Difference between revisions of "Simulation Functionality"
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Revision as of 16:19, 13 January 2023
Contents
Built in functions
| Property | ||
| GetValue | Gets the value of a property as a string | |
| SetColor | Sets a components 'color' property as a R,G,B value | |
| SetValue | Sets a components property as a string | |
| CopyValue | Copies a property value from one target to another | |
| SetChildValues | Sets all child components property as a string | |
| CopyChildValues | Copies the values of a properties children from the source to dest | |
| SetVisible | Sets whether the property is visible or not | |
| SetWritable | Sets whether the property can be edited in the UI or not | |
| GetVisible | Gets whether the property is visible or not | |
| GetWritable | Gets whether the property can be edited in the UI or not | |
| GetFilter | Gets a components property filter string for lists, files, etc | |
| SetFilter | Sets a components property filter string for lists, files, etc | |
| CopyFilter | Copies a property filter from one target to another | |
| GetListIndex | Gets a single lists index value from a property by line number | |
| GetListItem | Gets a single list entry from a property by named index | |
| SetListItem | Sets an existing list entries text for the property by named index | |
| AddListItem | Alters or appends a list entries text for the property by named index | |
| GetPanel | Returns the id of the panel hosting the component | |
| SetInteractive | Sets whether a component can interact with the mouse | |
| GetInteractive | Gets whether a component can interact with the mouse | |
| SetVisible | Sets whether a component can be seen on the panel | |
| GetVisible | Gets whether a component can be seen on the panel | |
| SetSolid | Sets whether a component is checked in collision detections | |
| GetSolid | Gets whether a component is checked in collision detections | |
| SetCompile | Sets whether a component is considered for compilation or not | |
| GetCompile | Gets whether a component will be compiled or not | |
| GetInstance | Gets the type-instance of the component, >= 1 is valid | |
| FindChild | Finds a named object that is part of the component | |
| GetRoot | Gets the root component handle | |
| GetTopParent | Gets the top-level owner of the component | |
| GetParent | Gets the owner of the component | |
| GetNext | Gets the next (younger) sibling of the components handle | |
| GetLast | Gets the previous (elder) sibling of the components handle | |
| GetChildHead | Gets the first (eldest) child of the component | |
| GetChildTail | Gets the last (youngest) child of the component | |
| GetOriginal | Gets the original definition of the component, returns Current if no original copy | |
| Clone | Clones an existing object to another position on the panel | |
| Delete | Deletes an existing object, removing it from the panel | |
| GetPanelName | Returns the name of the panel from the id | |
| GetPanelBkColour | Returns the main background colour of the panel | |
| Get2dPanelCount | Gets the number of 2d panels | |
| Create2dPanel | Creates a new 2d panel | |
| AddNewComponent | Adds a new component to a panel | |
| Position | ||
| GetWorldPosition | Returns the positions coordinates in (X,Y,Z) array | |
| GetWorldSize | Returns the component size in (X,Y,Z) array | |
| SetWorldPosition | Moves the object to the given coordinates in World coordinates | |
| SetWorldSize | Sets the objects size to a value | |
| Get | Gets a handle to an object representing the components current position | |
| GetOrigin | Gets a handle to an empty position | |
| Set | Sets an objects position based on a component or pre-defined position | |
| SetCoords | Sets an objects coordinates based on a position | |
| SetScale | Sets an objects scale based on a position | |
| SetRotation | Sets an objects orientation based on a position | |
| GetBox | Gets a handle to an object representing the components bounding box position | |
| GetLineNodes | Returns the position of a line's nodes as a comma-separated list | |
| SetLineNodes | Sets the nodes of a line | |
| Morph | Blends positions from two sources to a destination | |
| Animate | Blends positions from two sources to a destination over time | |
| StopAnimate | Stops all animations started by this component | |
| MoveAlong | Moves the object by the given offset relative to its parent along an axis | |
| MoveBy | Moves the object by the given offset relative to its parent | |
| MoveTo | Moves the object to the given coordinates relative to its parent | |
| ScaleTo | Sets the objects scale to a value | |
| ScaleUp | Multiplies the objects scale by a value | |
| ScaleDown | Divides the objects scale by a value | |
| RotateTo | Rotates the object to the given rotation | |
| RotateAlong | Rotates the object by the given rotation along an axis | |
| RotateX | Rotates the object around the X axis | |
| RotateY | Rotates the object around the Y axis | |
| RotateZ | Rotates the object around the Z axis | |
| GetCoords | Returns the positions coordinates in (X,Y,Z) array | |
| GetScale | Returns the positions scale in (X,Y,Z) array | |
| GetQuat | Returns the positions quaternion in (X,Y,Z,W) array | |
| GetEuler | Returns the positions euler angles in (P,Y,R) array | |
| Math | Coordinate maths functions | |
| Panel2D | 2D Panel functions | |
| Camera | Camera positioning for 3D panel | |
| PCloud | ||
| Create | Creates a new point cloud tied to a position handle | |
| SetVisible | Sets whether the point cloud is displayed or not | |
| SetPos | Sets the position for the point cloud to be located at | |
| GetPos | Gets the position the point cloud is located at | |
| SetPoints | Sets the X,Y,Z point lists | |
| SetPointsEx | Sets the X,Y,Z point lists | |
| SetGrid | Sets the X,Y,Z point lists in a height-map grid | |
| SetGridEx | Sets the X,Y,Z point lists in a height-map grid | |
| SetGridFlat | Sets the X,Y,Z point lists in a flat height-map grid | |
| SetGridPoint | Given an XY on the grid, sets the vertex value at that point | |
| UnitScale | Creates a unit scaled axis (X, Y or Z) with a center of zero and a range of two | |
| SetColor | Sets the RGB colour of the entire cloud | |
| SetColors | Sets the RGB colour of the individual points in the cloud | |
| SetGridColor | Given an XY on the grid, sets the vertex colour at that point | |
| SetMode | Sets the rendering mode of the point cloud | |
| SetPointLight | Enables or disables simple lighting for point mode, providing a normal passing through the point and (0,0,0) | |
| Update | Manually refresh the screen the point cloud exists on | |
| LinkBar | ||
| Create | Creates a new bar linking a pair of position handles | |
| SetVisible | Sets whether the link is displayed or not | |
| SetStartPos | Sets the position for the start point of the bar | |
| SetEndPos | Sets the position for the end point of the bar | |
| SetStartAdjustment | Sets the clipping adjustments for the beginning of the link | |
| SetEndAdjustment | Sets the clipping adjustments for the end of the link | |
| SetStartGfx | Sets the graphic for the start point of the bar | |
| SetBarGfx | Sets the graphic for the main line of the bar | |
| SetEndGfx | Sets the graphic for the end point of the bar | |
| GetStartPos | Gets the position the bars start point is located at | |
| GetBarPos | Gets the position the bar is located at | |
| GetEndPos | Gets the position the bars end point is located at | |
| Update | Manually refresh the screen the bar exists on | |
| EnableAuto | Sets whether Flowcode should automatically draw links for component object property types | |
| TextLabel | ||
| Create | Creates a new text label that always faces the camera | |
| SetVisible | Sets whether the label is displayed or not | |
| SetPos | Sets the position for the point to draw the text at | |
| SetOffset | Sets the offset from the SetPos() position for the label | |
| SetText | Sets the text for the label | |
| SetScale | Sets the multipliers for the width and height of the label | |
| SetColors | Sets the foreground and background colours for the label | |
| SetViewMode | Sets whether to draw at a fixed size or to scale based on distance from the camera | |
| GetPos | Gets the position the label is located at | |
| Update | Manually refresh the screen the label exists on | |
| Collision | ||
| TestTable | Tests whether an object collides with the table top, returns Z distance to move to rest on the table | |
| TestSingle | Tests whether an object collides with a position | |
| GetSingleAxis | Tests whether an object collides with a position | |
| GetSinglePos | Returns the position to move Pos to so it does not collide with Test - null if no collide | |
| GetMultiAxis | Tests whether an object collides with a position | |
| GetMultiPos | Returns the position to move Pos to so it does not collide with any other object - null if no collide | |
| Graphics | ||
| Redraw | Sends a redraw request to the given component | |
| SetColor | Sets the draw colour for and subsequent graphics objects | |
| SetColorRGB | Sets the draw colour for and subsequent graphics objects | |
| SetTextFont | Sets the text font for subsequent text objects | |
| SetTextScale | Sets the text scale for subsequent text objects | |
| SetLineThickness | Sets the thinkness when drawing lines and points | |
| DrawCreate | Creates a drawing area on a shape | |
| DrawBegin | Begins drawing on a given shape | |
| DrawEnd | Ends drawing started with DrawBegin() | |
| DrawDelete | Deletes a drawing area for a shape | |
| DrawText | Draws a line of text texture | |
| DrawPoint | Draws a point on a texture | |
| DrawLine | Draws a line on a texture | |
| DrawLineA | Draws a smooth line on a texture | |
| DrawRect | Draws a rectangle on a texture | |
| DrawCircle | Draws a circle on a texture | |
| Clear | Clear texture to the given component | |
| Shape | Routines to change the last drawn shape | |
| GetButtons | Gets the button state from the mouse: 4 for left, 1 for right | |
| GetFocus | Gets the handle of the component under the mouse | |
| GetPosition | Gets the position of the mouse, intersecting with a component or the viewing plane | |
| GetPosition2D | Gets the X/Y position of the mouse in screen coords | |
| GetClickSide | Gets the side of the component clicked on, 0 to 5 | |
| SimClick | Simulates a click on an object | |
| SimDrag | Simulates a click-drag on an object | |
| SimRelease | Simulates a click-release on an object | |
| GetItemValue | Gets a paths item value from the FCD document | |
| GetItemHandle | Gets a FCD items handle, suitable for traversal with the Tree API | |
| GetPathHandle | Gets a FCD paths handle, suitable for traversal with the Tree API | |
| SetItemValue | Override item value from the FCD document from path | |
| ResetItemValue | Reset paths item value from the FCD document | |
| Play | Plays a formatted file sound, returns true if the sound played OK | |
| LoadWav | Loads a wave file into memory, providing the values needed to play it | |
| Create | Creates a sound object that data can be played through | |
| SetVolume | Sets the volume of playbacks for this sound | |
| GetVolume | Gets the volume of playbacks for this sound in the range 0 to 1 | |
| GetBits | Gets the number of bits per sample for the sound | |
| GetRate | Gets the current sample rate for the sound | |
| SetRate | Sets the current sample rate for the sound - this will stop the playing sound | |
| Queue | Queues a sound for playing | |
| QueueEx | Queues a sound for playing, with the format provided | |
| Flush | Stops all playing and queued sounds | |
| GetPending | Gets the number of sample blocks queued or playing for the sound | |
| AddGroup | Adds a group to the scope to which streams may be added | |
| ShowGroup | Sets the visibility of the given group | |
| AddStream | Adds a stream to the given group suitable for inputs and operations | |
| AddBuffer | Adds a fixed-view stream to the given group suitable for inputs and operations | |
| Rename | Renames the given scope group, stream or buffer | |
| SetYAxisLabels | Sets the labels for the Y-axis of the given stream | |
| SetLineColor | Sets the group, stream or buffers line colour | |
| GetLineColor | Gets the streams line colour | |
| SetBackColor | Sets the groups background colour | |
| GetBackColor | Gets the stream groups background colour | |
| SetDecodable | Sets whether a stream can be decoded via the components event - defaults to 'true' | |
| GetDecodable | Gets whether a stream can be decoded via the components event - defaults to 'true' | |
| AddPort | Adds an input to the stream from a port | |
| AddAnalog | Adds an input to the stream from an analog channel | |
| AddCustom | Adds an input to the stream from a custom injection | |
| AddOp | Adds an operation to act on the inputs of the stream | |
| ClearOps | Clears all inputs and operations from the given stream | |
| SetBuffer | Sets the contents of a snapshot stream | |
| SetCustom | Sets one of 32 custom analog values for the group | |
| GetSnapshot | Gets a block of the output stream with each input sample operated on, returns number of samples read | |
| FindOutput | Searches back through the output history for a value, returns offset of found sample from TimeUS, 0 if not found | |
| FindPeriod | Attempts to calculate the wave period given a series of transitions for the stream, returns calculated period | |
| SetPacketFmt | Sets the graphical format of the packets added with AddPacket and Add...Packets | |
| GetPacketFmt | Returns the graphical format of the packets added with AddPacket and Add...Packets | |
| AddPacket | Adds an overlay packet to the stream at a given offset from the current time | |
| AddStepPackets | Adds overlay packets to the stream by decoding the stream contents with a fixed period rate | |
| AddSyncPackets | Adds overlay packets to the stream by decoding the stream contents with a variable period rate | |
| ClearPackets | Clears existing overlay packets from the stream | |
| ClearAllPackets | Clears all existing overlay packets from the stream | |
| TicksToSecs | Converts a duration in ticks into a time in seconds | |
| SecsToTicks | Converts a time in seconds into a duration in ticks | |
| FloatToStorageULong | Converts a float to an array containing 4 bytes | |
| StorageULongToFloat | Returns a float value from an unsigned long representation (used to store or transfer it) | |
| GetFrequencyArray | Calculates the frequency from an array of data. | |
| GetAmplitudeArray | Calculates the amplitude from an array of data. | |
| AddText | Adds a window to the list of consoles available | |
| AddMemory | Adds a window to the list of consoles available | |
| GetDefault | Gets the default (read-only) console window | |
| GetConsole | Gets a console window | |
| GetName | Returns the name of a console | |
| Rename | Renames the given console | |
| SetMemMode | Sets whether to show address and bytes for the console | |
| SetInputRGB | Sets the colour of text inserted by the user from now on | |
| SetOutputRGB | Sets the colour of text inserted by the component from now on | |
| WriteText | Adds a block of text to the console window | |
| GetLineText | Reads a line of text from the given console, pass -1 for final line | |
| SetLineText | Writes a line of text from the given console, pass -1 for final line | |
| GetLineBytes | Reads a line of bytes from the given console extending the array if needed | |
| SetLineBytes | Writes a line of bytes from the given console, pass -1 for final line | |
| CountLines | Counts the number of lines in the console | |
| ClearText | Clears all the text in the console | |
| GetPort | Gets a ports value from its index | |
| SetPort | Sets a ports value from its index | |
| GetAn | Gets an analog value from its channel index | |
| SetAn | Sets an analog value from its index, range 0->1 | |
| DecodePort | Gets a ports details from its name or index | |
| PathName | Expands a string using the built-in pathname expansion variables | |
| MacroName | Expands a string to the name of a macro used in the generated code | |
| VarName | Expands a string to the name of a global variable used in the generated code | |
| Property | Expands a string to the name of a property used in the generated code | |
| MacroHead | Expands a macro name to the code generated for the header of that macro | |
| MacroBody | Expands a macro name to the code generated for the body of that macro | |
| MacroTail | Expands a macro name to the code generated for the tail of that macro | |
| GetValue | Gets the value of the given object, if available | |
| GetName | Gets the name of the given object | |
| GetPath | Gets the full '.' separated name of the given object | |
| GetSubValue | Gets the value of a named sub-item of the given object, if available | |
| Traverse | Updates the object to step depth-first through the tree | |
| StepNext | Updates the object to point to the next (younger) sibling | |
| StepNamedNext | Updates the object to point to the next (younger) sibling matching the name | |
| StepNamedIndex | Updates the object to point to the Nth next (younger) sibling matching the name | |
| StepLast | Updates the object to point to the last (elder) sibling | |
| StepParent | Updates the object to point to its parent object | |
| StepRoot | Updates the object to point to the root of the tree | |
| StepChildHead | Updates the object to point to the head (eldest) child | |
| StepChildTail | Updates the object to point to the tail (youngest) child | |
| StepChildPath | Updates the object to point to the '.' separated named child path | |
| CountChildren | Returns the number of immediate children present for the object | |
| CheckChildren | Returns true if the object has children, else false | |
| CountNamedChildren | Returns the number of immediate children present for the object | |
| CheckParent | Returns true if the object has a parent, else false if it is the root | |
| StepSubHead | Updates the object to point to the head (eldest) attribute, if any | |
| StepSubTail | Updates the object to point to the tail (youngest) attribute, if any | |
| StepSubName | Updates the object to point to the named attribute, if any | |
| GetCopy | Creates a copy of the handle and returns the copy | |
| AbsPath | Gets an absolute path from a relative filename | |
| RelPath | Gets an relative path from an absolute filename | |
| CreateDir | Creates a directory structure | |
| GetType | Finds the type of a file: 0=Unknown, 1=File, 2=Dir, 4=Disk | |
| GetSize | Gets the number of bytes in the file, by handle or name | |
| Delete | Deletes the file or directory structure | |
| Create | Creates the new file as a standard stream | |
| Open | Opens the existing file as a standard stream | |
| ReadArray | Reads an array from the file, returns elements read | |
| WriteArray | Writes an array to the file | |
| SetPos | Sets the position of the next read or write in the file | |
| GetPos | Gets the position of the next read or write in the file | |
| Flush | Writes all unwritten data to the file in one block | |
| Buffer | ||
| Open | Opens the existing file as a circular buffer | |
| Create | Creates the new file as a circular buffer | |
| ReadByte | Reads a single byte from the input stream, -1 if empty | |
| WriteByte | Writes a single byte to the input stream | |
| ReadArray | Reads an array from the input stream, returns elements read | |
| WriteArray | Writes an array to the input stream | |
| NVM | ||
| Open | Opens the existing file as a block of non-volatile memory | |
| Create | Creates the new file as a block of non-volatile memory | |
| ReadByte | Reads a single byte from the NVM, -1 if empty | |
| WriteByte | Writes a single byte to the NVM multiple times | |
| ReadArray | Reads an array from the NVM, returns elements read | |
| WriteArray | Writes an array to the NVM | |
| SimpleMsgBox | Displays a simple 'Ok' message box | |
| Win32MsgBox | Invokes the Win32 API MessageBox function | |
| YesNoMsgBox | Displays a simple 'Yes/No' message box | |
| YesNoCancelMsgBox | Displays a simple 'Yes/No/Cancel' message box (0 == Cancel, 1 == No, 2 == Yes) | |
| InputMsgBox | Displays a message box that allows the user to input text. Returns true if 'Ok' clicked, false otherwise | |
| GetMillisecs | Returns the value of a monotonic non-decrementing millisecond counter | |
| GetUTC | Returns the current UTC Modified Julian Date value | |
| GetLocal | Returns the current local time as a Modified Julian Date value | |
| AddMJD | Increments or decrements a Modified Julian Date and millisecond value | |
| MJDToDate | Converts a Modified Julian Date into a Gregorian calendar date | |
| DateToMJD | Converts a Gregorian calendar date into a Modified Julian Date | |
| MJDToSeconds | Converts a Modified Julian Date into a number of seconds since a specified epoch | |
| SecondsToMJD | Returns the Modified Julian Date given by the number of seconds since a specified epoch | |
| MJDToWeekday | Gets the day of the week that the MJD represents | |
| GetLeapYear | Returns true if the given year is a leap year, else false | |
| GetMonthDays | Returns the number of days in the given month | |
| Translate | Takes English text and optional hint and converts to the current language | |
| Notify | Sends a System.User message to the targeted component | |
| Forward | Sends the currently processing message to the target | |
| MacroExists | Returns true if the macro exists | |
| CallMacro | Calls a macro | |
| ShowHandle | Given a handle to an object with viewable presence, shows that object on screen | |
| CreateHandle | Creates a general-purpose garbage collected handle for resource management | |
| SetHandleWord | Sets a general purpose word in the handle for use by its owner | |
| GetHandleWord | Gets a general-purpose word set by the owner of a custom handle | |
| DeleteHandle | Deletes any handle created by the component | |
| GetSender | Gets the handle of the component that posted this event - 0 for system | |
| TimerStart | Calls the Component.Timer event with Ident as an argument after Millisecs time | |
| TimerStop | Kills any timers with the given ident for this component | |
| WDTEnable | Enables or disables the software watchdog during long operations | |
| ClaimEvent | Claims an event message by name, returns true if claimed | |
| ReleaseEvent | Releases a previously claimed an event message by name, returns true if released | |
| EnableEvent | Allows an event to be fired or removes the ability for an event to fire - this may be nested | |
| ClaimMouse | Claims mouse clicks for the target object | |
| ReleaseMouse | Releases mouse clicks for the target object | |
| RedirectMacros | Allows calls to one of your children to be redirected to another component | |
| StartSim | Start the simulation engine | |
| StopSim | Stop the simulation engine | |
| SetSimSpeed | Sets the speed the simulation engine | |
| SetClipboardData | Sets the clipboard with text data | |
| ReadClipboardData | Reads text data from the clipboard | |
| GetHasFocus | Checks to see if a Flowcode window has the focus | |
| ShellExecute | Launches an external file or program on this computer | |
| WriteRegistryInt | Writes an integer value to the registry | |
| WriteRegistryString | Writes a string value to the registry | |
| ReadRegistryInt | Reads an integer value from the registry | |
| ReadRegistryString | Reads a string value from the registry | |
| Prints out the string or value on a line in the debug window | ||
| PrintLn | Prints out the string or value with a new-line in the debug window | |
| TestFunction | Temporary debug function | |
Events
| Preprocess | Broadcast to all components immediately before compilation is started | |
| AddProperty | Sent to a component to allow dynamic amendment of global property declarations | |
| AddConst | Sent to a component to allow dynamic amendment of global variable declarations | |
| AddVarSize | Sent to a component to allow dynamic amendment of global array-size declarations | |
| AddVar | Sent to a component to allow dynamic amendment of global constant declarations | |
| AddHeader | Sent to a component to allow dynamic amendment of header code | |
| AddInterrupts | Sent to a component to allow dynamic amendment of the interrupts for a component | |
| AddInterrupt | Sent to a component to allow dynamic amendment of a single interrupts code | |
| Start | Broadcast to all components that compilation is starting | |
| Stop | Broadcast to all components that compilation has stopped | |
| GetVarSize | Sent to a component to amend the size of the expected array | |
| HtmlBodyInfo | Sent to a component to retrieve tags to be placed in the html body | |
| HtmlScriptHeader | Sent to a component to retrieve script code to be placed in the html header section | |
| PropertyEx | Sent when a property has been changed by the User (specific property and value identified) | |
| Property | Sent when a property has been changed by the User | |
| ProjectClosedown | Sent to the component when the project is closing | |
| Added | Broadcast to all existing components once a new component has been added | |
| Adding | Broadcast to all existing components when a new component is about to be added | |
| Resize | Sent to the mouse target when the user has altered the position of a component child | |
| Removed | Broadcast to all remaining components after a component has been removed | |
| Removing | Broadcast to all existing components when a component is about to be removed | |
| Renamed | Sent to the component when the component is renamed | |
| Deleted | Closedown routine for the component | |
| Deleting | Send to a component when it is being deleted | |
| Initialise | Initialisation routine for the component once the component is linked to its parent | |
| Initialising | Initialisation routine before the component is linked to its parent | |
| AddLine | Post to the owning component when a line is inserted by the user | |
| TextChanged | Post when the console text is changed by the user in some way | |
| MemChanged | Post when the console memory is changed by the user in some way | |
| PinPopulate | Sent when auto-populate of digital connections is requested | |
| PinChange | Sent during simulation if a connected port pin changes | |
| AnPopulate | Sent when auto-populate of analog connections is requested | |
| AnChange | Sent during simulation if a connected ADC channel changes | |
| ChipChange | Sent when the target device has changed | |
| Unconnected | Sent when the component is compiled with unconnected pins | |
| FCDChange | Sent when some settings of the target device have changed | |
| Pause | Broadcast to all components that simulation has paused | |
| Resume | Broadcast to all components that simulation has resumed | |
| Start | Broadcast to all components that simulation is starting | |
| Stop | Broadcast to all components that simulation has stopped | |
| CleanHandle | Called when a custom handle is deleted to allow cleanup of resources | |
| Timer | Called back on the panel command System.TimerStart | |
| User | Called back on the panel command System.Notify | |
| LoadComplete | Broadcast after a project has finished loading | |
| Complete | Sent when a sound queued by the component has finished playing | |
| ResyncPacket | Sent when Packet_ResyncEv is specified in scope decoding | |
| Decode | Sent when a block of the stream is to be decoded into packets | |
| FmtPacket | Sent when a %e is read in a format string when decoding a packet | |
| Overlay | Sent when the mouse hovers over a scope stream | |
| GraphicPoll | Called when a tooltip graphic is updating with the draw image already pushed | |
| GetText | Called when a tooltip text string can be displayed | |
| GetGraphic | Called when a tooltip graphic can be displayed with the draw image already pushed | |
| Animated | Notification than an animation has finished | |
| Background | Updates the background container of the 2d panel | |
| Redraw | Reconstructs and redraws the target component | |
| ButtonName | Sent to give a meaningful name to a button on a simulated mouse-click | |
| KeyMapDown | Post when a mapped key is pressed for the component | |
| KeyMapUp | Post when a mapped key is released for the component | |
| MappingKeys | Sent to find out how many keys it is possible to map to the component during simulation | |
| MappingName | Sent to give a meaningful name to a custom key-map event for a component | |