called back on the panel command System.TimerStart |
| User | Called back on the panel command System.Notify |
| Sound | |
| Complete | Sent when a sound queued by the component has finished playing |
| Tooltip | |
| GraphicPoll | Called when a tooltip graphic is updating with the draw image already pushed |
| GetText | Called when a tooltip text string can be displayed |
| GetGraphic | Called when a tooltip graphic can be displayed with the draw image already pushed |
| File | |
| Changed | Sent when a file being watched has changed |
| Closed | Sent when a file monitor is being closed |
| Graphics | |
| Animated | Notification than an animation has finished |
| Redraw | Reconstructs and redraws the target component |
| Keyboard | |
| ButtonName | Sent to give a meaningful name to a button on a simulated mouse-click |
| KeyMapDown | Post when a mapped key is pressed for the component |
| KeyMapUp | Post when a mapped key is released for the component |
| MappingKeys | Sent to find out how many keys it is possible to map to the component during simulation |
| MappingName | Sent to give a meaningful name to a custom key-map event for a component |
| Mouse | |
| Release | Post when the mouse is released on a child of the component during simulation |
| Click | Post when the mouse is clicked on a child of the component during simulation |
| Drag | Post when the mouse is dragged on a child of the component during simulation |